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	<title>Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Creating Faces and Edges - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Creating_Faces_and_Edges&amp;diff=143071&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Creating_Faces_and_Edges&amp;diff=143070&amp;oldid=prev</id>
		<title>2013年7月2日 (火) 04:21にwiki&gt;Ideasman42による</title>
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		<updated>2013-07-02T04:21:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
&lt;br /&gt;
=Make Edge/Face=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Shortcut|F}}&lt;br /&gt;
 |menu=Mesh → Faces → Make Face/Edge&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is a context sensitive tool which creates geometry by filling in the selection. When only 2 vertices are selected it will create an edge, otherwise it will create faces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The typical use case is to select vertices and press {{Shortcut|F}},&lt;br /&gt;
however Blender also supports creating faces from different selections to help quickly build up geometry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following methods are used automatically depending on the context.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Isolated vertices.&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_verts_simple_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_verts_simple_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Isolated edges&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_edges_simple_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_edges_simple_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
N-gon from edges: ''When there are many edges Blender will make an ngon, note that this doesn't support holes, to support holes you need to use the [[XXX Fill Faces tool]].&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_edges_ngon_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_edges_ngon_simple_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mixed vertices/edges: ''existing edges are used to make the face as well as an extra vertex.''&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_mix_simple_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_mix_simple_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
Edge-Net: ''sometimes you may have many connected edges without interior faces.''&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_net_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_net_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Point Cloud: ''when there are many isolated vertices, Blender will calculate the edges for an n-gon.''&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_cloud_before.png|thumb|200px|Before]]&lt;br /&gt;
 | valign=center | [[File:bmesh_make_face_cloud_after.png|thumb|200px|After]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Single Vertex Selection: ''with a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other 2 vertices. Notice this tool can run multiple times to continue creating faces.''&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:Mesh_face_create_boundary.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Further Reading ====&lt;br /&gt;
For other ways to create faces see:&lt;br /&gt;
* [[Doc:2.6/Manual/Modeling/Meshes/Editing/Faces#Fill|Fill]]&lt;br /&gt;
* [[Doc:2.6/Manual/Modeling/Meshes/Editing/Faces#Grid_Fill|Grid Fill]]&lt;br /&gt;
* [[Doc:2.6/Manual/Modeling/Meshes/Editing/Edges#Bridge_Edge_Loops|Bridge Edge Loops]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
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