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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPhysics%2FFormFactorOption</id>
	<title>Doc:2.6/Manual/Game Engine/Physics/FormFactorOption - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPhysics%2FFormFactorOption"/>
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	<updated>2026-05-19T21:31:23Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/FormFactorOption&amp;diff=138381&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/FormFactorOption&amp;diff=138381&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/FormFactorOption&amp;diff=138380&amp;oldid=prev</id>
		<title>wiki&gt;Sculptorjim: Created page with &quot;* {{Literal|Form Factor}} - For affecting the [http://en.wikipedia.org/wiki/Moment_of_inertia#Moment_of_inertia_tensor Inertia Tensor]. The higher the value, the greater the rota...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/FormFactorOption&amp;diff=138380&amp;oldid=prev"/>
		<updated>2012-10-01T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* {{Literal|Form Factor}} - For affecting the [http://en.wikipedia.org/wiki/Moment_of_inertia#Moment_of_inertia_tensor Inertia Tensor]. The higher the value, the greater the rota...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{Literal|Form Factor}} - For affecting the [http://en.wikipedia.org/wiki/Moment_of_inertia#Moment_of_inertia_tensor Inertia Tensor]. The higher the value, the greater the rotational inertia, and thus the more resistant to torque. You might think this is strange, considering Dynamic types do not have torque in response to collisions -- but you can still see this value's effects when you manually apply Torque.&lt;br /&gt;
** Demo: [[Media:Manual-BGE-Physics-DynamicFormFactor.blend‎|Manual-BGE-Physics-DynamicFormFactor.blend‎]]. The cube on the left has a Form Factor of 0.001, while the one on the right has a Form Factor of 1.0.&lt;br /&gt;
** Range: 0-1.&lt;br /&gt;
** Default: 0.4.&lt;br /&gt;
** Python property: &amp;lt;code&amp;gt;obj.game.form_factor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category:Game_engine}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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