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	<title>Doc:2.6/Manual/Animation/Basics/Markers - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Basics/Markers&amp;diff=145389&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:06:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:06時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Basics/Markers&amp;diff=145388&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: /* Synchronization timing keyframes with markers */</title>
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		<updated>2014-10-01T23:59:23Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Synchronization timing keyframes with markers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Markers =&lt;br /&gt;
&lt;br /&gt;
Markers are used to denote frames at which something significant happens – it could be that a character’s animation starts, the camera changes position, or a door opens, for example. Markers can be given names to make them more meaningful at a quick glance. They are available in many of Blender’s windows, under different forms. Unlike the keyframes, markers are always placed at a whole frame number, you cannot e.g. set a marker at “frame '''2.5'''”.&lt;br /&gt;
&lt;br /&gt;
Markers can be created and edited in all of the following editors (including their different modes):&lt;br /&gt;
&lt;br /&gt;
* The [[Doc:2.6/Manual/Animation/Editors/Timeline|Timeline]].&lt;br /&gt;
* The [[Doc:2.6/Manual/Animation/Editors/Graph|Graph Editor]].&lt;br /&gt;
* The [[Doc:2.6/Manual/Animation/Editors/DopeSheet|The Dope Sheet]].&lt;br /&gt;
* The [[Doc:2.6/Manual/Animation/Editors/NLA|NLA Editor]].&lt;br /&gt;
* The [[Doc:2.6/Manual/Sequencer|Video Sequence Editor]].&lt;br /&gt;
&lt;br /&gt;
A marker created in one of these windows will also appear in all others that support them, including:&lt;br /&gt;
* The [[Doc:2.6/Manual/3D_interaction/Navigating|3D View window]].&lt;br /&gt;
&lt;br /&gt;
There are Timeline Markers and Pose Markers in Blender.&lt;br /&gt;
&lt;br /&gt;
==Timeline Markers==&lt;br /&gt;
&lt;br /&gt;
{{Literal|Timeline}} markers are used to:&lt;br /&gt;
*Switching multiple cameras.&lt;br /&gt;
*Synchronization timing keyframes with markers.&lt;br /&gt;
&lt;br /&gt;
==Pose markers==&lt;br /&gt;
&lt;br /&gt;
{{Literal|Pose}} markers is another type of markers, that are specific to the armatures and are used to denote poses in the ''Action Editor'' mode of Dope Sheet editor.&lt;br /&gt;
&lt;br /&gt;
Click the Action Editor menu {{Literal|Marker}} &amp;gt; {{Literal|Show Pose Markers}} to see pose markers.&lt;br /&gt;
&lt;br /&gt;
With this enabled, creating markers will add only ''pose'' markers in the Action Editor!&lt;br /&gt;
&lt;br /&gt;
With {{Literal|Show Pose Markers}} disabled, you may select and edit only ''timeline'' markers in the Action Editor.&lt;br /&gt;
&lt;br /&gt;
Pose markers are related to the pose libraries, and are discussed in detail [[Doc:2.6/Manual/Animation/Techs/Armatures|here]].&lt;br /&gt;
&lt;br /&gt;
Timeline markers is possible to convert to the Pose markers with {{Literal|Marker}} &amp;gt; {{Literal|Make Markers Local}}. Note that the original Timeline marker ''will be gone''. If you want to keep it, make a duplicate before you convert.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Visualization ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers-Editor-Visualization.png|frame|right|Timeline markers: small but useful.]]&lt;br /&gt;
&lt;br /&gt;
Most of the window types visualize markers the same way: as small triangles at their bottom, white if unselected or yellow if selected.&lt;br /&gt;
&lt;br /&gt;
If they have a name, this is shown to their right, in white when the marker is selected. See (''Timeline markers: small but useful'').{{clr}}&lt;br /&gt;
&lt;br /&gt;
===3D View===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers-3D-Visualization.png|frame|right|Marker in a 3D View.]]&lt;br /&gt;
&lt;br /&gt;
The ''3D View'' windows do not allow you to create/edit/remove markers, they just show their name between &amp;lt;code&amp;gt;&amp;lt;&amp;gt;&amp;lt;/code&amp;gt; at there bottom left corner, near the active object’s name, when you are at their frame (see ''Marker in a 3D view'').{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Pose Markers===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers-ActionPose-Visualization.png|frame|right|Pose markers in the Action Editor mode of the Dope Sheet editor.]]&lt;br /&gt;
Pose markers show a diamond-shaped icon in ''Action Editor'' mode of Dope Sheet editor. See (''Pose markers in the Action Editor mode of the Dope Sheet editor'').&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Creating and Editing Markers==&lt;br /&gt;
&lt;br /&gt;
Pose markers are created automatically at the moment adding new pose in Pose Library. Methods of the editing are same for both Timeline and Pose markers.&lt;br /&gt;
&lt;br /&gt;
===Creating Timeline Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|M}}&lt;br /&gt;
