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	<title>Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth - 版の履歴</title>
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	<updated>2026-07-26T02:41:54Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth&amp;diff=112563&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth&amp;diff=112563&amp;oldid=prev"/>
		<updated>2018-06-28T19:50:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth&amp;diff=112562&amp;oldid=prev</id>
		<title>2014年9月22日 (月) 19:00にwiki&gt;Grabbityによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth&amp;diff=112562&amp;oldid=prev"/>
		<updated>2014-09-22T19:00:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
= Smooth =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|ctrl|V}}|Smooth vertex}}&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Smooth vertex}} &lt;br /&gt;
 |panel={{Literal|Mesh Tools}} ({{Literal|Editing}} context, {{Shortcut|F9}})&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This tool smooths the selected components by averaging the angles between faces.&lt;br /&gt;
After using the tool, options appear in the {{Literal|Tool Shelf}}:&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Number of times to smooth}}&lt;br /&gt;
:The number of smoothing iterations&lt;br /&gt;
;{{Literal|Axes}} &lt;br /&gt;
:Limit the effect to certain axes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SmoothVertex1.png|thumb|left|200px|mesh before smoothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:SmoothVertex2.png|thumb|left|200px|mesh after 1 smoothing iteration]]&lt;br /&gt;
&lt;br /&gt;
[[File:SmoothVertex3.png|thumb|left|200px|mesh after 10 smoothing iterations]]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Laplacian Smooth==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|W}}|Laplacian Smooth}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
See the [[Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth|Laplacian Smooth Modifier]] for details.&lt;br /&gt;
&lt;br /&gt;
Laplacian smooth uses an alternative smoothing algorithm that better preserves the overall mesh shape. Laplacian smooth exists as a mesh operation and as a non-destructive modifier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
 |Note&lt;br /&gt;
 |The [[Doc:2.6/Manual/Modifiers/Deform/Smooth|Smooth modifier]], which can be limited to a {{Literal|Vertex Group}}, is a non-destructive alternative to the smooth tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Note|1=Real Smoothing versus Shading Smoothing|2=Do not mistake this tool with the shading smoothing options described at [[Doc:2.4/Manual/Modeling/Meshes/Smoothing|this page]], they do not work the same! This tool modifies the mesh itself, to reduce its sharpness, whereas {{Literal|Set Smooth}}/{{Literal|AutoSmooth}} and co. only control the way the mesh is shaded, creating an ''illusion'' of softness – but without modifying the mesh at all…}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Grabbity</name></author>
		
	</entry>
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