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	<title>Doc:2.6/Manual/Game Engine/Logic/Sensors - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Sensors&amp;diff=105571&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Sensors&amp;diff=105571&amp;oldid=prev"/>
		<updated>2018-06-28T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:44時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Sensors&amp;diff=105570&amp;oldid=prev</id>
		<title>2012年7月7日 (土) 14:51にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Logic/Sensors&amp;diff=105570&amp;oldid=prev"/>
		<updated>2012-07-07T14:51:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:Manual/Game Engine/Logic/Controllers|Doc:Manual/Game Engine/Logic/Sensors}}&lt;br /&gt;
&lt;br /&gt;
= Sensors =&lt;br /&gt;
&lt;br /&gt;
Sensors are the logic bricks that cause the logic to do anything. Sensors give an output when something happens, e.g. a trigger event such as a collision between two objects, a key pressed on the keyboard, or a timer for a timed event going off. When a sensor is triggered, a positive pulse is sent to all controllers that are linked to it. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
The logic blocks for all types of sensor may be constructed and changed using the [[User:Sculptorjim/Game Engine/Logic/Editor|Logic Editor]]; details of this process are given in the [[User:Sculptorjim/Game Engine/Logic/Sensors/Editing |Sensor Editing]] page.&lt;br /&gt;
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&lt;br /&gt;
The following types of sensor are currently available:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid rgb(170, 170, 170); margin: 1em 1em 1em 0pt; border-collapse: collapse;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Actuator|Actuator]]&lt;br /&gt;
 |Detects when a particular actuator receives an activation pulse.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Always|Always]]&lt;br /&gt;
 |Gives a continuous output signal at regular intervals.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Collision|Collision]]&lt;br /&gt;
 |Detects collisions between objects or materials.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Delay|Delay]]&lt;br /&gt;
 |Delays output by a specified number of logic ticks.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Joystick|Joystick]]&lt;br /&gt;
 |Detects movement of specified joystick controls.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Keyboard|Keyboard]]&lt;br /&gt;
 |Detects keyboard input.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Message|Message]]&lt;br /&gt;
 |Detects either text messages or property values&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Mouse|Mouse]]&lt;br /&gt;
 |Detects mous events.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Near|Near]]&lt;br /&gt;
 |Detects objects that move to within a specific distance of themselves.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Property|Property]]&lt;br /&gt;
 |Detects changes in the properties of its owner object. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Radar|Radar]]&lt;br /&gt;
 |Detects objects that move to within a specific distance of themselves, within an angle from an axis.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Random|Random]]&lt;br /&gt;
 |Generates random pulses.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Ray|Ray]]&lt;br /&gt;
 |Shoots a ray in the direction of an axis and detects hits. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[Doc:2.6/Manual/Game Engine/Logic/Sensors/Touch|Touch]]&lt;br /&gt;
 |Detects when the object is in contact with another object.&lt;br /&gt;
 |}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:Manual/Game Engine/Logic/Controllers|Doc:Manual/Game Engine/Logic/Actuators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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