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	<title>Doc:2.6/Manual/Animation/Editors/Timeline - 版の履歴</title>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Editors/Timeline&amp;diff=145395&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Editors/Timeline&amp;diff=145395&amp;oldid=prev"/>
		<updated>2018-06-28T21:06:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:06時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Editors/Timeline&amp;diff=145394&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: /* V Keyframe Control */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Editors/Timeline&amp;diff=145394&amp;oldid=prev"/>
		<updated>2014-10-02T05:40:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;V Keyframe Control&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Animation/Editors|Doc:2.5/Manual/Animation/Markers}}&lt;br /&gt;
&lt;br /&gt;
{{review|text=Some parts need to be updated, wiki notes have been added below.}}&lt;br /&gt;
&lt;br /&gt;
= The Timeline =&lt;br /&gt;
&lt;br /&gt;
The ''Timeline'' window, identified by a clock icon, is shown by default at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline.PNG|center|700px|Timeline 2.69]]&lt;br /&gt;
&lt;br /&gt;
; The ''Timeline'' is not much of an editor, but more of a information and control window.&lt;br /&gt;
&lt;br /&gt;
; Here you can have an overview of the animation part of your scene: What is the current time frame, either in frames or in seconds, where are the keyframes of the active object, the start and end frames of your animation, markers, etc...&lt;br /&gt;
&lt;br /&gt;
; The ''Timeline'' has ''Player Controls'', to play, pause the animation, and to skip though parts of the scene.&lt;br /&gt;
&lt;br /&gt;
; It also has some tools for ''Keyframes'', ''Keying Sets'', and ''Markers''.&lt;br /&gt;
&lt;br /&gt;
= Timeline Elements =&lt;br /&gt;
&lt;br /&gt;
==  Time Cursor ==&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Cursor.PNG|frame|Time Cursor]]&lt;br /&gt;
&lt;br /&gt;
The ''Time Cursor'' is the green line, its used to set and display the current time frame.&lt;br /&gt;
&lt;br /&gt;
The ''Time Cursor'' can be set or moved to a new position by pressing or holding {{Shortcut|lmb}} in the Timeline window.&lt;br /&gt;
&lt;br /&gt;
The current frame or second can be displayed on the ''Time Cursor'', check the View menu for settings.&lt;br /&gt;
&lt;br /&gt;
The ''Time Cursor'' can be moved in steps by pressing {{Shortcut|Arrow Left}} or {{Shortcut|Arrow Right}}, or in steps of 10 frames by pressing {{Shortcut|Shift|Arrow up}} or {{Shortcut|Shift|Arrow Down}}.&lt;br /&gt;
&lt;br /&gt;
== Keyframes ==&lt;br /&gt;
&lt;br /&gt;
; For the active and selected objects, keyframes are displayed as a yellow line.&lt;br /&gt;
&lt;br /&gt;
; For ''Armatures'', the object keyframes and the pose bones keyframes are drawn.&lt;br /&gt;
&lt;br /&gt;
; ''Only Selected Channels'' can be enabled. ''Timeline &amp;gt; View &amp;gt; Only Selected Channels''. &lt;br /&gt;
; For ''Armatures'', this will draw the object keyframes, and the keyframes for the active and selected pose bones.&lt;br /&gt;
&lt;br /&gt;
== Markers ==&lt;br /&gt;
&lt;br /&gt;
; Markers are the small triangles, with their name near them.&lt;br /&gt;
&lt;br /&gt;
; Markers are usually used to identify key parts of the animation.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Markers.PNG|center|700px|Markers]]&lt;br /&gt;
