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	<title>Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide - 版の履歴</title>
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	<updated>2026-08-02T09:08:04Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide&amp;diff=112579&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide&amp;diff=112579&amp;oldid=prev"/>
		<updated>2018-06-28T19:50:22Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide&amp;diff=112578&amp;oldid=prev</id>
		<title>wiki&gt;Cubicsphere: /* Subdivide */ corrected several sentences for structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide&amp;diff=112578&amp;oldid=prev"/>
		<updated>2013-04-07T17:03:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Subdivide: &lt;/span&gt; corrected several sentences for structure&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
&lt;br /&gt;
=Subdivide=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|W}}|{{Shortcut|pad1}}/{{Shortcut|pad2}}}}&lt;br /&gt;
 |menu={{Menu|Mesh|Edges|Subdivide}}, {{Menu|Specials|Subdivide/Subdivide Smooth}}&lt;br /&gt;
 |panel={{Literal|Mesh Tools}} ({{Literal|Editing}} context)&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Subdividing splits selected edges and faces by cutting them in half or more, adding necessary vertices, and subdividing accordingly the faces involved, following a few rules, depending on the settings:&lt;br /&gt;
&lt;br /&gt;
*When only one edge of a face is selected (Tri mode), triangles are subdivided into two triangles, and quads, into three triangles.&lt;br /&gt;
*When two edges of a face are selected:&lt;br /&gt;
**If the face is a triangle, a new edge is created between the two new vertices, subdividing the triangle in a triangle and a quad.&lt;br /&gt;
**If the face is a quad, and the edges are neighbors, we have '''three''' possible behaviors, depending on the setting of {{Literal|Corner Cut Type}} (the drop-down menu next to the {{Literal|Subdivide}} button, in {{Literal|Mesh Tools}} panel) See below for details.&lt;br /&gt;
**If the face is a quad, and the edges are opposite, the quad is just subdivided in two quads by the edge linking the two new vertices.&lt;br /&gt;
*When three edges of a face are selected:&lt;br /&gt;
**If the face is a triangle, this means the whole face is selected – it is then sub-divided in four smaller triangles.&lt;br /&gt;
**If the face is a quad, first the two opposite edges are subdivided as described above. Then, the “middle” edge is subdivided, affecting its new “sub-quad” as described above for only one edge.&lt;br /&gt;
*When four edges of a face (a quad) are selected, the face is subdivided into four smaller quads.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
These options are available in the {{Literal|Tool Panel}} after running the tool;&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Number of Cuts}}&lt;br /&gt;
:Specifies the number of cuts per edge to make. By default this is 1, cutting edges in half. A value of 2 will cut it into thirds, and so on.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Smoothness}}&lt;br /&gt;
:Displaces subdivisions to maintain approximate curvature, The effect is similar to the way the subdivision modifier might deform the mesh.&lt;br /&gt;
:{|&lt;br /&gt;
|[[File:Doc26-subdivide-smooth-before.png|left|200px|thumb|Mesh before subdividing]]&lt;br /&gt;
|[[File:Doc26-subdivide-smooth-none.png|left|200px|thumb|Subdivided with no smoothing]]&lt;br /&gt;
|[[File:Doc26-subdivide-smooth-after.png|left|200px|thumb|Subdivided with smoothing of 1]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Quad/Tri Mode}}&lt;br /&gt;
:Forces subdivide to create triangles instead of ngons, simulating old behavior (see examples below)&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Corner Cut Type}}&lt;br /&gt;
:This drop-down menu controls the way quads with only two adjacent selected edges are subdivided&lt;br /&gt;
:;{{Literal|Fan}}&lt;br /&gt;
::the quad is sub-divided in a fan of four triangles, the common vertex being the one opposite to the selected edges.&lt;br /&gt;
:;{{Literal|Innervert}} &lt;br /&gt;
