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	<title>Doc:2.6/Manual/Materials/Properties/Game Settings - 版の履歴</title>
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	<updated>2026-06-13T19:23:10Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Game_Settings&amp;diff=140643&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:53:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Game_Settings&amp;diff=140642&amp;oldid=prev</id>
		<title>2014年6月6日 (金) 00:31にwiki&gt;Urkokulによる</title>
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		<updated>2014-06-06T00:31:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|Doc:2.6/Manual/Materials/Properties/Shadows|Doc:2.6/Manual/Materials/Properties/Physics}}&lt;br /&gt;
&lt;br /&gt;
{{review|partial=x}}&lt;br /&gt;
&lt;br /&gt;
[[niceTip| '''Incomplete Page.''' Descriptions of some controls either very brief or missing. If you have more information, please update this page (and remove this note when you feel the page is complete).]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Game Settings=&lt;br /&gt;
&lt;br /&gt;
[[File:Doc 2.6 Materials Properties Game Settings.png|right|right| Game Settings Panel]] This panel contains properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.&lt;br /&gt;
&lt;br /&gt;
Game settings are visible when using the game engine for rendering. Material physics usage is described [[Doc:2.6/Manual/Materials/Properties/Physics|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''Backface Cull'''  (default On)&lt;br /&gt;
:Hide the back faces of objects rendered with this material. If &amp;quot;Off&amp;quot;, both sides of the surface are visible (at the expense of lower rendering speed). Note that this setting is applied per-material and not per-face; e.g. if the material is applied to a cube, only the back and front faces of the cube are visible, and not both sides of each face.&lt;br /&gt;
&lt;br /&gt;
;'''Invisible'''&lt;br /&gt;
:Hide all faces of objects rendered with this material.&lt;br /&gt;
&lt;br /&gt;
;'''Text'''&lt;br /&gt;
:Use material as [[Doc:2.6/Manual/Modeling/Texts|Text object]] in the Game Engine.&lt;br /&gt;
&lt;br /&gt;
;'''Alpha Blend''' menu:&lt;br /&gt;
:Controls how the alpha channel is used to create a transparent texture in the rendered image.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Alpha Sort'''}}&lt;br /&gt;
::Orders the sequence in which transparent objects are drawn on top of each other, so that ones in front receive more light than ones behind. &lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Alpha Blend'''}}&lt;br /&gt;
::Uses the alpha values present in the bitmap image sourced in the Image slot.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Alpha Clip'''}}&lt;br /&gt;
::Uses the alpha channel as a simple mask.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Add'''}}&lt;br /&gt;
::Render face transparent and add color of face.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Opaque'''}}  (default)&lt;br /&gt;
::All alpha values are ignored; the scene is completely non-transparent.&lt;br /&gt;
&lt;br /&gt;
;'''Face Orientation''' menu:&lt;br /&gt;
Provides options regarding the orientation (i.e. rotation transformation) of faces to which the material is applied.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Shadow'''}}&lt;br /&gt;
::Faces are used for shadow.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Billboard'''}}&lt;br /&gt;
::Billboard with Z-axis constraint.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Halo'''}}&lt;br /&gt;
::Screen aligned billboard.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|'''Normal'''}}  (default)&lt;br /&gt;
::No transofmation.&lt;br /&gt;
&lt;br /&gt;
[[Category: Materials]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Materials/Properties/Shadows|Doc:2.6/Manual/Materials/Properties/Physics}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
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