&lt;br /&gt;
; Markers can be selected by pressing {{Shortcut|RMB}} or {{Shortcut|Shift|RMB}} to select more.&lt;br /&gt;
&lt;br /&gt;
; See [[Doc:2.6/Manual/Animation/Editors/Timeline#Marker_Menu|Marker Menu]] below or [[Doc:2.6/Manual/Animation/Markers|Markers]] for more info.&lt;br /&gt;
&lt;br /&gt;
= Adjusting the View =&lt;br /&gt;
&lt;br /&gt;
== Timeline Area ==&lt;br /&gt;
&lt;br /&gt;
; The main ''Timeline'' area displays the animation frames over time.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Main.PNG|center|700px|Timeline Main Area]]&lt;br /&gt;
&lt;br /&gt;
; The ''Timeline'' can be panned by holding {{Shortcut|mmb}}, then dragging the area left or right.&lt;br /&gt;
&lt;br /&gt;
; You can zoom the ''Timeline'' by using {{Shortcut|ctrl|mmb}}, the mouse {{Shortcut|wheel}}, or pressing the {{Shortcut|-}} and {{Shortcut|+}} keys on the numpad.&lt;br /&gt;
&lt;br /&gt;
; By default, the ''Playback/Rendering Range'' (Frame Start 1 to Frame End 200) is a lighter shade of gray.&lt;br /&gt;
; The start and end frame can be set to the ''Time Cursor'' by pressing {{Shortcut|S}} or {{Shortcut|E}}.&lt;br /&gt;
; The ''Playback Range'' can also be set by pressing {{Shortcut|P}} then drawing a box.&lt;br /&gt;
&lt;br /&gt;
= Timeline Header =&lt;br /&gt;
&lt;br /&gt;
== View Menu ==&lt;br /&gt;
&lt;br /&gt;
The ''View Menu'' controls what you see, and what it looks like.&lt;br /&gt;
&lt;br /&gt;
; ''Toggle Full Screen''&lt;br /&gt;
: Maximize or minimize the ''Timeline'' window. {{Shortcut|ctrl|Arrow Up}} or {{Shortcut|ctrl|Arrow Down}}&lt;br /&gt;
&lt;br /&gt;
; ''Duplicate Area into New Window''&lt;br /&gt;
: This creates a new OS window, and sets the editor window to the ''Timeline''.&lt;br /&gt;
&lt;br /&gt;
; ''Bind Camera to Markers''&lt;br /&gt;
: This is used switch cameras during animation.&lt;br /&gt;
: It binds the active camera to the selected markers.&lt;br /&gt;
: First select a camera. Then select the marker(s). Then use the function. {{Shortcut|Ctrl|B}}&lt;br /&gt;
&lt;br /&gt;
; ''Cache''&lt;br /&gt;
: This will display the baked ''Cache Steps'' for the active object.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Cache.PNG|frame|center|Timline Cache]]&lt;br /&gt;
&lt;br /&gt;
:; ''Show Cache''&lt;br /&gt;
:: Show all enabled types.&lt;br /&gt;
&lt;br /&gt;
:; ''Softbody'', ''Particles'', ''Cloth'', ''Smoke'', ''Dynamic Paint'', ''Rigid Body''.&lt;br /&gt;
&lt;br /&gt;
; ''Only Selected Channels''&lt;br /&gt;
: For ''Armatures'', this will draw the object keyframes, and the keyframes for the active and selected pose bones.&lt;br /&gt;
&lt;br /&gt;
; ''Show Frame Number Indicator''&lt;br /&gt;
: This will draw the current frame or seconds on the ''Time Cursor''.&lt;br /&gt;
&lt;br /&gt;
; ''View All''&lt;br /&gt;
: Maximize the ''Timeline'' area based on the Animation Range. {{Shortcut|home}}&lt;br /&gt;
&lt;br /&gt;
; ''Show Seconds''&lt;br /&gt;
: Show time in seconds for the ''Timeline'' and the the ''Time Cursor'' based on the FPS. {{Shortcut|Ctrl|T}}&lt;br /&gt;
&lt;br /&gt;
== Marker Menu ==&lt;br /&gt;
&lt;br /&gt;
; Jump to Previous Marker&lt;br /&gt;
&lt;br /&gt;
; Jump to Next Marker&lt;br /&gt;
&lt;br /&gt;
; Grab/Move Marker&lt;br /&gt;
: Grab/Move the selected markers. {{Shortcut|G}}&lt;br /&gt;
&lt;br /&gt;
; Rename Marker&lt;br /&gt;
