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	<title>Doc:2.6/Manual/3D interaction/Transform Control/Transform Properties - 版の履歴</title>
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	<updated>2026-06-02T12:40:47Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Properties&amp;diff=105383&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Properties&amp;diff=105383&amp;oldid=prev"/>
		<updated>2018-06-28T19:44:09Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Properties&amp;diff=105382&amp;oldid=prev</id>
		<title>wiki&gt;Cenda: /* Applying Transformations */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Properties&amp;diff=105382&amp;oldid=prev"/>
		<updated>2013-06-07T16:11:21Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applying Transformations&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/3D interaction/Manipulation/Basics|Doc:2.5/Manual/3D interaction/Manipulation/Manipulators}}&lt;br /&gt;
&lt;br /&gt;
{{review|text= delta transforms}}&lt;br /&gt;
= Transform Properties =&lt;br /&gt;
Each object stores its position, orientation, and scale values. These may need to be manipulated numerically, reset, or applied.&lt;br /&gt;
&lt;br /&gt;
= Transform Properties Panel =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} and {{Literal|Object}} modes&lt;br /&gt;
 |hotkey={{Shortcut|N}}&lt;br /&gt;
 |menu={{Menu|Object|Transform Properties}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Transform Properties}} section in the {{Literal|View Properties}} panel allows you to view and manually/numerically control the position, rotation, and other properties of an object, in {{Literal|Object}} mode. In {{Literal|Edit}} mode, it mainly allows you to enter precise coordinates for a vertex, or median position for a group of vertices (including an edge/face). As each type of object has a different set of options in its {{Literal|Transform Properties}} panel in {{Literal|Edit}} mode, see their respective descriptions in the [[Doc:2.6/Manual/Modeling|Modeling chapter]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Options in Object mode ==&lt;br /&gt;
[[File:Transform-properties-panel.png|frame|right|{{Literal|Transform Properties}} panel in {{Literal|Object}} mode.]]&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Location X}}, {{Literal|Location Y}}, {{Literal|Location Z}}&lt;br /&gt;
:The object’s center location in global coordinates.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Rotation X}}, {{Literal|Rotation Y}}, {{Literal|Rotation Z}}&lt;br /&gt;
:The object’s orientation, relative to the global axes and its own center.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Scale X}}, {{Literal|Scale Y}}, {{Literal|Scale Z}}&lt;br /&gt;
:The object’s scale, relative to its center, in local coordinates (i.e. the {{Literal|Scale X}} value represents the scale along the local X-axis). Each object (cube, sphere, etc.), when created, has a scale of one blender unit in each local direction. To make the object bigger or smaller, you scale it in the desired dimension.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Dimensions X}}, {{Literal|Dimensions Y}}, {{Literal|Dimensions Z}}&lt;br /&gt;
:The object’s basic dimensions (in blender units) from one outside edge to another, as if measured with a ruler. For multi-faceted surfaces, these fields give the dimensions of the bounding box (aligned with the local axes –&amp;amp;nbsp;think of a cardboard box just big enough to hold the object).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;{{Literal|Link Scale}}&lt;br /&gt;
:If this toggle-button is activated the relation (proportion) between the X, Y and Z values in the {{Literal|Scale}} and the {{Literal|Dim}} fields is always preserved. Changing one value will change all the others as well with the same multiplication-factor. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this panel to either edit or display the object’s transform properties such as position, rotation and/or scaling. These fields change the object’s center and then affects the aspect of all of its ''vertices'' and faces.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Note|center|1=Ipo Note|2=The values of the location, rotation, and scale can also be affected by an Ipo keyframe, so if there are Ipo keys associated with the object, be sure to reset them after making changes in this panel, or your changes will be lost when the frame is changed (Ipo keys override manually-set properties).}}&lt;br /&gt;
&lt;br /&gt;
Some fields have extra functionality or features, such as scroll regions. When attempting to edit these types of fields it is easier to use {{{Shortcut|shift|lmb}} instead of just {{Shortcut|lmb}}. After you have edited a field click outside of the field’s edit area or press {{Shortcut|enter}} to confirm the changes. Changes will be reflected in the display window immediately. To cancel, hit {{Shortcut|Esc}}. For further descriptions of the other features of an edit field see [[Doc:2.6/Manual/Interface|The Interface]] section.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Transform Properties Locking ==&lt;br /&gt;
The locking feature of the Location, Rotation and Scale fields allows you to control a transform property solely from the properties panel. Once a lock has been activated any other methods used for transformation are blocked. For example, if you locked the {{Literal|Location X}} field then you can’t use the mouse to translate the object along the global X axis. However, you can still translate it using the {{Literal|Location X}} edit field. Consider the locking feature as a rigid constraint only changeable from the panel.&lt;br /&gt;
&lt;br /&gt;
To lock a field, click the padlock icon next to the field. The field is unlocked if the icon appears as ([[File:Manual-Part-II-ObjectMode-TransformProperties-Panel-Unlocked.png]]), and it is locked if the icon appears as ([[File:Manual-Part-II-ObjectMode-TransformProperties-Panel-Locked.png]]).&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/3D interaction/Manipulation/Basics|Doc:2.5/Manual/3D interaction/Manipulation/Manipulators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Manipulation]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Cenda</name></author>
		
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