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	<title>Doc:2.6/Manual/Modifiers/Modify/UV Warp - 版の履歴</title>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:53:06Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>wiki&gt;Klutz: TOC to top</title>
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		<updated>2013-02-21T23:44:37Z</updated>

		<summary type="html">&lt;p&gt;TOC to top&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Textures/UV Project|Doc:2.5/Manual/Lighting}}&lt;br /&gt;
__TOC__&lt;br /&gt;
= UV Warp Modifier =&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
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&lt;br /&gt;
[[File:Uvwarp.jpg|thumb|Projecting the Blender logo onto Suzanne.]]&lt;br /&gt;
&lt;br /&gt;
'''UV Warp''' uses 2 objects to define a transformation which is applied to the UV coordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;[[:File:Uvwarp.blend|Download an example]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
[[File:Uvwarp_ui.png|center]]&lt;br /&gt;
&lt;br /&gt;
; UV Center&lt;br /&gt;
: The center point of the [[UV map]] to use when applying scale or rotation. With (0, 0) bottom left and (1, 1) top right. Defaults to (0.5, 0.5).&lt;br /&gt;
; UV Axis&lt;br /&gt;
; The axis to use when mapping the 3D coordinates into 2D.&lt;br /&gt;
&lt;br /&gt;
; From/To&lt;br /&gt;
: The two objects used to define the transformation, when these objects overlap eachother - there will be no warp value, only the difference in transformation is used, note that bones can be used for armature objects.&lt;br /&gt;
; Vertex Group&lt;br /&gt;
; The vertex group can be used to scale the influence of the transformation per-vertex.&lt;br /&gt;
&lt;br /&gt;
; UV Map&lt;br /&gt;
: Which [[UV map]] to modify. Defaults to the active rendering layer.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The UV Warp modifiers main usage is to give you direct control over UV's as you do with objects and bones, so you can directly rotate, scale and translate existing UV coordinates using objects and bones.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modifiers/Textures/UV Project|Doc:2.5/Manual/Lighting}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Klutz</name></author>
		
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