: Rename the active marker. {{Shortcut|Ctrl|M}}&lt;br /&gt;
&lt;br /&gt;
; Delete Marker&lt;br /&gt;
: Delete selected markers. {{Shortcut|X}}&lt;br /&gt;
&lt;br /&gt;
; Duplicate Marker to Scene...&lt;br /&gt;
: Duplicate the selected markers to another scene.&lt;br /&gt;
&lt;br /&gt;
; Duplicate Marker&lt;br /&gt;
: Duplicate the selected markers. {{Shortcut|Shift|D}}&lt;br /&gt;
&lt;br /&gt;
; Add Marker&lt;br /&gt;
: Add marker to the current frame. {{Shortcut|M}}&lt;br /&gt;
&lt;br /&gt;
== Frame Menu ==&lt;br /&gt;
&lt;br /&gt;
; ''Auto-Keyframing Mode''&lt;br /&gt;
: This controls how the Auto Keyframe mode works.&lt;br /&gt;
: Only one mode can be used at a time.&lt;br /&gt;
&lt;br /&gt;
:; ''Add &amp;amp; Replace''&lt;br /&gt;
:: Add or Replace existing keyframes.&lt;br /&gt;
&lt;br /&gt;
:; ''Replace''&lt;br /&gt;
:: Only Replace existing keyframes.&lt;br /&gt;
&lt;br /&gt;
== Playback Menu ==&lt;br /&gt;
&lt;br /&gt;
; ''Audio Scrubbing''&lt;br /&gt;
:: If your animation has sound, this option plays bits of the sound wave while you move the time cursor with LMB or keyboard &amp;lt;- arrows -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
; ''Audio Muted''&lt;br /&gt;
:: Mute the sound from Sequence Editors.&lt;br /&gt;
&lt;br /&gt;
; ''AV-sync''&lt;br /&gt;
:: Play back and sync with audio clock, dropping frames if frame display is too slow.&lt;br /&gt;
:: See [[Doc:2.6/Manual/Animation/Editors/Timeline#Header_Controls|Header Controls]] '''IV''' Synchronize Playback for more info.&lt;br /&gt;
&lt;br /&gt;
; ''Frame Dropping''&lt;br /&gt;
:: Play back dropping frames if frames are too slow.&lt;br /&gt;
:: See [[Doc:2.6/Manual/Animation/Editors/Timeline#Header_Controls|Header Controls]] '''IV''' Synchronize Playback for more info.&lt;br /&gt;
&lt;br /&gt;
; ''Clip Editors''&lt;br /&gt;
:: While playing, updates the ''Movie Clip Editor''.&lt;br /&gt;
&lt;br /&gt;
; ''Node Editors''&lt;br /&gt;
:: While playing, updates the Node properties for the ''Node Editor''.&lt;br /&gt;
&lt;br /&gt;
; ''Sequencer Editors''&lt;br /&gt;
:: While playing, updates the ''Video Sequence Editor''.&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
|1=Image Editors&lt;br /&gt;
|2=Not sure what is updated, maybe gif images or, image sequence.&lt;br /&gt;
}}&lt;br /&gt;
; ''Image Editors''&lt;br /&gt;
:: // Todo.&lt;br /&gt;
&lt;br /&gt;
; ''Property Editors''&lt;br /&gt;
:: When the animation is playing, this will update the property values in the UI.&lt;br /&gt;
&lt;br /&gt;
; ''Animation Editors''&lt;br /&gt;
:: While playing, updates the ''Timeline'', ''Dope Sheet'', ''Graph Editor'', ''Video Sequence Editor''.&lt;br /&gt;
&lt;br /&gt;
; ''All 3D View Editors''&lt;br /&gt;
:: While playing, updates the ''3D View'' and the the ''Timeline''.&lt;br /&gt;
&lt;br /&gt;
; ''Top-Left 3D Editor''&lt;br /&gt;
:: While playing, updates the ''Timeline'' if ''Animation Editors'' and ''All 3D View Editors'' disabled.&lt;br /&gt;
&lt;br /&gt;
== Header Controls ==&lt;br /&gt;
&lt;br /&gt;
The Timeline header controls.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Header.PNG|thumb|center|700px|Timeline header controls.]]&lt;br /&gt;
&lt;br /&gt;
===='''I''' Range Control====&lt;br /&gt;
&lt;br /&gt;
:; Use Preview Range&lt;br /&gt;
:: This is an alternative range used to preview animations.&lt;br /&gt;
:: This works for the UI playback, this will not work for rendering an animation.&lt;br /&gt;