 |menu={{Menu|Marker|Add Marker}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The simplest way to add a marker is to move to the frame where you would like it to appear, and press {{Shortcut|M}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can press {{Shortcut|alt|A}} (or the “playback” button of the ''Timeline'' window) to make the animation play, and then hit {{Shortcut|M}} at the appropriate points. This can be especially useful to mark the beats in some music.&lt;br /&gt;
&lt;br /&gt;
===Selecting Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|rmb}}, {{Shortcut|shift|rmb}}, {{Shortcut|A}}, {{Shortcut|B}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Click {{Shortcut|rmb}} on the marker’s triangle to select it. Use {{Shortcut|shift|rmb}} to (de)select multiple markers.&lt;br /&gt;
&lt;br /&gt;
To (de)select all markers use {{Shortcut|A}}. There are using border (de)select them with {{Shortcut|B}}.&lt;br /&gt;
&lt;br /&gt;
The corresponding options are found in the ''Select'' menus of the editors, where the markes are using.&lt;br /&gt;
&lt;br /&gt;
===Naming Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|ctrl|M}}&lt;br /&gt;
 |menu={{Menu|Marker|Rename Marker}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Having dozens of markers scattered throughout your scene’s time won’t help you much unless you know what they stand for. You can name a marker by selecting it, pressing {{Shortcut|ctrl|M}}, typing the name, and pressing the OK button.&lt;br /&gt;
&lt;br /&gt;
===Moving Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|G}}&lt;br /&gt;
 |menu={{Menu|Marker|Grab/Move Marker}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Once you have one or more markers selected, hit {{Shortcut|G}} to move them, and confirm the move with {{Shortcut|lmb}} or {{Shortcut|enter}} (as usual, cancel the move with {{Shortcut|rmb}}, or {{Shortcut|Esc}}).&lt;br /&gt;
&lt;br /&gt;
By default, you grab the markers in one-frame steps, but if you hold {{Shortcut|ctrl}}, the markers will move in steps corresponding (defined by {{Literal|Frame Rate}} option in {{Literal|Dimensions}} panel of {{Literal|Render}} context) to one second – so if you have set your scene to '''25 fps''', the markers will move in twenty-five-frames steps.&lt;br /&gt;
&lt;br /&gt;
===Duplicating Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|shift|D}}&lt;br /&gt;
 |menu={{Menu|Marker|Duplicate Marker}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
You can duplicate the selected markers by hitting {{Shortcut|shift|D}}. Once duplicated, the new ones are automatically placed in grab mode, so you can move them where (or rather when) you want.&lt;br /&gt;
&lt;br /&gt;
===Deleting Markers===&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=all modes&lt;br /&gt;
 |hotkey={{Shortcut|X}}&lt;br /&gt;
 |menu={{Menu|Marker|Delete Marker}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
To delete the selected marker(s) simply press {{Shortcut|X}} and confirm the pop-up message with {{Shortcut|lmb}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Using Timeline Markers for switching Multiple Cameras==&lt;br /&gt;
&lt;br /&gt;
To change cameras mid-animation, you need to use markers.&lt;br /&gt;
&lt;br /&gt;
Note that markers behave like keyframes, so you will need ''at least two'' markers with ''two cameras'' bound to them to have any camera switching.&lt;br /&gt;
&lt;br /&gt;
For quickly &amp;quot;bind camera to marker&amp;quot; by following the step-by-step below:{{clr}}&lt;br /&gt;
&lt;br /&gt;
*Select your camera (to be binded to timeline) in the 3D view with {{Shortcut|rmb}}-click or with {{Literal|Object Data}} context for camera in {{Literal|Properties}} window.&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers_Cameras_Switching_Select.png|Select the camera]]{{clr}}&lt;br /&gt;
*Hover over the timeline (make sure mouse is within Timeline panel), jump to a specific frame, create a marker there by hitting {{Shortcut|M}} on the keyboard or select corresponding item - {{Menu|Marker|Add Marker}}.&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers_Cameras_Switching_Add_Marker.png|Add marker.]]{{clr}}&lt;br /&gt;
*Now, while still hovering on the timeline, press {{Shortcut|Ctrl|B}} to {{Literal|Bind Camera to Markers}} or select corresponding item - {{Menu|View|Bind Camera to Markers}}.&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers_Cameras_Switching_Bind_Camera.png|Binding camera to the marker.]]{{clr}}&lt;br /&gt;
*Continue with next camera.&lt;br /&gt;
*Now, if you jump to inside camera (by hitting numpad Zero), it will switch camera specified by marker as you scrub along the timeline.&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers_Cameras_Switching.gif|Switching Cameras.]]{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Synchronization timing keyframes with markers==&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Markers-Sync_Markers.png|frame|right|Option {{Literal|Sync Markers}} in {{Literal|View}} menu of the Action Editor mode of the Dope Sheet editor.]]&lt;br /&gt;
Anothe the usage Timeline markers is synchronization timing keyframes with markers in the Dope Sheet and Video Sequence Editor (the option {{Literal|Sync Markers}} in {{Literal|View}} menu). This allows to tape editing or final cut yours actions, sequences, scenes, movie and audio clips.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
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