﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FAnimation%2FTechs%2FShape%2FShape_Keys%2FAnimating</id>
	<title>Doc:2.6/Manual/Animation/Techs/Shape/Shape Keys/Animating - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FAnimation%2FTechs%2FShape%2FShape_Keys%2FAnimating"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Animating&amp;action=history"/>
	<updated>2026-04-25T19:10:40Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Animating&amp;diff=114369&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Animating&amp;diff=114369&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Animating&amp;diff=114368&amp;oldid=prev</id>
		<title>2014年10月24日 (金) 07:02にwiki&gt;Urkokulによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Animating&amp;diff=114368&amp;oldid=prev"/>
		<updated>2014-10-24T07:02:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
=Animating Shape Keys=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Object}} mode&lt;br /&gt;
 |panel={{Literal|Shape Keys}} panel &amp;gt; {{Literal|Object Data}} context &amp;gt; {{Literal|Properties}} window, {{Literal|Graph Editor}} window&lt;br /&gt;
 |hotkey={{Shortcut|I}} over F-curves edit area in Graph Editor, {{Shortcut|I}} over of any animable settings in {{Literal|Shape Keys}} panel &amp;gt; {{Literal|Insert Keyframe}}&lt;br /&gt;
 |menu={{Menu|Key|Insert Keyframes...}} in {{Literal|Graph Editor}} header&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Even though the animation of relative and absolute shape keys is quite different, there are a few things worth to be noted, valid for both types:&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Techs-ShapeKeys-PanelAnimated.png|thumb|300px|right|A {{Literal|Shape Keys}} panel with two animated shape keys.]]&lt;br /&gt;
*As nearly every animation in Blender, it is based on keyframing and F-curves.&lt;br /&gt;
*As the {{Literal|Shape Keys}} datablock can become an {{Literal|KeyAction}}, you can also use [[Doc:2.6/Manual/Animation/Editors/DopeSheet/ShapeKey|shape keyactions]] and the [[Doc:2.6/Manual/Animation/Editors/NLA|NLA editor]] to animate your shapes.&lt;br /&gt;
*And obviously, you can use all &amp;quot;indirect&amp;quot; techniques affecting/controlling F-curves, like e.g. [[Doc:2.6/Manual/Animation/Basics/Drivers|drivers]] – for example, to animate the muscles of your character automatically from its armature’s bones…&lt;br /&gt;
&lt;br /&gt;
Each shape key, except &amp;quot;Basis&amp;quot;, creates an animation channel.&lt;br /&gt;
&lt;br /&gt;
{{Warning/Important}}Note that:&lt;br /&gt;
*The first created shape key is special. As its name (&amp;lt;code&amp;gt;Basis&amp;lt;/code&amp;gt;) states it, it don't have own F-curve and channel.&lt;br /&gt;
*You cannot add shape keys from the {{Literal|Graph Editor}} (only the keyframes on exist ones).&lt;br /&gt;
*A keyframes for the shape keys can be created at any frame.&lt;br /&gt;
*Consequently, shape keys are ''always'' added with {{Literal|Shape Keys}} panel in {{Literal|Object Data}} context of {{Literal|Properties}} window.&lt;br /&gt;
*You add relative or absolute shape keys exactly the same way – as said above, you can switch between both behaviors to your liking.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Animating Relative Shape Keys ==&lt;br /&gt;
&lt;br /&gt;
The basic key idea behind relative shape keys animation is animating {{Literal|Value}} setting which are the ''influence'' of each key and simply defines when and to what extent a key affects the resulting shape. This implies that several shape keys can affect an object at the same time (unlike with absolute keys).&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;Basis&amp;lt;/code&amp;gt; key defines the (default) “rest” state, when all other keys have a null influence. This is the only key which is '''not animatable'''.&lt;br /&gt;
&lt;br /&gt;
All other keys have an influence that are presented '''{{Literal|Value}}''' option in the {{Literal|Shape Keys}} panel — the standard range is &amp;lt;code&amp;gt;[0.0, 1.0]&amp;lt;/code&amp;gt; (from null to full influence), but you can have higher or lower values, which sets {{Literal|Min}} and {{Literal|Max}} settings of {{Literal|Range}} option, giving “over-deformed” or “reversed-deformed” results. This influence is animatable by standart keyframing  technique and through a F curve, one for each key (except the &amp;lt;code&amp;gt;Basis&amp;lt;/code&amp;gt; one…).&lt;br /&gt;
