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	<title>Doc:2.6/Manual/Modeling/Meshes/Selecting - 版の履歴</title>
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	<updated>2026-05-15T04:40:39Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Selecting&amp;diff=109713&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Selecting&amp;diff=109713&amp;oldid=prev"/>
		<updated>2018-06-28T19:48:00Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Selecting&amp;diff=109712&amp;oldid=prev</id>
		<title>2014年9月4日 (木) 19:42にwiki&gt;Grabbityによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Meshes/Selecting&amp;diff=109712&amp;oldid=prev"/>
		<updated>2014-09-04T19:42:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/Modeling/Meshes/Smoothing|Doc:2.6/Manual/Modeling/Meshes/Tools}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Selecting Mesh Components =&lt;br /&gt;
There are many ways to select elements, and it depends on what {{Literal|Mesh Select Mode}} you are in as to what selection tools are available. First we will go through these modes and after that a look is taken at basic selection tools.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Selection Modes ==&lt;br /&gt;
=== Select Mode Header Widgets ===&lt;br /&gt;
[[File:25-Manual-Modeling-Meshes-Selection-mode-buttons.png|thumb|190px|{{Literal|Edit mode}} selection buttons]]&lt;br /&gt;
In {{Literal|Edit mode}} there are three different selection modes. You can enter the different modes by selecting one of the three buttons in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Using the buttons you can also use more than one selection mode at a time by {{Shortcut|shift|lmb}} clicking the buttons.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Vertices}}: Selected vertices are drawn in orange, unselected vertices in black, and the active or last selected vertex in white.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Edges}}: In this mode the vertices are not drawn. Instead the selected edges are drawn in orange, unselected edges black, and the active or last selected edge in white.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Faces}}: In this mode the faces are drawn with a selection point in the middle which is used for selecting a face. Selected faces and their selection point are drawn in orange, unselected faces are drawn in black, and the active or last selected face is highlighted in white.&lt;br /&gt;
&lt;br /&gt;
Almost all modification tools are available in all three mesh selection modes. So you can {{Literal|Rotate}}, {{Literal|Scale}}, {{Literal|Extrude}}, etc. in all modes. Of course rotating and scaling a ''single'' vertex will not do anything useful without setting the pivot point to another location, so some tools are more or less applicable in some modes.&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
 |Note&lt;br /&gt;
 |The three selection mode buttons are only visible in {{Literal|Edit mode}}. The colors of selected, unselected and active components depend entirely on the current theme. Black, orange and white are from the default theme.&lt;br /&gt;
 }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Select Mode Pop-up ===&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Edit}} mode&lt;br /&gt;
 |hotkey={{Shortcut|ctrl|tab}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Modeling-Meshes-Selection-mode.png|thumb|152px|{{Literal|Mesh Select Mode}} menu]]&lt;br /&gt;
You can also choose a selection mode with the pop-up menu&lt;br /&gt;
&lt;br /&gt;
; {{Menu|Select Mode|Vertices}}: Press {{Shortcut|ctrl|tab}} and select {{Literal|Vertices}} from the pop-up menu, or press {{Shortcut|ctrl|tab}}{{Shortcut|1}}.&lt;br /&gt;
&lt;br /&gt;
; {{Menu|Select Mode|Edges}}: Press {{Shortcut|ctrl|tab}} and select {{Literal|Edges}} from the pop-up menu, or press {{Shortcut|ctrl|tab}}{{Shortcut|2}}.&lt;br /&gt;
&lt;br /&gt;
; {{Menu|Select Mode|Faces}}: Press {{Shortcut|ctrl|tab}} and select {{Literal|Faces}} from the pop-up menu, or press {{Shortcut|ctrl|tab}}{{Shortcut|3}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Switching select mode ===&lt;br /&gt;
When switching modes in an “ascendant” way (i.e. from simpler to more complex), from {{Literal|Vertices}} to {{Literal|Edges}} and from {{Literal|Edges}} to {{Literal|Faces}}, the selected parts will still be selected if they form a complete element in the new mode. &lt;br /&gt;
&lt;br /&gt;
For example, if all four edges in a face are selected, switching from {{Literal|Edges}} mode to {{Literal|Faces}} mode will keep the face selected. All selected parts that do not form a complete set in the new mode will be unselected.&lt;br /&gt;
&lt;br /&gt;
Hence, switching in a “descendant” way (i.e. from more complex to simpler), all elements defining the “high-level” element (like a face) will be selected (the four vertices or edges of a quadrangle, for example).&lt;br /&gt;
