﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPhysics%2FTransformOptions</id>
	<title>Doc:2.6/Manual/Game Engine/Physics/TransformOptions - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FGame_Engine%2FPhysics%2FTransformOptions"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/TransformOptions&amp;action=history"/>
	<updated>2026-04-24T16:30:44Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/TransformOptions&amp;diff=138385&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/TransformOptions&amp;diff=138385&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/TransformOptions&amp;diff=138384&amp;oldid=prev</id>
		<title>wiki&gt;Sculptorjim: Created page with &quot;* {{Literal|Velocity}} - Limit the speed of an object. &quot;0&quot; is no limit. ** Range: 0-1000. ** Suboption: {{Literal|Minimum}} - The object is allowed to be at complete rest, but as...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Physics/TransformOptions&amp;diff=138384&amp;oldid=prev"/>
		<updated>2012-10-01T21:03:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* {{Literal|Velocity}} - Limit the speed of an object. &amp;quot;0&amp;quot; is no limit. ** Range: 0-1000. ** Suboption: {{Literal|Minimum}} - The object is allowed to be at complete rest, but as...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{Literal|Velocity}} - Limit the speed of an object. &amp;quot;0&amp;quot; is no limit.&lt;br /&gt;
** Range: 0-1000.&lt;br /&gt;
** Suboption: {{Literal|Minimum}} - The object is allowed to be at complete rest, but as soon as it accelerates it will immediately jump to the minimum speed.&lt;br /&gt;
*** Default: 0.&lt;br /&gt;
*** Python property: &amp;lt;code&amp;gt;obj.game.velocity_min&amp;lt;/code&amp;gt;&lt;br /&gt;
** Suboption: {{Literal|Maximum}} - Top speed of the object.&lt;br /&gt;
*** Default: 0. (Unlimited.)&lt;br /&gt;
*** Python property: &amp;lt;code&amp;gt;obj.game.velocity_max&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{Literal|Damping}} - Increase the &amp;quot;sluggishness&amp;quot; of the object.&lt;br /&gt;
** Range: 0-1.&lt;br /&gt;
** Suboption: {{Literal|Translation}} - Resist movement. At &amp;quot;1&amp;quot; the object is completely immobile.&lt;br /&gt;
*** Range: 0-1.&lt;br /&gt;
*** Default: 0.0254.&lt;br /&gt;
*** Python property: &amp;lt;code&amp;gt;obj.game.damping&amp;lt;/code&amp;gt;&lt;br /&gt;
** Suboption: {{Literal|Rotation}} - Resist rotation, but not the kind of rotation that comes from a collision. For example, if a Motion Controller applies Torque to an object, this damping will be a factor.&lt;br /&gt;
*** Range: 0-1.&lt;br /&gt;
*** Default: 0.159.&lt;br /&gt;
*** Python property: &amp;lt;code&amp;gt;obj.game.rotation_damping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Literal|Lock Translation}} - Seize the object in the world along one or more axes. Note that this is global [[Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Orientations|coordinates]], not local or otherwise.&lt;br /&gt;
** Defaults: All off.&lt;br /&gt;
** {{Literal|X}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_location_x&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{Literal|Y}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_location_y&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{Literal|Z}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_location_z&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{Literal|Lock Rotation}} - Same, but for rotation (also with respect to the global coordinates).&lt;br /&gt;
** Defaults: All off.&lt;br /&gt;
** {{Literal|X}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_rotation_x&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{Literal|Y}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_rotation_y&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{Literal|Z}} - Python property: &amp;lt;code&amp;gt;obj.game.lock_rotation_z&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category:Game_engine}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
</feed>