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	<title>Doc:2.6/Manual/Game Engine/Physics/Object/Dynamic - 版の履歴</title>
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	<updated>2026-06-07T05:56:25Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Object/Dynamic&amp;diff=137529&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Object/Dynamic&amp;diff=137529&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:11Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Object/Dynamic&amp;diff=137528&amp;oldid=prev</id>
		<title>wiki&gt;Shjohnson.pi: Correct Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/Object/Dynamic&amp;diff=137528&amp;oldid=prev"/>
		<updated>2013-03-08T10:51:39Z</updated>

		<summary type="html">&lt;p&gt;Correct Hierarchy&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|}}&lt;br /&gt;
&lt;br /&gt;
= Dynamic Physics Object Type =&lt;br /&gt;
&lt;br /&gt;
Dynamic objects in the [[Doc:2.6/Manual/Game_Engine|Game Engine]] give/receive collisions, but when they do so they themselves do not rotate in response. So, a Dynamic ball will hit a ramp and slide down, while a Rigid Body ball would begin rotating.&lt;br /&gt;
&lt;br /&gt;
If you do not need the rotational response the Dynamic type can save the extra computation.&lt;br /&gt;
&lt;br /&gt;
Note that these objects can still be rotated with [[Doc:2.6/Manual/Game Engine/Logic|Logic Bricks]] or Python code. Their physics meshes will update when you do these rotations - so collisions will be based on the new orientations.&lt;br /&gt;
&lt;br /&gt;
In the example game demo, [[Doc:2.6/Tutorials/Frijoles|Frijoles]], the Dynamic type is represented by the titular jumping beans. Though we want these characters to recoil back when they hit a Boulder or each other, having them torque in response to these collisions would result in their being impossible to control.&lt;br /&gt;
&lt;br /&gt;
For more documentation, see the [[Doc:2.6/Manual/Game_Engine/Physics|Top BGE Physics page]].&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/PythonAccessToOptions}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/CommonOptions}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/RightColumnOfOptions}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/MassOption}}&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/RadiusOption}}&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/FormFactorOption}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/AnisotropicFrictionOptions}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/TransformOptions}}&lt;br /&gt;
&lt;br /&gt;
== Collision Bounds ==&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/Collision_Bounds}}&lt;br /&gt;
&lt;br /&gt;
== Create Obstacle ==&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/Create_Obstacle}}&lt;br /&gt;
&lt;br /&gt;
== All Types ==&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Game_Engine/Physics/AllTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_engine]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Shjohnson.pi</name></author>
		
	</entry>
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