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	<title>Doc:2.6/Manual/Modeling/Objects/Editing - 版の履歴</title>
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	<updated>2026-05-19T21:56:14Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Objects/Editing&amp;diff=103473&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Objects/Editing&amp;diff=103473&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:48Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Objects/Editing&amp;diff=103472&amp;oldid=prev</id>
		<title>wiki&gt;Chrisryanleggett: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modeling/Objects/Editing&amp;diff=103472&amp;oldid=prev"/>
		<updated>2014-10-20T04:09:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Modeling/Objects/Selecting|Doc:2.5/Manual/Modeling/Objects/Groups and Parenting}}&lt;br /&gt;
&lt;br /&gt;
{{review|partial=X|text=need more info about Editing function, not all are in this page}}&lt;br /&gt;
&lt;br /&gt;
= Introduction = &lt;br /&gt;
In this section will be described tools for manipulating objects in {{Literal|Object Mode}}.&lt;br /&gt;
&lt;br /&gt;
Information about some additional possibilities are described in [[Doc:2.6/Manual/3D interaction/Transform Control|Manipulation in 3D]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Object Mode ==&lt;br /&gt;
[[File:Icon-library_3D-Window_header-mode-selection.png|right|frame|Object Mode button]]&lt;br /&gt;
By default new files opens with enabled {{Literal|Object Mode}}.&lt;br /&gt;
To enable it you may in {{Literal|3D View window → Header}} click {{Literal|Object Mode button}} (see picture {{Literal|Object Mode button}})&lt;br /&gt;
&lt;br /&gt;
All edition tools works only with selected objects. See [[Doc:2.6/Manual/Modeling/Objects/Selecting|Selecting Objects]] for more information.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
All commands described below can be found in ''Object'' menu and/or in ''Object tools'' panel (see pictures).&lt;br /&gt;
{|align = center&lt;br /&gt;
 |[[File:Manual-2.6-Panel-ObjectTools.png|thumb|50px|Object tools panel]]&lt;br /&gt;
 |[[File:Manual-2.6-Menu-Object.png|thumb|75px|Object menu]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
= Creation and deletion =&lt;br /&gt;
The most basic edition includes manipulation with existence of objects. &lt;br /&gt;
Below are listed different types of creation and deletion tools.&lt;br /&gt;
== Add ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |hotkey={{shortcut|Shift|A}}&lt;br /&gt;
 |menu={{Literal|Main}} → {{Literal|Add}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
We may add one of those primitives:&lt;br /&gt;
*'''Mesh''': Plane, Cube, Circle, UV Sphere, Icosphere, Cylinder, Cone, Grid, Monkey, Torus.&lt;br /&gt;
*'''Curve''': Bezier, Circle, NURBS Curve, NURBS Circle, Path.&lt;br /&gt;
*'''Surface''': NURBS Curve, NURBS Circle, NURBS Surface, NURBS Cylinder, NURBS Sphere, NURBS Torus.&lt;br /&gt;
*'''Metaball''': Ball, Capsule, Plane, Ellipsoid, Cube. &lt;br /&gt;
*'''Text'''.&lt;br /&gt;
*'''Armature''': Single Bone.&lt;br /&gt;
*'''Lattice'''.&lt;br /&gt;
*'''Empty''': Plane Axis, Arrows, Single Arrow, Circle, Cube, Sphere, Cone, Image.&lt;br /&gt;
*'''Speaker'''.&lt;br /&gt;
*'''Camera'''.&lt;br /&gt;
*'''Lamp''': Point, Sun, Spot, Hemi, Area. &lt;br /&gt;
*'''Force Field''': Force, Wind, Vortex, Magnetic, Harmonic, Charge, Lennard-Jones, Texture, Curve Guide, Boid, Turbulence, Drag, Smoke Flow. &lt;br /&gt;
*'''Group Instance''': (user defined groups of objects). &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Duplicate ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |hotkey={{shortcut|Shift|D}}&lt;br /&gt;
 |menu=''Object → Duplicate Objects''&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |hotkey={{shortcut|Alt|D}}&lt;br /&gt;
 |menu=''Object → Duplicate Linked''&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Duplication makes exact copy of objects. May be linkage of some attributes depending on specific tool. See [[Doc:2.6/Manual/Modeling/Objects/Duplication|Duplication]] for more information. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Join ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
|hotkey={{shortcut|Ctrl|J}}&lt;br /&gt;
|menu=''Object → Join'' &lt;br /&gt;
|lang=en&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joining makes one single object from all selected objects. Objects must be of the same type. Origin point is obtained from the previously ''active'' object. Performing a join is equivalent to adding new objects while in {{Literal|Edit mode}}. The non-active objects are deleted (their meshes were taken by active object). Only the active object remains. This only works with editable objects, containing meshes and curves.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
|hotkey={{shortcut|X}}, {{shortcut|D}} or {{shortcut|Delete}}, {{shortcut|D}}&lt;br /&gt;
|menu=''Object → Delete... → Delete''&lt;br /&gt;
|lang=en&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deletion erases selected objects. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
= Transformation tools =&lt;br /&gt;
Objects can be transformed in a variety of ways. &lt;br /&gt;
Below are listed different types of transformation.&lt;br /&gt;
&lt;br /&gt;
== Translate ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
|hotkey={{shortcut|G}}&lt;br /&gt;
|menu=''Object → Transform → Grab/Move''&lt;br /&gt;
|lang=en&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Translation means changing location of objects. This changes X, Y and/or Z coordinates of object's {{literal|Origin point}} relative to center of coordinates. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Rotate ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
|hotkey={{shortcut|R}}&lt;br /&gt;
|menu=''Object → Transform → Rotate''&lt;br /&gt;
|lang=en&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rotation means changing angles of objects. This changes rotation angles around X, Y and/or Z axes of object's coordinate system relative to current coordinate system. No parts of each object are changing their position relative to other parts of the same object. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Scale ==&lt;br /&gt;
{{RefBox&lt;br /&gt;
|hotkey={{shortcut|S}}&lt;br /&gt;
|menu=''Object → Transform → Scale''&lt;br /&gt;
|lang=en&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Scaling means changing proportions of objects. This proportionally stretches object along X, Y and/or Z axes of object's coordinate system. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modeling/Objects/Selecting|Doc:2.5/Manual/Modeling/Objects/Groups and Parenting}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Chrisryanleggett</name></author>
		
	</entry>
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