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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling&amp;diff=96363&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:47:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling&amp;diff=96362&amp;oldid=prev</id>
		<title>wiki&gt;FloridaJo: /* Modeling in Blender */</title>
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		<updated>2013-03-05T14:53:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modeling in Blender&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/Modeling/Objects}}&lt;br /&gt;
&lt;br /&gt;
= Modeling in Blender =&lt;br /&gt;
As you have seen in the [[Doc:2.6/Manual/Your First Animation/1.A static Gingerbread Man|Quick Start]] chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues: modeling. Modeling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects. &lt;br /&gt;
&lt;br /&gt;
Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently: &lt;br /&gt;
&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Objects|Objects]]&lt;br /&gt;
: Working with objects as a whole&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Meshes|Meshes]]&lt;br /&gt;
: Working with the mesh that defines the shape of an object&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Curves|Curves]]&lt;br /&gt;
: Using Curves to model and control objects&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Surfaces|Surfaces]]&lt;br /&gt;
: Modeling a NURBS surface&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Texts|Text]]&lt;br /&gt;
: Textual tools for putting words in 3D space&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Metas|Meta Objects]]&lt;br /&gt;
: Globs and Globules&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Objects/Duplication|Duplications]]&lt;br /&gt;
: Duplicating Objects&lt;br /&gt;
; [[Doc:2.6/Manual/Modeling/Scripts|Modeling Scripts]]&lt;br /&gt;
: Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modeling.&lt;br /&gt;
&lt;br /&gt;
Many people use &amp;quot;box modeling&amp;quot; which starts with a basic cube, and proceeds with extruding faces and moving vertices to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use &amp;quot;curve modeling&amp;quot; which defines the outline using bezier or Nurbs curves, and then extrudes it to the desired thickness. Either method is fully supported in Blender using its modeling tools.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Data System/Linked Libraries|Doc:2.5/Manual/Modeling/Objects}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;FloridaJo</name></author>
		
	</entry>
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