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	<title>Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Loop Subdivide - 版の履歴</title>
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	<updated>2026-04-25T12:50:25Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Loop_Subdivide&amp;diff=112585&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:50:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Loop_Subdivide&amp;diff=112584&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: /* Options */ spaces/capitalization</title>
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		<updated>2013-07-08T05:12:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Options: &lt;/span&gt; spaces/capitalization&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
&lt;br /&gt;
=Loop Subdivide=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Shortcut|ctrl|R}}&lt;br /&gt;
 |panel={{Literal|Editing}} context → {{Literal|Mesh Tools}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Literal|Loop Cut}} splits a loop of faces by inserting a new edge loop intersecting the chosen edge. The tool is interactive and has two steps:&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
'''Pre-visualizing the cut'''&lt;br /&gt;
:After the tool is activated, move the cursor over a desired edge. The cut to be made is marked with a magenta colored line as you move the mouse over the various edges. The to-be-created edge loop stops at the poles (tris and ngons) where the existing face loop terminates.&lt;br /&gt;
&lt;br /&gt;
'''Sliding the new edge loop'''&lt;br /&gt;
:Once an edge is chosen via {{Shortcut|lmb}}, you can move the mouse along the edge to determine where the new edge loop will be placed. This is identical to the [[Doc:2.6/Manual/Modeling/Meshes/Editing/Edges#Edge Slide|Edge Slide tool]]. Clicking {{Shortcut|lmb}} again confirms and makes the cut at the pre-visualized location, or clicking {{Shortcut|rmb}} forces the cut to exactly 50%. This step is skipped when using multiple edge loops (see below)&lt;br /&gt;
&lt;br /&gt;
[[File:Doc26-loopCut-before.png|thumb|left|200px|mesh before inserting edge loop]][[File:Doc26-loopCut-preview.png|thumb|left|200px|Preview of edge loop location]][[File:Doc26-loopCut-placement.png|thumb|left|200px|Interactive placement of edge loop between adjacent loops]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Options are only available while the tool is in use, and are displayed in the 3d view header&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Even}} {{Shortcut|E}}&lt;br /&gt;
:Only available for single edge loops. This matches the shape of the edge loop to one of the adjacent edge loops. (See [[Doc:2.6/Manual/Modeling/Meshes/Editing/Edges#Edge Slide|Edge Slide tool]] for details)&lt;br /&gt;
;{{Literal|Flip}} {{Shortcut|F}}&lt;br /&gt;
:When Even is enabled, this flips the target edge loop to match. (See [[Doc:2.6/Manual/Modeling/Meshes/Editing/Edges#Edge Slide|Edge Slide tool]] for details)&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Number of Cuts}} {{Shortcut|wheel}} or {{Shortcut|pad+}}/{{Shortcut|pad-}}&lt;br /&gt;
:After activating the tool, but before confirming initial loop location, you can increase and decrease the number of cuts to create, by entering a number with the keyboard, scrolling {{Shortcut|wheel}} or using {{Shortcut|pad+}} and {{Shortcut|pad-}}. &lt;br /&gt;
:Note that when creating multiple loops, these cuts are uniformly distributed in the original face loop, and ''you will not be able to control their positions''.&lt;br /&gt;
:[[File:Doc26-loopCut-multicut.png|thumb|left|250px|Preview of multiple edge loops]][[File:Doc26-loopCut-multicut-after.png|thumb|left|250px|Result of using multiple cuts]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Smoothing}}  {{Shortcut|Alt|Wheel}} &lt;br /&gt;
:Smoothing causes edge loops to be placed in an interpolated position, relative to the face it is added to, causing them to be shifted outwards or inwards by a given percentage, similar to the {{Literal|Subdivide Smooth}} command. When not using smoothing, new vertices for the new edge loop are placed exactly on the pre-existing edges. This keeps subdivided faces flat, but can distort geometry, particularly when using [[Doc:2.6/Manual/Modifiers/Generate/Subsurf|Subdivision Surfaces]]. Smoothing can help maintain the curvature of a surface once it is subdivided.&lt;br /&gt;
&lt;br /&gt;
:[[File:Doc26-loopCut-unsmooth.png|thumb|left|250px|Added edge loops without smoothing]]&lt;br /&gt;
[[File:Doc26-loopCut-smooth.png|thumb|left|250px|Same edge loops, but with smoothing value]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
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