&lt;br /&gt;
:; Lock Time Cursor to Playback Range&lt;br /&gt;
:: This limits the ''Time Cursor'' to the ''Playback Range''.&lt;br /&gt;
&lt;br /&gt;
===='''II''' Frame Control====&lt;br /&gt;
&lt;br /&gt;
:; Start Frame&lt;br /&gt;
:: The start frame of the animation / playback range.&lt;br /&gt;
&lt;br /&gt;
:; End Frame&lt;br /&gt;
:: The end frame of the animation / playback range.&lt;br /&gt;
&lt;br /&gt;
:; Current Frame&lt;br /&gt;
:: The current frame of the animation / playback range.&lt;br /&gt;
:: Also the position of the ''Time Cursor''.&lt;br /&gt;
&lt;br /&gt;
===='''III''' Player Control====&lt;br /&gt;
: These button are used to set, play, rewind, the ''Time Cursor''.&lt;br /&gt;
&lt;br /&gt;
[[File:K_Doc_Timeline_Player_Controls.PNG|frame|Player Controls.]]&lt;br /&gt;
&lt;br /&gt;
:; ''Jump to start''&lt;br /&gt;
:: This sets the cursor to the start of frame range. {{Shortcut|shift|ctrl|Arrow Down}} or {{Shortcut|shift|Arrow Left}}&lt;br /&gt;
&lt;br /&gt;
:; ''Jump to previous keyframe''&lt;br /&gt;
:: This sets the cursor to the previous keyframe. {{Shortcut|Arrow Down}}&lt;br /&gt;
&lt;br /&gt;
:; ''Rewind''&lt;br /&gt;
:: This plays the animation sequence in reverse. {{Shortcut|shift|alt|A}}&lt;br /&gt;
:: When playing the play buttons switch to a pause button.&lt;br /&gt;
&lt;br /&gt;
:; ''Play''&lt;br /&gt;
:: This plays the animation sequence. {{Shortcut|alt|A}}&lt;br /&gt;
:: When playing the play buttons switch to a pause button.&lt;br /&gt;
&lt;br /&gt;
:; ''Jump to next keyframe''&lt;br /&gt;
:: This sets the cursor to the next keyframe. {{Shortcut|Arrow Up}}&lt;br /&gt;
&lt;br /&gt;
:; ''Jump to end''&lt;br /&gt;
:: This sets the cursor to the end of frame range. {{Shortcut|shift|ctrl|Arrow Up}} or {{Shortcut|shift|Arrow Right}} &lt;br /&gt;
&lt;br /&gt;
:; ''Pause''&lt;br /&gt;
:: This stops the animation. {{Shortcut|alt|A}}&lt;br /&gt;
&lt;br /&gt;
===='''IV''' Synchronize Playback====&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_Animation_Red_FPS.PNG|frame|3D View Red FPS.&lt;br /&gt;
60:54.75]]&lt;br /&gt;
&lt;br /&gt;
:; When you play an animation, the FPS is displayed at the top left of the 3D View.&lt;br /&gt;
:; If the scene is detailed and playback is slower than the set [[Doc:2.6/Manual/Render/Output/Video#Dimensions_Presets|Frame Rate]], these options are used to synchronize the playback.&lt;br /&gt;
&lt;br /&gt;
:; ''No Sync''&lt;br /&gt;
:: Do not sync, play every frame.&lt;br /&gt;
&lt;br /&gt;
:; ''Frame Dropping''&lt;br /&gt;
:: Drop frames if playback is too slow.&lt;br /&gt;
:: This enables ''Frame Dropping'' from the ''Playback Menu''.&lt;br /&gt;
&lt;br /&gt;
:; ''AV-sync''&lt;br /&gt;
:: Sync to audio clock, dropping frames if playback is slow.&lt;br /&gt;
:: This enables ''AV-sync'' and ''Frame Dropping'' from the ''Playback Menu''.&lt;br /&gt;
&lt;br /&gt;
===='''V''' Keyframe Control====&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_kia_Cube03.PNG|frame|Timeline Auto Keyframe.]]&lt;br /&gt;
&lt;br /&gt;
:; ''Auto Keyframe''&lt;br /&gt;
:: The &amp;quot;Record&amp;quot; red-dot button enables something called ''Auto Keyframe'': It will add and/or replace existing keyframes for the active object when you transform it in the 3D view.&lt;br /&gt;
&lt;br /&gt;
