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	<title>Doc:2.6/Manual/Animation/Basics/Keying Sets - 版の履歴</title>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:06:12Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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		<author><name>Yamyam</name></author>
		
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		<updated>2014-03-12T13:10:48Z</updated>

		<summary type="html">&lt;p&gt;added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/Animation/Basics/Drivers|Doc:2.6/Manual/Animation/Basics/Markers}}&lt;br /&gt;
&lt;br /&gt;
= Keying Sets =&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_kia_Cube02.PNG|frame|Timeline Keying Sets.]]&lt;br /&gt;
&lt;br /&gt;
; Keying Sets are a collection of properties. They are used to keyframe multiple properties at the same time, usually by pressing {{Shortcut|I}} in the 3D View.&lt;br /&gt;
&lt;br /&gt;
; There are some built in Keying Sets, and also custom Keying Sets called ''Absolute Keying Sets''.&lt;br /&gt;
&lt;br /&gt;
; To select and use a Keying Set, set the ''Active Keying Set'' in the [[Doc:2.6/Manual/Animation/Editors/Timeline#V_Keyframe_Control|Timeline Header]], or the ''Keying Set Panel'', or press {{Shortcut|Ctrl|Alt|Shift|I}} in the 3D View.&lt;br /&gt;
&lt;br /&gt;
== Keying Set Panel ==&lt;br /&gt;
&lt;br /&gt;
; This panel is used to add, select, manage ''Absolute Keying Sets''.&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Panel.PNG|frame|center|Properties &amp;gt; Scene &amp;gt; Keying Set Panel.]]&lt;br /&gt;
&lt;br /&gt;
; ''Keying Set Name''&lt;br /&gt;
: The active Keying Set is highlighted in blue, {{Shortcut|lmb|x2}} to rename.&lt;br /&gt;
&lt;br /&gt;
; '''+'''&lt;br /&gt;
: Add new (Empty) keying set to the active Scene.&lt;br /&gt;
&lt;br /&gt;
; '''-'''&lt;br /&gt;
: Remove the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; ''Active Keying Set properties''&lt;br /&gt;
&lt;br /&gt;
:; ''Description''&lt;br /&gt;
:: A short description of the keying set.&lt;br /&gt;
&lt;br /&gt;
:; ''Export to File''&lt;br /&gt;
:: Export Keying Set to a python script ''File.py''.&lt;br /&gt;
:: To re add the keying set from the ''File.py'', open then run the ''File.py'' from the Text Editor.&lt;br /&gt;
&lt;br /&gt;
: ''Keyframing Settings''&lt;br /&gt;
:: These options control all properties in the Keying Set.&lt;br /&gt;
:: Note, the same settings in ''User Preferences'' override these settings if enabled.&lt;br /&gt;
&lt;br /&gt;
:: ''Only Needed''&lt;br /&gt;
::: Only insert keyframes where they're needed in the relevant F-Curves.&lt;br /&gt;
&lt;br /&gt;
:: ''Visual Keying''&lt;br /&gt;
::: Insert keyframes based on the visual transformation.&lt;br /&gt;
&lt;br /&gt;
:: ''XYZ=RGB Colors''&lt;br /&gt;
::: For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.&lt;br /&gt;
&lt;br /&gt;
== Active Keying Set Panel ==&lt;br /&gt;
&lt;br /&gt;
; This panel is used to add properties to the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Active_Panel.PNG|frame|center|Properties &amp;gt; Scene &amp;gt; Active Keying Set Panel.]]&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Group.PNG|frame|Properties &amp;gt; Graph Editor &amp;gt; Channels, Named Group.]]&lt;br /&gt;
&lt;br /&gt;
; ''Paths''&lt;br /&gt;
: A collection of ''Paths'' each with a ''Data Path'' to a property to add to the active Keying Set.&lt;br /&gt;
: The active ''Path'' is highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
; '''+'''&lt;br /&gt;
: Add new empty path to active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; '''-'''&lt;br /&gt;
: Remove active path from the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; ''Active Path properties''&lt;br /&gt;
&lt;br /&gt;
:; ''ID-Block''&lt;br /&gt;
:: Set the ''ID-Type'' + ''Object ID'' ''Data Path'' for the property.&lt;br /&gt;
&lt;br /&gt;
:; ''Data Path''&lt;br /&gt;
:: Set the rest of the ''Data Path'' for the property.&lt;br /&gt;
&lt;br /&gt;
:; ''Array Target''&lt;br /&gt;
:: Use ''All Items'' from the ''Data Path'' or select the array index for a specific property.&lt;br /&gt;
&lt;br /&gt;
:; ''F-Curve Grouping''&lt;br /&gt;
:: This controls what ''Group'' to add the ''Channels'' to.&lt;br /&gt;
:: ''Keying Set Name'', ''None'', ''Named Group''.&lt;br /&gt;
&lt;br /&gt;
: ''Keyframing Settings''&lt;br /&gt;
:: These options control individual properties in the Keying Set.&lt;br /&gt;
&lt;br /&gt;
:: ''Only Needed''&lt;br /&gt;
::: Only insert keyframes where they're needed in the relevant F-Curves.&lt;br /&gt;
&lt;br /&gt;
:: ''Visual Keying''&lt;br /&gt;
::: Insert keyframes based on the visual transformation.&lt;br /&gt;
&lt;br /&gt;
:: ''XYZ=RGB Colors''&lt;br /&gt;
::: For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.&lt;br /&gt;
&lt;br /&gt;
== Adding Properties ==&lt;br /&gt;
&lt;br /&gt;
; Some ways to add properties to keying sets.&lt;br /&gt;
&lt;br /&gt;
; {{Shortcut|rmb}} the property in the ''User Interface'', then select ''Add Single to Keying Set'' or ''Add All to Keying Set''. This will add the properties to the active keying set, or to a new keying set if none exist.&lt;br /&gt;
&lt;br /&gt;
; Hover the mouse over the properties, then press {{Shortcut|K}}, to add ''Add All to Keying Set''.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Doc:2.6/Manual/Animation/Editors/Timeline#V_Keyframe_Control|Timeline Header - V Keyframe Control]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6|Doc:2.6/Manual/Animation/Basics/Drivers|Doc:2.6/Manual/Animation/Basics/Markers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
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