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	<title>Doc:2.6/Manual/Game Engine/Logic/Actuators/Visibility - 版の履歴</title>
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	<updated>2026-06-13T16:35:30Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Visibility&amp;diff=106559&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Visibility&amp;diff=106559&amp;oldid=prev"/>
		<updated>2018-06-28T19:45:49Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:45時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Actuators/Visibility&amp;diff=106558&amp;oldid=prev</id>
		<title>2012年10月1日 (月) 14:33にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-10-01T14:33:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Visibility Actuator=&lt;br /&gt;
The Visibility actuator allows the user to change the visibility of objects during runtime.&lt;br /&gt;
&lt;br /&gt;
[[File:2.5_Game_Engine_Actuator_Visibility.png|thumb|right|271px|Visibility actuator]]&lt;br /&gt;
&lt;br /&gt;
See [[Doc:2.6/Manual/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
;'''Visible'''&lt;br /&gt;
:Toggle checkbox to toggle visibility&lt;br /&gt;
;'''Occlusion'''&lt;br /&gt;
:Toggle checkbox to toggle occlusion. Must be initialised from the Physics tab.&lt;br /&gt;
;'''Children'''&lt;br /&gt;
:Toggle checkbox to toggle recursive setting - will set visibility / occlusion state to all child objects, children of children (recursively)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Usage Notes==&lt;br /&gt;
Using the visiblity actuator will save on Rasterizer usage, however not Physics, and so is limited in terms of Level of Detail (LOD). For LOD look at replace mesh, but be aware that the logic required can negate the effect of the LOD.&lt;br /&gt;
{{clr}}&lt;br /&gt;
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{{Page/Footer|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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