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	<title>Doc:2.6/Manual/Game Engine/Python API/Bullet physics - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Python_API/Bullet_physics&amp;diff=106115&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:45:07Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:45時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Game_Engine/Python_API/Bullet_physics&amp;diff=106114&amp;oldid=prev</id>
		<title>wiki&gt;Kupoman: /* Bullet physics Python API */</title>
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		<updated>2013-07-30T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bullet physics Python API&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Physics/Sensor|Doc:2.5/Manual/Game_Engine/Python API/VideoTexture}}&lt;br /&gt;
&lt;br /&gt;
=Bullet physics Python API=&lt;br /&gt;
Bullet Physics provides collision detection and rigid body dynamics for the Blender Game Engine. It takes some settings from Blender that previously were designed for the former collision detection system (called Sumo).&lt;br /&gt;
&lt;br /&gt;
However, new features don’t have an user interface yet, so Python can be used to fill the gap for now.&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
*Vehicle simulation.&lt;br /&gt;
*Rigid body constraints: hinge and point to point (ball socket).&lt;br /&gt;
*Access to internal physics settings, like deactivation time, debugging features.&lt;br /&gt;
&lt;br /&gt;
Easiest is to look at the Bullet physics demos, how to use them. More information can be found [http://www.continuousphysics.com/Bullet/phpBB2/viewforum.php?f=17 here].&lt;br /&gt;
&lt;br /&gt;
Python script example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
import PhysicsConstraints&lt;br /&gt;
print dir(PhysicsConstraints)&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|Note about parameter settings| Since this API is not well documented, it can be unclear what kind of values to use for setting parameters. In general, damping settings should be in the range of 0 to 1 and stiffness settings should not be much higher than about 10.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Game Engine/Physics/Sensor|Doc:2.5/Manual/Game_Engine/Python API/VideoTexture}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Python]]&lt;br /&gt;
[[Category:API's]]&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Kupoman</name></author>
		
	</entry>
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