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	<title>Doc:2.6/Manual/Materials/Properties/Physics - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FMaterials%2FProperties%2FPhysics"/>
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	<updated>2026-11-03T11:48:36Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Physics&amp;diff=140645&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Physics&amp;diff=140645&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Physics&amp;diff=140644&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: /* Game Physics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Materials/Properties/Physics&amp;diff=140644&amp;oldid=prev"/>
		<updated>2014-06-06T01:15:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Physics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|Doc:2.6/Manual/Materials/Properties/Game Settings|Doc:2.6/Manual/Materials/Other Options/Volume}}&lt;br /&gt;
&lt;br /&gt;
{{review|partial=x}}&lt;br /&gt;
&lt;br /&gt;
[[niceTip| &amp;#039;&amp;#039;&amp;#039;Incomplete Page.&amp;#039;&amp;#039;&amp;#039; Descriptions of some controls either very brief or missing. If you have more information, please update this page (and remove this note when you feel the page is complete).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Physics=&lt;br /&gt;
[[File:2.6-Materials-Properties-Game-Physics-Settings.png|right|right|Panel &amp;#039;&amp;#039;Physics&amp;#039;&amp;#039; in &amp;#039;&amp;#039;Material&amp;#039;&amp;#039; context]]&lt;br /&gt;
This panel contains physical properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.&lt;br /&gt;
&lt;br /&gt;
Physics settings are visible when using the game engine for rendering. Game physics usage is described [[Doc:2.6/Manual/Game_Engine/Physics|Here]]&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Friction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Coulomb friction coefficient when inside the physics distance area.&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Elasticity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Elasticity of collisions.&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Force Field&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Controls force field settings.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Force&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Upward spring force when inside the physics distance area.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Distance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Distance of physics area.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Damping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Damping of the spring force when inside the physics distance area.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Align to Normal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Align dynamic game objects along the surface normal when inside the physics distance area.&lt;br /&gt;
&lt;br /&gt;
[[Category: Materials]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Materials/Properties/Game Settings|Doc:2.6/Manual/Materials/Other Techniques/Volume}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
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