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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:45:52Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:45時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>wiki&gt;Arboury: fix a typo</title>
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		<updated>2013-06-27T13:55:20Z</updated>

		<summary type="html">&lt;p&gt;fix a typo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:Manual/Sequencer/Audio|Doc:Manual/Extensions/Python}}&lt;br /&gt;
{{review}}&lt;br /&gt;
&lt;br /&gt;
= Extending Blender =&lt;br /&gt;
Unlike many programs you may be familiar with, Blender is not monolithic and static. You can extend its functionality with [[Doc:2.6/Manual/Extensions/Python|Python scripting]] without having to modify the source and recompile.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Addons ==&lt;br /&gt;
&lt;br /&gt;
Addons are scripts you can enable to gain extra functionality within Blender, they can be enabled from the user preferences.&lt;br /&gt;
&lt;br /&gt;
Outside of the Blender executable, there are literally hundreds of addons written by many people:&lt;br /&gt;
&lt;br /&gt;
*Officially supported addons are bundled with Blender.&lt;br /&gt;
*Other '''Testing''' addons are included in development builds but not official releases, many of them work reliably and are very useful but are not ensured to be stable for release.&lt;br /&gt;
An Overview of all addons is available in this wiki in the [[Extensions:2.6/Py/Scripts|Scripts Catalog]] and in the [https://projects.blender.org/projects/bf-extensions/ Extensions tracker].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Apart from addons there are also scripts you can use to extend Blenders functionality:&lt;br /&gt;
*Modules: Utility libraries for import into other scripts.&lt;br /&gt;
*Presets: Settings for Blender's tools and key configurations.&lt;br /&gt;
*Startup: These files are imported when starting Blender. They define most of Blender's UI, as well as some additional core operators.&lt;br /&gt;
*Custom scripts: In contrast to addons they are typically intended for one-time execution via the [[Doc:2.6/Manual/Extensions/Python/Text_editor|text editor]]&lt;br /&gt;
&lt;br /&gt;
== Saving your own scripts ==&lt;br /&gt;
=== File location ===&lt;br /&gt;
All scripts are loaded from the &amp;lt;code&amp;gt;scripts&amp;lt;/code&amp;gt; folder of the [[Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout|local, system and user paths]].&lt;br /&gt;
&lt;br /&gt;
You can setup an addittional search path for scripts in [[Doc:2.6/Manual/Preferences/File#File_Paths|User preferences]] ({{Literal|User Preferences}}&amp;amp;nbsp;→ {{Literal|File Paths}}).&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Addons are conveniently installed through Blender in the {{Literal|User Preferences}}&amp;amp;nbsp;→ {{Literal|Addons}} window. Click the {{Literal|Install from File...}} button and select the &amp;lt;code&amp;gt;.py&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
To manually install scripts or addons place them in the &amp;lt;code&amp;gt;addons&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;modules&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;presets&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;startup&amp;lt;/code&amp;gt; directory according to their type. See the description above.&lt;br /&gt;
&lt;br /&gt;
You can also run scripts by loading them in the [[Doc:2.6/Manual/Extensions/Python/Text_editor|text editor]] window.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:Manual/Sequencer/Audio|Doc:Manual/Extensions/Python}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Arboury</name></author>
		
	</entry>
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