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	<title>Doc:2.6/Manual/Game Engine/Logic/Actuators/Random - 版の履歴</title>
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	<updated>2026-06-07T06:15:39Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Random&amp;diff=114469&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Random&amp;diff=114469&amp;oldid=prev"/>
		<updated>2018-06-28T19:52:01Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Random&amp;diff=114468&amp;oldid=prev</id>
		<title>2012年10月1日 (月) 14:14にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Random&amp;diff=114468&amp;oldid=prev"/>
		<updated>2012-10-01T14:14:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/Game Engine/Logic/Actuators/Property|Doc:2.6/Manual/Game Engine/Logic/Actuators/Random}}&lt;br /&gt;
&lt;br /&gt;
= Random Actuator =&lt;br /&gt;
;Sets a random value into a property of the object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Doc:2.6/Manual/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
[[File:BGE_Actuator_Random_Bool_Constant.png|thumb|right|271 px|Camera Actuator]]&lt;br /&gt;
&lt;br /&gt;
;'''Seed'''&lt;br /&gt;
;Starting seed for random generator (range 1 - 1000)&lt;br /&gt;
&lt;br /&gt;
;'''Distribution'''&lt;br /&gt;
;Menu of distributions from which to select the random value. The default entry of Boolean Constant gives either True or False, which is useful for test purposes.&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Float_Neg_Exp.png|thumb|right|271 px|Float Neg. Exp.]]&lt;br /&gt;
;{{Literal|Float Neg. Exp.}}&lt;br /&gt;
;Values drop off exponentially with the specified half-life time.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Float property to  receive value&lt;br /&gt;
:'''Half-Life Time'''&lt;br /&gt;
:: Half-life time (Range 0.00 -10000.00)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Float_Normal.png|thumb|right|271 px| Float Normal]]&lt;br /&gt;
;{{Literal|Float normal}}&lt;br /&gt;
;Random numbers from a normal distribution.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Float property to  receive value&lt;br /&gt;
:'''Mean'''&lt;br /&gt;
:: Mean of normal distribution (Range -10000.00 to +10000.00)&lt;br /&gt;
:'''SD'''&lt;br /&gt;
:: Standard deviation of normal distribution (Range 0.00 to +10000.00)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Float_Uniform.png|thumb|right|271 px| Float Uniform]]&lt;br /&gt;
;{{Literal|Float uniform}}&lt;br /&gt;
;Random values selected uniformly between maximum and minimum.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Float property to  receive value&lt;br /&gt;
:'''Min'''&lt;br /&gt;
::Minimum value (Range -10000.00 to +10000.00)&lt;br /&gt;
:'''Max'''&lt;br /&gt;
::Maximum value (Range -10000.00 to +10000.00)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Float_Constant.png|thumb|right|271 px| Float Constant]]&lt;br /&gt;
;{{Literal|Float constant}}&lt;br /&gt;
;Returns a constant value.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Float property to  receive value&lt;br /&gt;
:'''Value'''&lt;br /&gt;
:: Value (Range 0.00 to +1.00)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Int_Poisson.png|thumb|right|271 px|Random Integer Poisson]]&lt;br /&gt;
;{{Literal|Int Poisson}}&lt;br /&gt;
;Random numbers from a Poisson distribution.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Integer property to  receive value&lt;br /&gt;
:'''Mean'''&lt;br /&gt;
:: Mean of Poisson distribution (Range 0.01 to +100.00)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Int_Uniform.png|thumb|right|271 px| Random Integer Uniform]]&lt;br /&gt;
;{{Literal|Int uniform}}&lt;br /&gt;
;Random values selected uniformly between maximum and minimum.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Integer property to  receive value&lt;br /&gt;
:'''Min'''&lt;br /&gt;
::Minimum value (Range -1000 to +1000)&lt;br /&gt;
:'''Max'''&lt;br /&gt;
::Maximum value (Range -1000 to +1000)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Random_Int_Constant.png|thumb|right|271 px| Random Integer Constant]]&lt;br /&gt;
;{{Literal|Int constant}}&lt;br /&gt;
;Returns a constant value.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Integer property to  receive value&lt;br /&gt;
:'''Value'''&lt;br /&gt;
:: Value (Range 0.00 to +1.00)&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:BGE_Actuator_Random_Bool_Bernoulli.png|thumb|right|271 px|Random Bool Bernoulli ]]&lt;br /&gt;
;{{Literal|Bool Bernoulli}}&lt;br /&gt;
;Returns a random distribution with specified ratio of TRUE pulses.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Boolean property to  receive value&lt;br /&gt;
:'''Chance'''&lt;br /&gt;
::Proportion of TRUE responses required.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:BGE_Actuator_Random_Bool_Uniform.png|thumb|right|271 px| Random Bool Uniform]]&lt;br /&gt;
;{{Literal|Bool uniform}}&lt;br /&gt;
;A 50/50 chance of obtaining True/False.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Boolean property to  receive value&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:BGE_Actuator_Random_Bool_Constant.png|thumb|right|271 px|Random Bool Constant]]&lt;br /&gt;
;{{Literal|Bool constant}}&lt;br /&gt;
;Returns a constant value.&lt;br /&gt;
:'''Property'''&lt;br /&gt;
:: Boolean property to  receive value&lt;br /&gt;
:'''Value'''&lt;br /&gt;
:: Value (True or False)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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