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	<title>Doc:2.6/Manual/Game Engine/Android/Game dev guide for Android - 版の履歴</title>
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	<updated>2026-04-25T19:36:22Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Android/Game_dev_guide_for_Android&amp;diff=138005&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Android/Game_dev_guide_for_Android&amp;diff=138005&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Android/Game_dev_guide_for_Android&amp;diff=138004&amp;oldid=prev</id>
		<title>wiki&gt;AlexK: Created page with &quot;Here some advice on porting games to Android * Switch graphic GLSL  ** We only support GLSL  for now.  * Android uses VBO, independent of preferences ** But you should choose VBO...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Android/Game_dev_guide_for_Android&amp;diff=138004&amp;oldid=prev"/>
		<updated>2012-08-30T16:51:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Here some advice on porting games to Android * Switch graphic GLSL  ** We only support GLSL  for now.  * Android uses VBO, independent of preferences ** But you should choose VBO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here some advice on porting games to Android&lt;br /&gt;
* Switch graphic GLSL &lt;br /&gt;
** We only support GLSL  for now. &lt;br /&gt;
* Android uses VBO, independent of preferences&lt;br /&gt;
** But you should choose VBO for future&lt;br /&gt;
* In shading disable most GLSL shaders except Light and Shaders (or some other)&lt;br /&gt;
** Most of them is overkill for mobile graphics&lt;br /&gt;
** Decreasing complexity of shaders on large screen resolution significantly improves FPS&lt;br /&gt;
* Do not use modifiers except for armature&lt;br /&gt;
** They won't rendered on Android because it relays on other drawing method which will be implemented in the future with Blender port&lt;br /&gt;
** They cannot be cached in VBO&lt;br /&gt;
* Simplify micro geometry&lt;br /&gt;
** Use textures instead&lt;br /&gt;
* Chop down one big object which cannot be viewed fully (like background/ground)&lt;br /&gt;
** in few smaller&lt;br /&gt;
** This will allow for geometry culling and will improve performance&lt;/div&gt;</summary>
		<author><name>wiki&gt;AlexK</name></author>
		
	</entry>
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