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	<title>Doc:2.6/Manual/3D interaction/Transform Control/Snap to Mesh - 版の履歴</title>
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	<updated>2026-06-02T13:42:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh&amp;diff=105359&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh&amp;diff=105359&amp;oldid=prev"/>
		<updated>2018-06-28T19:43:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh&amp;diff=105358&amp;oldid=prev</id>
		<title>wiki&gt;Gregzaal: Added Multiple Snap Targets... is this the most well hidden feature or what?</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh&amp;diff=105358&amp;oldid=prev"/>
		<updated>2013-08-10T19:18:51Z</updated>

		<summary type="html">&lt;p&gt;Added Multiple Snap Targets... is this the most well hidden feature or what?&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/3D interaction/Transform Control/Snap to Mesh Properties|Doc:2.6/Manual/3D interaction/Transform Contro/Snap to Mesh}}&lt;br /&gt;
&lt;br /&gt;
= Snapping = &lt;br /&gt;
&lt;br /&gt;
There are two types of snap operations that you can use in Blender. The first type snaps your selection or cursor to a given point while the second type is used during transformations (translate, rotate, scale) and snaps your selection to elements within the scene.&lt;br /&gt;
&lt;br /&gt;
== Snap ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Object}} and {{Literal|Edit}} modes&lt;br /&gt;
 |hotkey={{Shortcut|shift|S}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Snap}} menu (also available from the 3D header in both {{Literal|Object}} and {{Literal|Edit}} mode ({{Menu|Object|Snap}} and {{Menu|Mesh|Snap}}). This menu provides a number of options to move the cursor or your selection to a defined point (the cursor, selection or the grid).&lt;br /&gt;
&lt;br /&gt;
[[File:3D-interaction_Transform-Control_Snap-snap-menu.png|frame|right|Snap menu]]&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Selection to Grid}} &lt;br /&gt;
: Snaps the currently selected object(s) to the nearest grid point.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Selection to Cursor}} &lt;br /&gt;
:Snaps the currently selected object(s) to the cursor location.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Cursor to Selected}} &lt;br /&gt;
:Moves the cursor to the center of the selected object(s).&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Cursor to Center}} &lt;br /&gt;
:Moves the cursor to the center of the grid.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Cursor to Grid}} &lt;br /&gt;
:Moves the cursor to the nearest grid point.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Cursor to Active}} &lt;br /&gt;
:Moves the cursor to the center of the active object.&lt;br /&gt;
&lt;br /&gt;
==Transform Snapping==&lt;br /&gt;
&lt;br /&gt;
The ability to snap Objects and Mesh element to various types of scene elements during a transformation is available by toggling the magnet icon (which will turn red) in the 3D view's header buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:3D-interaction_Transform-Control_Snap-magnet-header.png|frame|center|Magnet icon in the 3D view header (red when enabled).]]&lt;br /&gt;
&lt;br /&gt;
=Snapping Modes=&lt;br /&gt;
&lt;br /&gt;
==Snap Element==&lt;br /&gt;
&lt;br /&gt;
[[File:3D-interaction_Transform-Control_Snap-snap-element.png|frame|right|Snap Element menu]]&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Volume}}&lt;br /&gt;
:Snaps to regions within the volume of the first Object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z-coordinates in current view space) of the transformed element. By toggling the button that appears to the right of the snap target menu (see below), target objects will be considered as a whole when determining the volume center.&lt;br /&gt;
;{{Literal|Face}}&lt;br /&gt;
:Snap to the surfaces of faces in mesh objects. Useful for retopologizing.&lt;br /&gt;
;{{Literal|Edge}}&lt;br /&gt;
:Snap to edges of mesh objects.&lt;br /&gt;
;{{Literal|Vertex}}&lt;br /&gt;
:Snap to vertices of mesh objects.&lt;br /&gt;
;{{Literal|Increment}}&lt;br /&gt;
:Snap to grid points. When in Orthographic view, the snapping increment changes depending on zoom level.&lt;br /&gt;
&lt;br /&gt;
==Snap Target==&lt;br /&gt;
&lt;br /&gt;
[[File:3D-interaction_Transform-Control_Snap-snap-target.png|frame|right|Snap Target menu.]]&lt;br /&gt;
&lt;br /&gt;
Snap target options become active when either {{Literal|Vertex}}, {{Literal|Edge}}, {{Literal|Face}}, or {{Literal|Volume}} is selected as the snap element. These determine what part of the selection snaps to the target objects.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Active}}&lt;br /&gt;
:move the active element (vertex in Edit mode, object in Object mode) to the target.&lt;br /&gt;
;{{Literal|Median}}&lt;br /&gt;
:move the median of the selection to the target.&lt;br /&gt;
;{{Literal|Center}}&lt;br /&gt;
:move the current transformation center to the target. Can be used with 3D cursor to snap with an offset. &lt;br /&gt;
;{{Literal|Closest}}&lt;br /&gt;
:move the closest point of the selection to the target.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:3D-interaction_Transform-Control_Snap-snap-closest.png|frame|Closest]]&lt;br /&gt;
| [[File:3D-interaction_Transform-Control_Snap-snap-active.png|frame|Active]]&lt;br /&gt;
| [[File:3D-interaction_Transform-Control_Snap-snap-median.png|frame|Median]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional snap options===&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:3D-interaction_Transform-Control_Snap-snap-options-object-mode.png|frame|Object mode]]&lt;br /&gt;
| [[File:3D-interaction_Transform-Control_Snap-snap-options-edit-mode.png|frame|Edit mode]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As seen by the red highlighted areas in the image above, additional controls are available to alter snap behaviour. These options vary between mode (Object and Edit) as well as Snap Element. The four options available are:&lt;br /&gt;
&lt;br /&gt;
* [[File:3D-interaction_Transform-Control_Snap-snap-options-align-rotation.png]] Align rotation with the snapping target.&lt;br /&gt;
* [[File:3D-interaction_Transform-Control_Snap-snap-options-project-elements.png]] Project individual elements on the surface of other objects.&lt;br /&gt;
* [[File:3D-interaction_Transform-Control_Snap-snap-options-snap-itself.png]] Snaps elements to its own mesh.&lt;br /&gt;
* [[File:3D-interaction_Transform-Control_Snap-snap-options-objects-whole.png]] Consider Objects as whole when finding volume center.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6|Doc:2.6/Manual/3D interaction/Transform Control/Snap to Mesh Properties|Doc:2.6/Manual/3D interaction/Transform Contro/Snap to Mesh}}&lt;br /&gt;
&lt;br /&gt;
===Multiple Snap Targets===&lt;br /&gt;
&lt;br /&gt;
[[File:3D-interaction_Transform-Control_Snap_Multiple_Snap_Target.jpg|frame|right|Multiple snapping targets.]]&lt;br /&gt;
Once transforming a selection with Snapping on (not just with the Ctrl key held), you can press A to mark the current snapping point, then proceed to mark as many other snapping points as you wish and the selection will be snapped to the average location of all the marked points. &lt;br /&gt;
&lt;br /&gt;
Marking a point more than once will give it more weight in the averaged location.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gregzaal</name></author>
		
	</entry>
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