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	<title>Doc:2.6/Manual/Game Engine/Physics/Create Obstacle - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPhysics%2FCreate_Obstacle"/>
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	<updated>2026-04-26T14:37:29Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Create_Obstacle&amp;diff=138389&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Create_Obstacle&amp;diff=138389&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:56Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Create_Obstacle&amp;diff=138388&amp;oldid=prev</id>
		<title>wiki&gt;Shjohnson.pi: Put in Todo tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Create_Obstacle&amp;diff=138388&amp;oldid=prev"/>
		<updated>2013-03-08T10:41:13Z</updated>

		<summary type="html">&lt;p&gt;Put in Todo tag&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WikiTask/Todo}}&lt;br /&gt;
&lt;br /&gt;
* It has to do with pathfinding and obstacle avoidance.&lt;br /&gt;
* from the recent Recast (generating navmeshes) and Detour (navmesh/pathfinding) additions: http://code.google.com/p/recastnavigation/&lt;br /&gt;
* World &amp;gt; Obstacle simulation&lt;br /&gt;
&lt;br /&gt;
{{Category:Game_engine}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Shjohnson.pi</name></author>
		
	</entry>
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