::(i.e. “inner vertex”), The selected edges are sub-divided, then an edge is created between the two new vertices, creating a small triangle. This edge is also sub-divided, and the “inner vertex” thus created is linked by another edge to the one opposite to the original selected edges. All this results in a quad sub-divided in a triangle and two quad.&lt;br /&gt;
:;{{Literal|Path}}&lt;br /&gt;
::First an edge is created between the two opposite ends of the selected edges, dividing the quad in two triangles. Then, the same goes for the involved triangle as described above.&lt;br /&gt;
:;{{Literal|Straight Cut}}&lt;br /&gt;
::Currently non functioning...&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
|[[File:Doc26-subdivide-twoEdgesQuad-fan2.png|thumb|left|200px|Fan cut type]]&lt;br /&gt;
|[[File:Doc26-subdivide-twoEdgesQuad-innervert.png|thumb|left|200px|Innervert cut type]]&lt;br /&gt;
|[[File:Doc26-subdivide-twoEdgesQuad-path.png|thumb|left|200px|Path cut type]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
;{{Literal|Fractal}}&lt;br /&gt;
:Displaces the vertices in random directions after the mesh is subdivided&lt;br /&gt;
:{|&lt;br /&gt;
|[[File:Doc26-subdivide-fractal-before.png|thumb|left|200px|Plane before subdivision]]&lt;br /&gt;
|[[File:Doc26-subdivide-fractal-none.png|thumb|left|200px|Regular subdivision]]&lt;br /&gt;
|[[File:Doc26-subdivide-fractal-after1.png|thumb|left|200px|Same mesh with fractal added]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
;{{Literal|Along Normal}}&lt;br /&gt;
:Causes the vertices to move along the their normals, instead of random directions&lt;br /&gt;
:[[File:Doc26-subdivide-fractal-alongNormal.png|thumb|left|200px|Along normal set to 1]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
;{{Literal|Random Seed}}&lt;br /&gt;
:Changes the random seed of the noise function, producing a different result for each seed value.&lt;br /&gt;
[[File:Doc26-subdivide-fractal-after2.png|thumb|left|200px|Same mesh with a different seed value]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Examples==&lt;br /&gt;
Below are several examples illustrating the various possibilities of the {{Literal|Subdivide}} and {{Literal|Subdivide Multi}} tools. Note the selection after subdivision.&lt;br /&gt;
:[[File:Doc26-subdivide-before.png|thumb|300px|left|The sample mesh.]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===One Edge===&lt;br /&gt;
[[File:Doc26-subdivide-oneEdge.png|thumb|left|250px|One Edges]]&lt;br /&gt;
[[File:Doc26-subdivide-oneEdge-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Two Tri Edges===&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesTri.png|thumb|left|250px|]]&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesTri-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Two Opposite Quad Edges===&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesOpposite.png|thumb|left|250px|]]&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesOpposite-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Two Adjacent Quad Edges===&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-fan2.png|thumb|left|250px|Fan cut type]]&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-fan.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-innervert.png|thumb|left|250px|Innervert cut type]]&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-innervert-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-path.png|thumb|left|250px|Path cut type]]&lt;br /&gt;
[[File:Doc26-subdivide-twoEdgesQuad-path-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Three Edges===&lt;br /&gt;
[[File:Doc26-subdivide-threeEdges.png|thumb|left|250px|]]&lt;br /&gt;
[[File:Doc26-subdivide-threeEdges-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Tri===&lt;br /&gt;
[[File:Doc26-subdivide-threeEdgesTri.png|thumb|left|250px|]]&lt;br /&gt;
[[File:Doc26-subdivide-threeEdgesTri-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Quad/Four Edges===&lt;br /&gt;
[[File:Doc26-subdivide-fourEdges.png|thumb|left|250px|]]&lt;br /&gt;
[[File:Doc26-subdivide-fourEdges-tri.png|thumb|left|250px|Quad/Tri Mode]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Multicut===&lt;br /&gt;
[[File:Doc26-subdivide-tri-multi.png|thumb|left|250px|Tri with two cuts]]&lt;br /&gt;
[[File:Doc26-subdivide-quad-multi.png|thumb|left|250px|Quad with two cuts]]&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Cubicsphere</name></author>
		
	</entry>
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