﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FModeling%2FMeshes%2FEditing%2FVertices</id>
	<title>Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FModeling%2FMeshes%2FEditing%2FVertices"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices&amp;action=history"/>
	<updated>2026-07-10T02:48:52Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices&amp;diff=112551&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices&amp;diff=112551&amp;oldid=prev"/>
		<updated>2018-06-28T19:50:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices&amp;diff=112550&amp;oldid=prev</id>
		<title>wiki&gt;Grabbity: /* Vertex Slide */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Editing/Vertices&amp;diff=112550&amp;oldid=prev"/>
		<updated>2014-09-12T03:04:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vertex Slide&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review|im=merging examples}}&lt;br /&gt;
&lt;br /&gt;
= Vertex Tools =&lt;br /&gt;
This page covers many of the tools in the {{Menu|Mesh|Vertices}} menu. These are tools that work primarily on vertex selections, however, some also work with edge or face selections.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=Merging=&lt;br /&gt;
== Merging Vertices ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Merge...}}, {{Menu|Specials|Merge}} or {{Menu|Vertex Specials|Merge}}&lt;br /&gt;
 |hotkey={{Shortcut|alt|M}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
This tool allows you to merge all selected vertices to an unique one, deleting all others. You can choose the location of the surviving vertex in the menu this tool pops up before executing:&lt;br /&gt;
&lt;br /&gt;
;{{Literal|At First}}&lt;br /&gt;
:Only available in {{Literal|Vertex}} select mode, it will place the remaining vertex at the location of the first one selected.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|At Last}}&lt;br /&gt;
:Only available in {{Literal|Vertex}} select mode, it will place the remaining vertex at the location of the last one selected (the active one).&lt;br /&gt;
&lt;br /&gt;
;{{Literal|At Center}}&lt;br /&gt;
:Available in all select modes, it will place the remaining vertex at the center of the selection.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|At Cursor}}&lt;br /&gt;
:Available in all select modes, it will place the remaining vertex at the 3D Cursor.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Collapse}}&lt;br /&gt;
:This is a special option, as it might let “live” more than one vertex. In fact, you will have as much remaining vertices as you had “islands” of selection (i.e. groups of linked selected vertices). The remaining vertices will be positioned at the center of their respective “islands”. It is also available ''via'' the {{Menu|Mesh|Edges|Collapse}} menu option…&lt;br /&gt;
&lt;br /&gt;
Merging vertices of course also deletes some edges and faces. But Blender will do everything it can to preserve edges and faces only partly involved in the reunion.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== AutoMerge Editing ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|AutoMerge Editing}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
The {{Literal|Mesh}} menu as a related toggle option: {{Literal|AutoMerge Editing}}. When enabled, as soon as a vertex moves closer to another one than the {{Literal|Limit}} setting ({{Literal|Mesh Tools}} panel, see below), they are automatically merged.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Remove Doubles ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Remove Doubles}}, {{Menu|Specials|Remove Doubles}} or {{Menu|Vertex Specials|Remove Doubles}}&lt;br /&gt;
 |panel={{Literal|Editing}} context → {{Literal|Mesh Tools}}&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|W}}|{{Shortcut|4}}}} or {{Menu|{{Shortcut|ctrl|V}}|Remove doubles}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Remove Doubles is a useful tool to simplify a mesh by merging vertices that are closer than a specified distance to each other. An alternate way to simplify a mesh is to use the [[Doc:2.6/Manual/Modifiers/Generate/Decimate|Decimate modifier]].&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Merge Distance}}&lt;br /&gt;
:Sets the distance threshold for merging vertices, in Blender units.&lt;br /&gt;
;{{Literal|Unselected}}&lt;br /&gt;
:Allows vertices in selection to be merged with unselected vertices. When disabled, selected vertices will only be merged with other selected ones.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=Separating=&lt;br /&gt;
== Rip ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Rip}}&lt;br /&gt;
 |hotkey={{Shortcut|V}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Rip creates a “hole” into a mesh by making a copy of selected vertices and edges, still linked to the neighbor non-selected vertices, so that the new edges are borders of the faces on one side, and the old ones, borders of the faces of the other side of the rip. &lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
[[File:Doc26-rip-before.png|thumb|left|300px|selected vertex]]&lt;br /&gt;
[[File:Doc26-rip-after.png|thumb|left|300px|Hole created after using rip on vertex]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:Doc26-rip-edges-before.png|thumb|left|300px|Edges selected]]&lt;br /&gt;
[[File:Doc26-rip-edges-after.png|thumb|left|300px|Result of rip with edge selection]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:Doc26-rip-complexSelection-before.png|thumb|left|300px|A complex selection of vertices]]&lt;br /&gt;
[[File:Doc26-rip-complexSelection-after.png|thumb|left|300px|Result of rip operation]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Rip will only work when edges and/or vertices are selected. Using the tool when a face is selected (explicitly or implicitly), will return an error message “&amp;lt;code&amp;gt;Can’t perform ripping with faces selected this way&amp;lt;/code&amp;gt;”. If your selection includes some edges or vertices that are not “between” two faces (manifold), it will also fail with message “&amp;lt;code&amp;gt;No proper selection or faces include&amp;lt;/code&amp;gt;”.&lt;br /&gt;