&lt;br /&gt;
By holding {{Shortcut|ctrl}} when selecting a higher selection mode, all elements touching the current selection will be added, even if the selection does not form a complete higher element.&lt;br /&gt;
&lt;br /&gt;
See (''{{Literal|Vertices}} mode example''), (''{{Literal|Edges}} mode example''), (''{{Literal|Faces}} mode example'') and (''Mixed mode example'') for examples of the different modes.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-EditModeVerticeModeExample.png|frame|none|{{Literal|Vertices}} mode example.]]&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-EditModeEdgeModeExample.png|frame|none|{{Literal|Edges}} mode example.]]&lt;br /&gt;
 |-&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-EditModeFaceModeExample.png|frame|none|{{Literal|Faces}} mode example.]]&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-EditModeMixedModeExample.png|frame|none|Mixed mode example.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Selection Tools ==&lt;br /&gt;
The select menu in edit mode contains tools for selecting components. These are described in more detail in the following pages.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Border Select}}&lt;br /&gt;
:Enables a rectangular region for selection&lt;br /&gt;
;{{Literal|Circle Select}}&lt;br /&gt;
:Enables a circular shaped region for selection&lt;br /&gt;
&lt;br /&gt;
;{{Literal|(De)select All}} {{Shortcut|A}}&lt;br /&gt;
:Select all or none of the mesh components.&lt;br /&gt;
;{{Literal|Invert Selection}} {{Shortcut|ctrl|I}}&lt;br /&gt;
:Selects all components that are not selected, and deselect currently selected components.&lt;br /&gt;
;{{Literal|Select Random}}&lt;br /&gt;
:Selects a random group of vertices, edges, or faces, based on a percentage value.&lt;br /&gt;
;{{Literal|Checker Deselect}}&lt;br /&gt;
:Deselect alternating faces, to create a checker like pattern.&lt;br /&gt;
;{{Literal|Select Sharp Edges}}&lt;br /&gt;
:This option will select all edges that are between two faces, forming an angle less than the user-specified value. The lower this angle limit, the sharper the selected edges will be. At '''180°''', '''all''' “manifold” (see below) edges will be selected.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Linked Flat Faces}} ({{Shortcut|Ctrl|Shift|Alt|F}})&lt;br /&gt;
:Select connected faces based on a threshold of the angle between them. This is useful for selecting faces that are planar.&lt;br /&gt;
;{{Literal|Interior Faces}}&lt;br /&gt;
:Select faces where all edges have more than 2 faces.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Side of Active}}&lt;br /&gt;
:Selects all data on the mesh in a single axis&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Select Faces by Sides}}&lt;br /&gt;
:Selects all faces that have a specified number of edges.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Select Non Manifold}} ({{Shortcut|Ctrl|Shift|Alt|M}})&lt;br /&gt;
:Selects vertices that are not completely bound by geometry, including border edges, floating edges, and orphan vertices. Only available in Vertex mode.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Loose}}&lt;br /&gt;
:Select all vertices or edges that do not form part of a face.&lt;br /&gt;
;{{Literal|Similar}}&lt;br /&gt;
:Select components based on how similar certain properties are to it.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|More}} {{Shortcut|ctrl|num+}}&lt;br /&gt;
:Propagates selection by adding components that are adjacent to selected elements.&lt;br /&gt;
;{{Literal|Less}} {{Shortcut|ctrl|num-}}&lt;br /&gt;
:Deselects components that form the bounds of the current selection&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mirror}}&lt;br /&gt;
:Select mesh items at the mirrored location.&lt;br /&gt;
;{{Literal|Linked}} {{Shortcut|ctrl|L}}&lt;br /&gt;
:Selects all components that are connected to the current selection.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Shortest Path}}&lt;br /&gt;
:Selects the shortest vertex path between two selected vertices or edges&lt;br /&gt;
;{{Literal|Edge Loop}}&lt;br /&gt;
:Selects a loop of edges from a selected edge&lt;br /&gt;
;{{Literal|Edge Ring}}&lt;br /&gt;
:Selects edges parallel to a selected edge in the same ring of faces&lt;br /&gt;
;{{Literal|Loop Inner-Region}}&lt;br /&gt;
:Converts a closed selection of edges to the region of faces it encloses&lt;br /&gt;
;{{Literal|Boundary Loop}}&lt;br /&gt;
:Converts a selection of faces to the ring of edges enclosing it&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Modeling/Meshes/Smoothing|Doc:2.6/Manual/Modeling/Meshes/Tools}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Selection]]&lt;br /&gt;
[[Category:Meshes]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Grabbity</name></author>
		
	</entry>
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