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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FLighting%2FExposure</id>
	<title>Doc:2.6/Manual/Lighting/Exposure - 版の履歴</title>
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	<updated>2026-06-04T07:39:21Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Exposure&amp;diff=114149&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Exposure&amp;diff=114149&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:31Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Exposure&amp;diff=114148&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: minor edits</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Exposure&amp;diff=114148&amp;oldid=prev"/>
		<updated>2013-07-18T02:14:58Z</updated>

		<summary type="html">&lt;p&gt;minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
&lt;br /&gt;
= Exposure and Range =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=All modes&lt;br /&gt;
 |panel={{Literal|World}} ({{Literal|Shading}} context, {{Literal|World}} sub-context)&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Literal|Exposure}} and {{Literal|Range}} are similar to the “Color Curves” tool in Gimp or Photoshop.&lt;br /&gt;
&lt;br /&gt;
These controls affect the rendered image, and the results are baked into the render. For information on achieving similar affects with render controls, see [[Doc:2.6/Manual/Render/Post_Process/CM_And_Exposure|Color Management and Exposure]].&lt;br /&gt;
&lt;br /&gt;
Previously Blender clipped color directly with “'''1.0'''” (or 255) when it exceeded the possible RGB space. This caused ugly banding and overblown highlights when light overflowed (''An overexposed teapot'').&lt;br /&gt;
&lt;br /&gt;
Using an exponential correction formula, this now can be nicely corrected.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
[[File:Doc26-world-exposure.png|frame|right|{{Literal|Exposure }}and {{Literal|Range}} sliders.]]&lt;br /&gt;
;{{Literal|Exposure}}&lt;br /&gt;
:The exponential curvature, with '''0.0''' being linear, and '''1.0''' being curved.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Range}}&lt;br /&gt;
:The range of input colors that are mapped to visible colors ('''0.0''' – '''1.0''').&lt;br /&gt;
&lt;br /&gt;
So without {{Literal|Exposure}} we will get a linear correction of all color values:&lt;br /&gt;
#{{Literal|Range}} &amp;gt; '''1.0''': the picture will become darker; with {{Literal|Range}} = '''2.0''', a color value of '''1.0''' (the brightest by default) will be clipped to '''0.5''' (half bright) (''{{Literal|Range}}: '''2.0''''').&lt;br /&gt;
#{{Literal|Range}} &amp;lt; '''1.0''': the picture will become brighter; with {{Literal|Range}} = '''0.5''', a color value of '''0.5''' (half bright by default) will be clipped to '''1.0''' (the brightest) (''{{Literal|Range}}: '''0.5''''').&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
With a linear correction every color value will get changed, which is probably not what we want. {{Literal|Exposure}} brightens the darker pixels, so that the darker parts of the image won’t be changed at all (''{{Literal|Range}}: '''2.0''', {{Literal|Exposure}}: '''0.3''''').&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[File:Manual-PartVI-DenseTeapot.jpg|thumb|320px|center|An overexposed teapot.]]&lt;br /&gt;
 |[[File:Manual-PartVI-DenseTeapot-Range2.jpg|thumb|320px|center|{{Literal|Range}}: '''2.0'''.]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Manual-PartVI-DenseTeapot-Range0.5.jpg|thumb|320px|center|{{Literal|Range}}: '''0.5'''.]]&lt;br /&gt;
 |[[File:Manual-PartVI-DenseTeapot-Range2.0-Exposure0.3.jpg|thumb|320px|center|{{Literal|Range}}: '''2.0''', {{Literal|Exposure}}: '''0.3'''.]]&lt;br /&gt;
 |}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Try to find the best {{Literal|Range}} value, so that overexposed parts are barely not too bright. Now turn up the {{Literal|Exposure}} value until the overall brightness of the image is satisfying. This is especially useful with area lamps.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lighting]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
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