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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FModeling%2FMeshes</id>
	<title>Doc:2.6/Manual/Modeling/Meshes - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FModeling%2FMeshes"/>
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	<updated>2026-07-31T07:38:05Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes&amp;diff=102997&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes&amp;diff=102997&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes&amp;diff=102996&amp;oldid=prev</id>
		<title>wiki&gt;Mycroft: Minor sentence change for clarity.</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes&amp;diff=102996&amp;oldid=prev"/>
		<updated>2014-01-09T13:29:04Z</updated>

		<summary type="html">&lt;p&gt;Minor sentence change for clarity.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Modeling/Objects/Duplication/DupliFrames|Doc:2.5/Manual/Modeling/Meshes/Mesh Structures}}&lt;br /&gt;
&lt;br /&gt;
{{review||text=splitted mesh analysis}}&lt;br /&gt;
= Edit Mode =&lt;br /&gt;
== Entering Edit Mode ==&lt;br /&gt;
You can work with geometric objects in two modes.&lt;br /&gt;
; {{Literal|[[Doc:2.6/Manual/Modeling/Objects|Object mode]]}}: Operations in {{Literal|Object Mode}} affect the whole object.&amp;lt;br /&amp;gt; {{Literal|Object}} mode has the following header in the 3D view:&lt;br /&gt;
[[File:25-manual-editmode-3dviewheader-objectmode.png|thumb|center|600px|{{Literal|Object Mode}} header]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Edit mode}}: Operations in {{Literal|Edit mode}} affect only the geometry of an object, but not global properties such as location or rotation.&amp;lt;br /&amp;gt;{{Literal|Edit mode}} has the following header in the 3D view:&lt;br /&gt;
[[File:25-manual-editmode-3dviewheader-editmode.png|thumb|center|600px|{{Literal|Edit Mode}} header]]&lt;br /&gt;
Tools and modes in the 3D view header are (left to right):&lt;br /&gt;
* View, Select, and Mesh menus&lt;br /&gt;
* Blender Mode&lt;br /&gt;
* Display method for 3D view&lt;br /&gt;
* Pivot center&lt;br /&gt;
* 3D manipulator widget&lt;br /&gt;
* Selection mode&lt;br /&gt;
* Depth buffer clipping (hide &lt;br /&gt;
* Proportional editing&lt;br /&gt;
* Snap&lt;br /&gt;
* OpenGL render&lt;br /&gt;
You can switch between the Object and Edit modes with the {{Shortcut|Tab}} key. You can change to any mode by selecting the desired {{Literal|Mode}} in the menu in the 3d view header. &lt;br /&gt;
&lt;br /&gt;
After creating an object you may be immediately placed in {{Literal|Edit mode}} –&amp;amp;nbsp;depending on whether the {{Literal|Switch to Edit Mode}} button is toggled in the {{Literal|User Preferences}} {{Literal|Editing}} tab. {{Literal|Edit mode}} only applies to one object at a time, the ''active'', or most recently selected, object.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Visualization ==&lt;br /&gt;
[[File:25-manual-editmode-cubeselect-1.png|thumb|One cube selected]]&lt;br /&gt;
[[File:25-manual-editmode-cubeselect-2.png|thumb|Two cubes selected before entering {{Literal|Edit mode}}]]&lt;br /&gt;
By default, Blender highlights selected geometry in orange in both {{Literal|Object mode}} and  {{Literal|Edit mode}}.  The color can be changed in the {{Literal|User Preferences}} ({{Shortcut|Ctrl|Alt|U}}→{{Literal|Themes}}.)&lt;br /&gt;
&lt;br /&gt;
In {{Literal|Object mode}} with {{Literal|Wireframe}} shading enabled ({{Shortcut|Z}}), objects are displayed in black when unselected and in orange when selected.  If more than one object is selected, all selected object except the active object, typically the object last selected, is displayed in a darker orange color.  Similarly, in {{Literal|Edit mode}}, unselected geometry is drawn in black while selected faces, edges, or vertices are drawn in orange.  The active face is highlighted in white.&lt;br /&gt;
&lt;br /&gt;
In {{Literal|Edit mode}}, only one mesh can be edited at the time.  However, several objects can be joined into a single mesh ({{Shortcut|Ctrl|J}} in {{Literal|Object mode}}) and then separated again ({{Shortcut|P}} in {{Literal|Edit mode}}).  If multiple objects are selected before entering {{Literal|Edit mode}}, all the selected objects remain highlighted in orange indicating that they are part of the active selection set.&lt;br /&gt;
&lt;br /&gt;
If two vertices joined by an edge are selected in {{Literal|Vertex selection mode}}, the edge between them is highlighted too.  Similarly, if enough vertices or edges are selected to define a face, that face is also highlighted.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Tool Shelf ==&lt;br /&gt;
[[File:25-manual-editmode-meshtools-split.png|thumb|The {{Literal|Tool Shelf}} panel in {{Literal|edit mode}} (panel split in two parts for layout reasons)]]&lt;br /&gt;
Open/close the {{Literal|Mesh Tools}} panel using {{Shortcut|T}}.  When entering {{Literal|Edit mode}}, several mesh tools become available.&lt;br /&gt;
&lt;br /&gt;
Most of these tools are also available as shortcuts (displayed in the {{Literal|Tooltips}} for each tool) and/or in the {{Literal|Specials}} menu ({{Shortcut|W}}), the {{Literal|Edge}} menu ({{Shortcut|Ctrl|E}}) ,and {{Literal|Face}} menu ({{Shortcut|Ctrl|F}}).  For each tool a context-dependent menu is opened at the bottom of the {{Literal|Tool Shelf}}.&lt;br /&gt;
&lt;br /&gt;
Even more mesh editing tools can be enabled in the {{Literal|User Preferences}}' {{Literal|Add-Ons}} section.  The development of new tools is regularly announced on Blender-related sites and forums.&lt;br /&gt;
&lt;br /&gt;
For further information on panels see the [[Doc:2.5/Reference/Panels|Reference panels]] section.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Properties Shelf ==&lt;br /&gt;
[[File:25-manual-editmode-properties-split.png|thumb|The {{Literal|Properties Shelf}} panel in {{Literal|edit mode}} (panel split in two parts for layout reasons)]]&lt;br /&gt;
Open/close the {{Literal|Properties Shelf}} using {{Shortcut|N}}.&lt;br /&gt;
&lt;br /&gt;
In the {{Literal|Properties Shelf}}, panels directly related to mesh editing are the {{Literal|Transform}} panel, where numeric values can be entered, and the {{Literal|Mesh Display}} panel, where for example normals and numeric values for distances, angles, and areas can be turned on.&lt;br /&gt;
&lt;br /&gt;
Other useful tools are found in the {{Literal|Properties Editor}} under the {{Literal|Object}}'s and {{Literal|Object Data}}'s {{Literal|Context buttons}}, including display options and {{Literal|Vertex groups}}.&lt;br /&gt;
&lt;br /&gt;
For further information on panels see the [[Doc:2.5/Reference/Panels|Reference panels]] section.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Mesh Display ===&lt;br /&gt;
TODO...&lt;br /&gt;
* Overlays&lt;br /&gt;
* Normals&lt;br /&gt;
* Edge/Face Info&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modeling/Objects/Duplication/DupliFrames|Doc:2.5/Manual/Modeling/Meshes/Mesh Structures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meshes]]&lt;br /&gt;
[[Category:Mesh editing]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mycroft</name></author>
		
	</entry>
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