:: For example, when enabled, first set the ''Time Cursor'' to the desired frame, then move an object in the 3d view, or set a new value for a property in the UI.&lt;br /&gt;
&lt;br /&gt;
:: When you set a new value for the properties, blender will add keyframes on the current frame for the transform properties.&lt;br /&gt;
&lt;br /&gt;
::; ''Auto Keying Set'' - Optional if Auto Keyframe enabled.&lt;br /&gt;
::: ''Auto Keyframe'' will insert new keyframes for the properties in the active ''Keying Set''.&lt;br /&gt;
&lt;br /&gt;
::; Note that ''Auto Keyframe'' only works for transform properties (objects and bones), in the 3D views (i.e. you cant use it e.g. to animate the colors of a material in the Properties window…).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:Doc_Animation_Timeline_Layered.PNG|frame|right|Timeline Layered.]]&lt;br /&gt;
&lt;br /&gt;
::; ''Layered'' - Optional while playback.&lt;br /&gt;
::: Adds a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking.{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_kia_Cube02.PNG|frame|Timeline Keying Sets.]]&lt;br /&gt;
&lt;br /&gt;
:; ''Active Keying Set''&lt;br /&gt;
:: ''Keying Sets'' are a set of keyframe channels in one.&lt;br /&gt;
&lt;br /&gt;
:: They are made so the user can record multiple properties at the same time.&lt;br /&gt;
&lt;br /&gt;
:: With a keying set selected, when you insert a keyframe, blender will add keyframes for the properties in the active ''Keying Set''.&lt;br /&gt;
&lt;br /&gt;
:: There are some built in keying sets, 'LocRotScale', and also custom keying sets.&lt;br /&gt;
&lt;br /&gt;
:: Custom keying sets can be defined in the in the panels ''Properties &amp;gt; Scene &amp;gt; Keying Sets + Active Keying Set''.&lt;br /&gt;
&lt;br /&gt;
:; Insert Keyframes&lt;br /&gt;
:: Insert keyframes on the current frame for the properties in the active ''Keying Set''.&lt;br /&gt;
&lt;br /&gt;
:; Delete Keyframes&lt;br /&gt;
:: Delete keyframes on the current frame for the properties in the active ''Keying Set''.&lt;br /&gt;
&lt;br /&gt;
= User Preferences =&lt;br /&gt;
&lt;br /&gt;
Some related user preferences from the '''Editing''' tab.&lt;br /&gt;
&lt;br /&gt;
; ''Playback''&lt;br /&gt;
::; ''Allow Negative Frames''&lt;br /&gt;
::: Time Cursor can be set to negative frames with mouse or keyboard.&lt;br /&gt;
::: When using ''Use Preview Range'', this also allows playback.&lt;br /&gt;
; ''Keyframing''&lt;br /&gt;
::; ''Visual Keying''&lt;br /&gt;
::: When an object is using constraints, the objects property value doesnt actually change.&lt;br /&gt;
::: ''Visual Keying'' will add keyframes to the object property, with a value based on the visual transformation from the constraint.&lt;br /&gt;
::; ''Only Insert Needed''&lt;br /&gt;
::: This will only insert keyframes if the value of the propery is different.&lt;br /&gt;
::; ''Auto Keyframing''&lt;br /&gt;
::: Enable ''Auto Keyframe'' by default for new scenes.&lt;br /&gt;
::; ''Show Auto Keying Warning''&lt;br /&gt;
::: Displays a warning at the top right of the ''3D View'', when moving objects, if ''Auto Keyframe'' is on.&lt;br /&gt;
::; ''Only Insert Available''&lt;br /&gt;
::: With ''Auto Keyframe'' enabled, this will only add keyframes to channel F-Curves that already exist.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Animation/Editors|Doc:2.5/Manual/Animation/Markers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
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