﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FLighting%2FLamps%2FArea</id>
	<title>Doc:2.6/Manual/Lighting/Lamps/Area - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FLighting%2FLamps%2FArea"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Area&amp;action=history"/>
	<updated>2026-06-07T23:12:51Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Area&amp;diff=103707&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Area&amp;diff=103707&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Area&amp;diff=103706&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: min</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Area&amp;diff=103706&amp;oldid=prev"/>
		<updated>2013-07-17T05:01:07Z</updated>

		<summary type="html">&lt;p&gt;min&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Lighting/Lamps/Spot/Buffered Shadows|Doc:2.5/Manual/Lighting/Lamps/Hemi}}&lt;br /&gt;
&lt;br /&gt;
{{review|im=examples}}&lt;br /&gt;
&lt;br /&gt;
= Area Lamp =&lt;br /&gt;
The {{literal|Area}} lamp simulates light originating from a surface (or surface-like) emitter. For example, a TV screen, your supermarket’s neon lamps, a window, or a cloudy sky are just a few types of area lamp. The area lamp produces shadows with soft borders by sampling a lamp along a grid the size of which is defined by the user. This is in direct contrast to point-like artificial lights which produce sharp borders.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Area-ComOptions.png|thumb|308px|Commons Options]]&lt;br /&gt;
== Lamp options ==&lt;br /&gt;
{{Literal|Distance}}, {{Literal|Energy}} and {{Literal|Color}}&lt;br /&gt;
:These settings are common to most types of lamps, and are described in [[Doc:2.6/Manual/Lighting/Lights/Light Properties|Light Properties]].&lt;br /&gt;
&lt;br /&gt;
:Note that the {{Literal|Distance}} setting is much more sensitive and important for {{Literal|Area}} lamps than for others; usually any objects within the range of {{Literal|Distance}} will be blown out and overexposed. For best results, set the {{Literal|Distance}} to just below the distance to the object that you want to illuminate.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Gamma}}&lt;br /&gt;
: Amount to gamma correct the brightness of illumination. Higher values give more contrast and shorter falloff.&lt;br /&gt;
&lt;br /&gt;
: The {{literal|Area}} lamp doesn’t have light falloff settings. It uses an “inverse quadratic” attenuation law. The only way to control its falloff is to use the {{Literal|Distance}} and/or {{Literal|Gamma}} settings.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|This Layer Only}}, {{Literal|Negative}}, {{Literal|Specular}} and {{Literal|Diffuse}} &lt;br /&gt;
:These settings control what the lamp affects, as described in [[Doc:2.6/Manual/Lighting/Lights/What Light Affects|What Light Affects]].&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
Area light ray-traced shadows are described here: [[Doc:2.6/Manual/Lighting/Lamps/Area/Raytraced_Shadows|Raytraced Shadows]].&lt;br /&gt;
&lt;br /&gt;
When an {{Literal|Area}} light source is selected, the {{Literal|Shadow}} panel has the following default layout:&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=top | [[File:25-Manual-Lighting-Lamps-Area-AdapQMC.png|thumb|300px|{{Literal|Adaptive QMC}} settings]]&lt;br /&gt;
 | valign=top | [[File:25-Manual-Lighting-Lamps-Area-ContJitt.png|thumb|300px|{{Literal|Constant Jittered}} settings]]&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; | The {{Literal|Shadow}} panel when {{Literal|Area}} light source is selected&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Area Shape ==&lt;br /&gt;
The shape of the area light can be set to {{Literal|Square}} or {{Literal|Rectangle}}.&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Area-Square.png|thumb|308px|{{Literal|Square}} options]]&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Area-Rect.png|thumb|308px|{{Literal|Rectangle}} options]]&lt;br /&gt;
; {{Literal|Square}}/{{Literal|Rectangular}}&lt;br /&gt;
: Emit light from either a square or a rectangular area&lt;br /&gt;
;{{Literal|Size}}/{{Literal|Size X}}/{{Literal|Size Y}}&lt;br /&gt;
: Dimensions for the {{Literal|Square}} or {{Literal|Rectangle}}&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
 | Shape Tips&lt;br /&gt;
 | Choosing the appropriate shape for your {{Literal|Area}} light will enhance the believability of your scene. For example, you may have an indoor scene and would like to simulate light entering through a window. You could place a {{Literal|Rectangular}} area lamp in a window (vertical) or from neons (horizontal) with proper ratios for {{Literal|Size X}} and {{Literal|Size Y}}. For the simulation of the light emitted by a TV screen a vertical {{Literal|Square}} area lamp would be better in most cases.&lt;br /&gt;
 }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lamps]]&lt;br /&gt;
[[Category:Lighting]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
</feed>