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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPerformance%2FIntroduction</id>
	<title>Doc:2.6/Manual/Game Engine/Performance/Introduction - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPerformance%2FIntroduction"/>
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	<updated>2026-04-25T18:07:46Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Performance/Introduction&amp;diff=140087&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Performance/Introduction&amp;diff=140087&amp;oldid=prev"/>
		<updated>2018-06-28T20:52:53Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Performance/Introduction&amp;diff=140086&amp;oldid=prev</id>
		<title>wiki&gt;Greylica: Some fixes</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Performance/Introduction&amp;diff=140086&amp;oldid=prev"/>
		<updated>2013-01-28T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;Some fixes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Performance=&lt;br /&gt;
&lt;br /&gt;
When developing games, game engineers, software and hardware developers uses some tools to fine tune their games to specific platforms and operating systems, defining a basic usage scenario whereas the users would have the best possible experience with the game.&lt;br /&gt;
&lt;br /&gt;
Most of these tools, are software tools available for the specific Game Engines whereas the games were being developed and will run. &lt;br /&gt;
  &lt;br /&gt;
Blender Game Engine also comes with some visual tools to fine tune the games being developed, so the game developers could test the best usage scenario and minimum software and hardware requirements to run the game.&lt;br /&gt;
&lt;br /&gt;
In Blender, those  tools are available at the {{Literal|System}} and {{Literal|Display}} tab of {{Literal|Render}} Context in the {{Literal|Properties Window}}.&lt;br /&gt;
There are options for specific performance adjusts and measurements, ways to control the frame rate or the way the contents are rendered in Blender window (game viewport) while the game runs, as well as controls for maintainnig geometry allocated in graphic cards memory. &lt;br /&gt;
&lt;br /&gt;
;Blender Game Engine rendering system controls:&lt;br /&gt;
:[[Doc:2.6/Manual/Game_Engine/Performance/System|System]] - Controls for Scene rendering while the game is running.&lt;br /&gt;
&lt;br /&gt;
;Blender Game Engine Performance measurements:&lt;br /&gt;
:[[Doc:2.6/Manual/Game_Engine/Performance/Display|Display]] - Controls for showing specific data about performance while the game is running.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Greylica</name></author>
		
	</entry>
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