&lt;br /&gt;
== Rip Fill ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Rip Fill}}&lt;br /&gt;
 |hotkey={{Shortcut|Alt|V}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Rip fill works the same as the Rip tool above, but instead of leaving a hole, it fills in the gap with geometry.&lt;br /&gt;
&lt;br /&gt;
[[File:Doc26-rip-edges-before.png|thumb|left|300px|Edges selected]]&lt;br /&gt;
[[File:Doc26-ripFill-result.png|thumb|left|300px|Result of rip fill]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Split ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Split}}&lt;br /&gt;
 |hotkey={{Shortcut|Y}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
A quite specific tool, it makes a sort of copy of the selection, removing the original data ''if it is not used by any non-selected element''. This means that if you split an edge from a mesh, the original edge will still remain unless it is not linked to anything else. If you split a face, the original face itself will be deleted, but its edges and vertices remain unchanged. And so on.&lt;br /&gt;
&lt;br /&gt;
Note that the “copy” is left exactly at the same position as the original, so you must move it ({{Shortcut|G}}) to see it clearly…&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Separate ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Separate}}&lt;br /&gt;
 |hotkey={{Shortcut|P}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
This will separate the selection in another mesh object, as described [[Doc:2.6/Manual/Modeling/Objects/Groups and Parenting|here]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=Vertex Connect=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Vertex Connect}} or {{Menu|{{Shortcut|Ctrl|V}}|Vertex Connect}}&lt;br /&gt;
 |hotkey={{Shortcut|J}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Vertex Connect takes two vertices that share a face, and creates an edge between the two, splitting the face into two new faces.&lt;br /&gt;
[[File:Doc26-vertexConnect-before.png|thumb|left|200px|Selected vertices before connecting]]&lt;br /&gt;
[[File:Doc26-vertexConnect-after.png|thumb|left|200px|After connecting vertices]]&lt;br /&gt;
[[File:Doc26-vertexConnect-after-faces.png|thumb|left|200px|Two faces created from vertex connect operation]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
=Vertex Slide=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Vertex Slide}} or {{Menu|{{Shortcut|Ctrl|V}}|Vertex Slide}}&lt;br /&gt;
 |panel={{Literal|Editing}} context → {{Literal|Mesh Tools}}&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|Shift|V}}|Vertex Slide}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Vertex Slide will transform a vertex along one of its adjacent edges. Use {{Shortcut|Shift|V}} to access the tool. Highlight the desired edge by moving the mouse, then confirm with {{Shortcut|lmb}}. Drag the cursor to specify the position along the line formed by the edge, then {{Shortcut|lmb}} again to move the vertex.&lt;br /&gt;
There are three options available by holding the following keys:&lt;br /&gt;
:{{Literal|Snap to Midpoint}} {{Shortcut|Shift}}&lt;br /&gt;
:{{Literal|Snap to Endpoint}} {{Shortcut|Alt}}&lt;br /&gt;
:{{Literal|Snap and Merge to Endpoint}} {{Shortcut|Control}}&lt;br /&gt;
&lt;br /&gt;
[[File:VertexSlide1.png|left|thumb|200px|Selected vertex]]&lt;br /&gt;
[[File:VertexSlide2.png|left|thumb|200px|Positioning vertex interactively]]&lt;br /&gt;
[[File:VertexSlide3.png|left|thumb|200px|Repositioned vertex]]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
= Smooth =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Smooth}}, {{Menu|Specials|Smooth}} or {{Menu|Vertex Specials|Smooth}}&lt;br /&gt;
 |panel={{Literal|Editing}} context → {{Literal|Mesh Tools}}&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|ctrl|V}}|Smooth vertex}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
This will apply once the [[Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth|Smooth Tool]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
= Make Vertex Parent =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Make Vertex Parent}}&lt;br /&gt;
 |hotkey={{Shortcut|ctrl|P}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
This will parent the other selected object(s) to the vertices/edges/faces selected, as described [[Doc:2.6/Manual/Modeling/Objects/Groups and Parenting|here]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
= Add Hook =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|Mesh|Vertices|Add Hook}}&lt;br /&gt;
 |hotkey={{Shortcut|ctrl|H}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Adds a [[Doc:2.6/Manual/Modifiers/Deform/Hooks|Hook Modifier]] (using either a new empty, or the current selected object) linked to the selection. Note that even if it appears in the history menu, this action cannot be undone in {{Literal|Edit}} mode – probably because it involves other objects…&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
= Blend From Shape, Propagate Shapes =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |menu={{Menu|(Vertex) Specials|Blend From Shape}} and {{Menu|Vertex Specials|Shape Propagate}}&lt;br /&gt;
 |hotkey={{Menu|{{Shortcut|W}}|{{Shortcut|alt|Blend From Shape}}}} or {{Menu|{{Shortcut|ctrl|V}}|Blend From Shape}}, and {{Menu|{{Shortcut|W}}|{{Shortcut|alt|Shape Propagate}}}} or {{Menu|{{Shortcut|ctrl|V}}|Shape Propagate}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
These are options regarding [[Doc:2.6/Manual/Animation/Techs/Shape/Shape Keys|shape keys]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:Manual/Modeling/Meshes/Editing/Basics|Doc:Manual/Modeling/Meshes/Editing/Edges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meshes]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Grabbity</name></author>
		
	</entry>
</feed>