&lt;br /&gt;
For keyframing animating a shape key with {{Literal|Shape Keys}} panel:&lt;br /&gt;
# Go to the first frame '''&amp;quot;0&amp;quot;''' on {{Literal|Timeline}}.&lt;br /&gt;
# Select a need shape key in {{Literal|Shape Keys}} panel.&lt;br /&gt;
# Click {{Shortcut|rmb}} on its {{Literal|Value}} option and select {{Literal|Insert Keyframe}} from drop-down list.&lt;br /&gt;
# Go to a need frame on Timeline where you want this shape is gained full or defined other influence.&lt;br /&gt;
# Define a need influence amount for this shape key (in range {{Literal|Min}} and {{Literal|Max}} settings of {{Literal|Range}} option).&lt;br /&gt;
# Click {{Shortcut|rmb}} on its {{Literal|Value}} option and select {{Literal|Insert Keyframe}} from drop-down list.&lt;br /&gt;
&lt;br /&gt;
Then, you may to play this shape key animation with {{Shortcut|alt|a}}.&lt;br /&gt;
&lt;br /&gt;
{{Warning/Important}}Note that:&lt;br /&gt;
*It seems that Blender automatically detects vertices that do not change at all between a shape key and its basis, and always gives them a null influence (i.e. they will never affect the resulting shape). For simple cases, this avoid you the need of defining and using the “blending” vertex groups (see also [[Doc:2.6/Manual/Animation/Techs/Shape/Shape Keys/Examples|examples]]).&lt;br /&gt;
*You can control which vertices are affected (and to what extent) by a given shape key, using vertex groups (see more about [[Doc:2.6/Manual/Animation/Techs/Shape/Shape Keys/Editing|Vertex Group]] setting of {{Literal|Blend}} option in {{Literal|Shape Keys}} panel for relative shape keys).&lt;br /&gt;
*For a given key, you can chose a different basis shape than the default &amp;lt;code&amp;gt;Basis&amp;lt;/code&amp;gt; one (again, see about the [[Doc:2.6/Manual/Animation/Techs/Shape/Shape Keys/Editing|Shape used a relative key]]setting of {{Literal|Blend}} option in {{Literal|Shape Keys}} panel for relative shape keys). The vertex group influence control might be most useful in this case!&lt;br /&gt;
*You can also to animate {{Literal|Min}} and {{Literal|Max}} settings of {{Literal|Range}} option for several purposes.&lt;br /&gt;
&lt;br /&gt;
For editing the exists animation you can:&lt;br /&gt;
* Using similar way above with {{Literal|Timeline}} and {{Literal|Shape Keys}} panel for insert another keyframes on another frames on Timeline or remove/replace exists keyframed values for animated shape key.&lt;br /&gt;
* Editing already keyframed shape keys F-curves in {{Literal|Graph Editor}}.{{clr}}&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Techs-ShapeKeys-GraphEditor.png|thumb|300px|right|A {{Literal|Graph Editor}} window with two shape keys.]] {{clr}}&lt;br /&gt;
* Editing timing shape keyframes in {{Literal|Shape Key Editor}} mode of {{Literal|Dope Sheet Editor}}. The {{Literal|Shape Key Editor}} mode is intended only for animating the relative shape keys.{{clr}}&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Techs-ShapeKeys-DopeSheetShapeKeyEditor.png|thumb|500px|center|A {{Literal|Dope Sheet Editor}} window in {{Literal|Shape Key Editor}} mode, with two shape keys.]] {{clr}}&lt;br /&gt;
* Combining, timing and synchronization {{Literal|KeyActions}} as any actions in {{Literal|NLA Editor}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Animating Absolute Shape Keys ==&lt;br /&gt;
[[File:Doc-26-Manual-Animation-Techs-ShapeKeys-GraphEditorAbsolute.png|thumb|300px|right|A {{Literal|Graph Editor}} window with absolute shape keys animated F-curves.]]&lt;br /&gt;
Animating Absolute Shape Keys very similar with animation Relative ones, except:&lt;br /&gt;
* There are keyframed only {{Literal|Evaluation Time}} and {{Literal|Slurph}} options. You can not change shape key influence values.&lt;br /&gt;
* The {{Literal|Shape Key Editor}} mode isn't using for for animating the absolute shape keys.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Using Pose markers with Shape Keys animating==&lt;br /&gt;
Animated shape key can be signed as a pose with ''pose'' marker in {{Literal|Shape Key Editor}} mode of {{Literal|Dope Sheet Editor}}. This allows to work with shape keys as poses and gives some additional selection and navigation tools.&lt;br /&gt;
&lt;br /&gt;
See more details about pose markers [[Doc:2.6/Manual/Animation/Techs/Armatures|here]].&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
</feed>