﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FAnimation%2FTechs%2FObject%2FPath</id>
	<title>Doc:2.6/Manual/Animation/Techs/Object/Path - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FAnimation%2FTechs%2FObject%2FPath"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Object/Path&amp;action=history"/>
	<updated>2026-08-02T02:13:12Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Object/Path&amp;diff=109735&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Object/Path&amp;diff=109735&amp;oldid=prev"/>
		<updated>2018-06-28T19:48:11Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Object/Path&amp;diff=109734&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: /* Moving Objects on a Path */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Object/Path&amp;diff=109734&amp;oldid=prev"/>
		<updated>2014-10-18T15:43:03Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Moving Objects on a Path&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Animation/Constraint|Doc:2.5/Manual/Animation/Layer Animation}}&lt;br /&gt;
&lt;br /&gt;
= Moving Objects on a Path =&lt;br /&gt;
To make objects move along a path is a very common animation need. Think of a complex camera traveling, a train on his rails – and most other vehicles can also use “invisible” tracks! –, the links of a bicycle chain, etc. All these movements could obviously be done with standard Ipo curves, but this would be a nightmare! It’s much more easy and intuitive to define a path materializing the desired movement, and make your object(s) follow it.&lt;br /&gt;
[[Image:Doc-26-Manual-Animation-MotionOnPath.png|thumb|center|800px|Motion on a Path]]&lt;br /&gt;
&lt;br /&gt;
Blender features you two different constraints to make an object follow a path, which have different ways to determine/animate the position of their owner along their path.&lt;br /&gt;
&lt;br /&gt;
In Blender, any [[Doc:2.6/Manual/Modeling/Curves|curve object]] can become a path. A curve becomes a path when its {{Literal|Path Animation}} button is enabled in the {{Literal|Curve}} data panel, but you don’t even have to bother about this: once a curve is selected as target for a “path” constraint, it automatically is enabled.&lt;br /&gt;
&lt;br /&gt;
You can also directly add a “path” from the {{Menu|Add|Curve|Path}} menu entry (in a 3D view). This will insert in your scene a ''three-dimensional'' NURBS curve. This is an important point: by default, Blender’s curve are 2 dimensional, i.e. are laid on a plane, which is often not the desired behavior of a path. To turn a standard curve three-dimensional, enable its {{Literal|3D}} button, in the same {{Literal|Curve and Surface}} editing panel.&lt;br /&gt;
&lt;br /&gt;
One last curve property that is important for a path is its ''direction'', which is, for three-dimensional ones, materialized by its small arrows. You can switch it with the {{Menu|Curve|Segments|Switch Direction}} menu entry (or {{Shortcut|W|pad2}}).&lt;br /&gt;
&lt;br /&gt;
For more on editing path/curves, see the [[Doc:2.6/Manual/Modeling/Curves|modeling chapter]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Shapes on Curves|If you would rather like to have your object’s ''shape'' follow a path (like e.g. a sheet of paper inside a printer), you should use the [[Doc:2.6/Manual/Modifiers/Deform/Curve|Curve Modifier]]}}&lt;br /&gt;
&lt;br /&gt;
== Parenting Method ==&lt;br /&gt;
Older versions of Blender did not have constraints to make an object follow a path. They used a different method (deprecated, but still available), based on parenting.&lt;br /&gt;
&lt;br /&gt;
To use this method, select the object that will follow the path, then {{Shortcut|Shift}} select the curve, and use {{Shortcut|ctrl|P}} to bring up the parenting menu. Choose {{Literal|Follow Path}}. The object will now be animated along the path.&lt;br /&gt;
&lt;br /&gt;
The settings for the path animation are in the {{Literal|Path Animation}} panel of the Curve properties panel.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Frames}}&lt;br /&gt;
:Defines the number of frames it takes for the object to travel the path.&lt;br /&gt;
;{{Literal|Evaluation Time}}&lt;br /&gt;
:Defines current frame of the animation. By default it is linked to the global frame number, but could be keyframed to give more control over the path animation.&lt;br /&gt;
;{{Literal|Follow}}&lt;br /&gt;
:Causes the curve path children to rotate along the curvature of the path.&lt;br /&gt;
;{{Literal|Radius}}&lt;br /&gt;
:Causes the curve path child to be scaled by the set curve radius. See [[Doc:2.6/Manual/Modeling/Curves/Editing/Advanced|Curve Extruding]]&lt;br /&gt;
;{{Literal|Offset Children}}&lt;br /&gt;
:Causes the animation to be offset by the curve path child's time offset value, which can be found in its {{Literal|Animation Hacks}} section of the {{Literal|Object Panel}}.&lt;br /&gt;
&lt;br /&gt;
== The Follow Path Constraint ==&lt;br /&gt;
The {{Literal|Follow Path}} constraint implements the most “classical” technique. By default, the owner object will walk the whole path only once, starting at frame one, and over '''100''' frames. You can set a different starting frame in the {{Literal|Offset}} field of the constraint panel, and change the length (in frames) of the path using its {{Literal|Frames}} property ({{Literal|Curve and Surface}} panel).&lt;br /&gt;
&lt;br /&gt;
But you can have a much more precise control over your object’s movement along its path by keyframing or defining a {{Literal|Speed}} animation curve for the path's {{Literal|Evaluation Time}} attribute. This curve maps the current frame to a position along the path, from '''0.0''' (start point) to '''1.0''' (end point).&lt;br /&gt;
&lt;br /&gt;
For more details and examples, see the [[Doc:2.6/Manual/Constraints/Relationship/Follow Path|Follow Path constraint page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clamp To Constraint ==&lt;br /&gt;
Another method of keeping objects on a path is to use the {{Literal|Clamp To}} constraint, which implements a more advanced technique. To determine where along the path should lay its owner, its uses the ''location of this owner'' along a given axis. So to animate the movement of your owner along its target path, you have to animate some way (Ipo curves or other indirect animation) its location.&lt;br /&gt;
&lt;br /&gt;
This implies that here, the length of the path have no more any effect – and that by default, the object is static somewhere on the path!&lt;br /&gt;
&lt;br /&gt;
For more details and examples, see the [[Doc:2.6/Manual/Constraints/Tracking/Clamp To|Clamp To constraint page]].&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Animation/Constraint|Doc:2.5/Manual/Animation/Layer Animation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Constraints]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
</feed>