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	<title>Doc:2.6/Manual/Lighting/Lamps/Spot - 版の履歴</title>
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	<updated>2026-06-07T10:00:05Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Spot&amp;diff=103671&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Spot&amp;diff=103671&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:57Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Lighting/Lamps/Spot&amp;diff=103670&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: minor edits</title>
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		<updated>2013-07-17T04:55:08Z</updated>

		<summary type="html">&lt;p&gt;minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Lighting/Lamps/Point|Doc:2.5/Manual/Lighting/Lamps/Spot/Buffered Shadows}}&lt;br /&gt;
&lt;br /&gt;
{{review|text=like 2.4?}}&lt;br /&gt;
&lt;br /&gt;
= Spot Lamp =&lt;br /&gt;
A {{Literal|Spot}} lamp emits a cone-shaped beam of light from the tip of the cone, in a given direction.&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Spot}} light is the most complex of the light objects and indeed, for a long time, among the most used thanks to the fact that it was the only one able to cast shadows. Nowadays, with a ray tracer integrated into Blender's internal render engine, all lamps can cast shadows (except {{literal|Hemi}}). Even so, {{Literal|Spot}} lamps’ shadow buffers are much faster to render than ray-traced shadows, especially when blurred/softened, and spot lamps also provide other functionality such as “volumetric” halos.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Lamp options ==&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Spot-LampOptions.png|thumb|307px|Common {{Literal|Lamp}} options of a {{Literal|Spot}}]]&lt;br /&gt;
;{{Literal|Distance}}, {{Literal|Energy}} and {{Literal|Color}}&lt;br /&gt;
:These settings are common to most types of lamps, and are described in [[Doc:2.6/Manual/Lighting/Lights/Light Properties|Light Properties]].&lt;br /&gt;
;{{Literal|This Layer Only}}, {{Literal|Negative}}, {{Literal|Diffuse}} and {{Literal|Specular}}&lt;br /&gt;
:These settings control what the lamp affects, as described in [[Doc:2.4/Manual/Lighting/Lights/What Light Affects|What Light Affects]].&lt;br /&gt;
;{{Literal|Light Falloff}} and {{Literal|Sphere}}&lt;br /&gt;
:These settings control how the light of the {{Literal|Spot}} decays with distance. See [[Doc:2.6/Manual/Lighting/Lights/Light Attenuation|Light Attenuation]] for details.&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Spot-Terms.png|thumb|610px|center|Changing the {{Literal|Spot}} options also changes the appearance of the spotlight as displayed in the 3D View]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Shadows==&lt;br /&gt;
[[File:25-Manual-Lighting-Lamps-Spot-RayPanel.png|thumb|306px|{{Literal|Shadow}} panel set to {{Literal|Ray Shadow}}]]&lt;br /&gt;
&lt;br /&gt;
Spotlights can use either ray-traced shadows or buffered shadows. Either of the two can provide various extra options. Ray-traced shadows are generally more accurate, with extra capabilities such as transparent shadows, although they are quite slower to render. &lt;br /&gt;
; {{Literal|No Shadow}}&lt;br /&gt;
: Choose this to turn shadows off for this spot lamp.  This can be useful to add some discreet directed light to a scene.&lt;br /&gt;
; {{Literal|Buffer Shadow}}&lt;br /&gt;
:{{Literal|Buffered Shadows}} are also known as depth map shadows. Shadows are created by calculating differences in the distance from the light to scene objects. See [[Doc:2.6/Manual/Lighting/Lamps/Spot/Buffered Shadows|Buffered Shadows]] for full details on using this feature.&lt;br /&gt;
:Buffered shadows are more complex to set up and involve more faking, but the speed of rendering is a definite advantage. Nevertheless, it shares with other lamp types common shadow options described in [[Doc:2.6/Manual/Lighting/Shadows/Properties|Shadows Properties]].&lt;br /&gt;
; {{Literal|Ray Shadow}}&lt;br /&gt;
:The ray-traced shadows settings of this lamp are shared with other lamps, and are described in [[Doc:2.6/Manual/Lighting/Shadows/Raytraced Properties|Raytraced Properties]].&lt;br /&gt;
&lt;br /&gt;
== Spot Shape==&lt;br /&gt;
; {{Literal|Size}}&lt;br /&gt;
:The size of the outer cone of a {{Literal|Spot}}, which largely controls the circular area a {{Literal|Spot}} light covers. This slider in fact controls the angle at the top of the lighting cone, and can be between '''1.0°''' and '''180.0°'''.&lt;br /&gt;
{{clr}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[File:25-Manual-Lighting-Lamps-Spot-Size45.png|300px|]]&lt;br /&gt;
 | [[File:25-Manual-Lighting-Lamps-Spot-Size60.png|300px|]]&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; | Changing the spot {{Literal|Size}} option&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Blend}}: The {{Literal|Blend}} slider controls the inner cone of the {{Literal|Spot}}. The {{Literal|Blend}} value can be between '''0.0''' and '''1.0'''. The value is proportional and represents that amount of space that the inner cone should occupy inside the outer cone ({{Literal|Size}}).&lt;br /&gt;
&lt;br /&gt;
: The inner cone boundary line indicates the point at which light from the {{Literal|Spot}} will start to blur/soften; before this point its light will mostly be full strength. The larger the value of {{Literal|Blend}} the more blurred/soft the edges of the spotlight will be, and the smaller the inner cone's circular area will be (as it starts to blur/soften earlier).&lt;br /&gt;
&lt;br /&gt;
:To make the {{Literal|Spot}} have a sharper falloff rate and therefore less blurred/soft edges, decrease the value of {{Literal|Blend}}. Setting {{Literal|Blend}} to '''0.0''' results in very sharp spotlight edges, without any transition between light and shadow.&lt;br /&gt;
&lt;br /&gt;
:The falloff rate of the {{Literal|Spot}} lamp light is a ratio between the {{Literal|Blend}} and {{Literal|Size}} values; the larger the circular gap between the two, the more gradual the light fades between {{Literal|Blend}} and {{Literal|Size}}.&lt;br /&gt;
&lt;br /&gt;
:{{Literal|Blend}} and {{Literal|Size}} only control the {{Literal|Spot}} light cone’s aperture and softness (“radial” falloff); they do not control the shadow’s softness as shown below.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[File:Manual - Shadow &amp;amp; Spot - Spotlight - Render - Sharp Shadow.png|thumb|400px|center|Render showing the soft edge spotlighted area and the sharp/hard object shadow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Notice in the picture above that the object’s shadow is sharp as a result of the ray tracing, whereas the spotlight edges are soft. If you want other items to cast soft shadows within the {{Literal|Spot}} area, you will need to alter other shadow settings.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Square}}&lt;br /&gt;
:The {{Literal|Square}} button makes a {{Literal|Spot}} light cast a square light area, rather than the default circular one.&lt;br /&gt;
; {{Literal|Show Cone}}&lt;br /&gt;
: Draw a transparent cone in 3D view to visualize which objects are contained in it.&lt;br /&gt;
; {{Literal|Halo}}&lt;br /&gt;
: Adds a volumetric effects to the spot lamp.  See [[Doc:2.6/Manual/Lighting/Lamps/Spot/Halos|Spot Halos]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
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&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Lighting/Lamps/Point|Doc:2.5/Manual/Lighting/Lamps/Spot/Buffered Shadows}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lamps]]&lt;br /&gt;
[[Category:Lighting]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
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