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	<title>Doc:2.6/Manual/Materials/Properties/Ambient Light Effect - 版の履歴</title>
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	<updated>2026-05-05T05:28:54Z</updated>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:39:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:39時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Ambient_Light_Effect&amp;diff=100326&amp;oldid=prev</id>
		<title>2013年1月11日 (金) 14:45にwiki&gt;Sculptorjimによる</title>
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		<updated>2013-01-11T14:45:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:Manual/Materials/Properties/Specular Shaders|Doc:2.5/Manual/Materials/Properties/Ramps}}&lt;br /&gt;
&lt;br /&gt;
{{niceTip|2.6 Work in Progress|Please don't edit 2.6 manual &amp;quot;Material&amp;quot; pages until further notice.  (sculptorjim, 01/01/2013)}} &lt;br /&gt;
&lt;br /&gt;
The following setting depends on how you set the [[Doc:2.6/Manual/Lighting/Ambient Light|Ambient Light]].&lt;br /&gt;
&lt;br /&gt;
== Material Ambient Effect ==&lt;br /&gt;
[[File:Manual-2.5-Material-Amb-slider.png|thumb|200px|The {{Literal|Ambient}} slider.]]&lt;br /&gt;
Each object’s material setting (diffuse shader) has an {{Literal|Ambient}} slider that lets you choose how much ambient light that object receives.&lt;br /&gt;
&lt;br /&gt;
In Blender 2.5 this is set to 1.0 by default.  You should set this slider depending on the amount of ambient light you think the object will receive. Something deep in the cave will not get any ambient light, whereas something close to the entrance will get more. Note that you can animate this effect, to change it as the object comes out of the shadows and into the light.&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.5-Material-WorldAOSettings.png|thumb|200px|{{Literal|World}} settings for {{Literal|Ambient Occlusion}} and {{Literal|Environment Lighting}}.]]&lt;br /&gt;
Settings for {{Literal|Ambient Occlusion}} and {{Literal|Environment Lighting}} can be found in the {{Literal|World}} menu, with parameters affecting both these lighting components found in the {{Literal|World}} {{Literal|Gather}} menu.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Materials/Properties/Specular Shaders|Doc:2.5/Manual/Materials/Properties/Ramps}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
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