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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FModifiers%2FGenerate%2FSolidify</id>
	<title>Doc:2.6/Manual/Modifiers/Generate/Solidify - 版の履歴</title>
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	<updated>2026-07-29T18:18:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modifiers/Generate/Solidify&amp;diff=103327&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modifiers/Generate/Solidify&amp;diff=103327&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:36Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modifiers/Generate/Solidify&amp;diff=103326&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: minor edits</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Modifiers/Generate/Solidify&amp;diff=103326&amp;oldid=prev"/>
		<updated>2013-07-12T05:49:21Z</updated>

		<summary type="html">&lt;p&gt;minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Mesh/Smooth|Doc:2.5/Manual/Modifiers/Mesh/Subsurf}}&lt;br /&gt;
&lt;br /&gt;
=Solidify Modifier=&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=Any mode&lt;br /&gt;
 |panel={{Literal|Modifiers}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The {{Literal|Solidify}} modifier takes the surface of any mesh and adds a depth to it.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
[[File:25-Manual-Modifiers-Solidify.png|thumb|{{Literal|Solidify}} modifier]] &lt;br /&gt;
[[File:26-Manual-Modifiers-Solidify-Clamp.png|thumb|{{Literal|Clamp Offset}}]] &lt;br /&gt;
&lt;br /&gt;
; {{Literal|Thickness}}: The depth to be solidified.&lt;br /&gt;
; {{Literal|Offset}}: A value between '''-1''' and '''1''' to locate the solidified output inside or outside the original mesh.  Set to zero, {{Literal|Offset}} will center the solidified output on the original mesh.&lt;br /&gt;
; {{Literal|Clamp}}: A value between '''0''' and '''2''' to clamp offsets to avoid self intersection.&lt;br /&gt;
; {{Literal|Vertex Group}}: Restrict the modifier to only this vertex group.&lt;br /&gt;
:; {{Literal|Invert}}: Inverts the previous selection.&lt;br /&gt;
[[File:25-Manual-Modifiers-Solidify-Rims.png|thumb|350px|Rim and edges.  In this example, the object was assigned a second material used to color the rim red.]]&lt;br /&gt;
; {{Literal|Crease}}: These options are intended for usage with the [[Doc:2.6/Manual/Modifiers/Generate/Subsurf|Subdivision Surface]] modifier.&lt;br /&gt;
:; {{Literal|Inner}}: Assign a crease to the inner edges.&lt;br /&gt;
:; {{Literal|Outer}}: Assign a crease to the outer edges.&lt;br /&gt;
:; {{Literal|Rim}}: Assign a crease to the rim.&lt;br /&gt;
; {{Literal|Even Thickness}}: Maintain thickness by adjusting for sharp corners.  Sometimes improves quality but also increases computation time.&lt;br /&gt;
; {{Literal|High Quality Normals}}: Normals are calculated to produce a more even thickness.  Sometimes improves quality but also increases computation time.&lt;br /&gt;
; {{Literal|Fill Rim}}: Fills the gap between the inner and outer edges.&lt;br /&gt;
; {{Literal|Rim Material}}: Uses the object's second material for the rim; this is applied as an offset from the current material.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
* The modifier thickness is applied before object scale; if maintaining a fixed thickness is important use unscaled objects (or account for the scale).&lt;br /&gt;
&lt;br /&gt;
* Solidify thickness is an approximation. While &amp;quot;Even Thickness&amp;quot; and &amp;quot;High Quality Normals&amp;quot;, should yield good results, the architectural/CAD modeling the final wall thickness isn't guaranteed, depending on the mesh topology. To look at it differently - maintaining precise wall thickness in some cases would need to add / remove faces on the offset shell - something this modifier doesn't do since this would add a lot of complexity and slow down the modifier.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modifiers/Mesh/Smooth|Doc:2.5/Manual/Modifiers/Mesh/Subsurf}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;br /&gt;
[[Category:Solidify]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
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