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	<title>Doc:2.6/Manual/Physics/Fluid/Control - 版の履歴</title>
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	<updated>2026-06-27T20:49:21Z</updated>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:46:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:46時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Control&amp;diff=134540&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Created page with &quot;{{Page/Header|2.6||}}{{review}} = Control =  == Description ==  Using the Lattice-boltzman method, the fluid is controlled using particles which define local force fields and are...&quot;</title>
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		<updated>2012-02-03T16:32:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Page/Header|2.6||}}{{review}} = Control =  == Description ==  Using the Lattice-boltzman method, the fluid is controlled using particles which define local force fields and are...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6||}}{{review}}&lt;br /&gt;
= Control =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Using the Lattice-boltzman method, the fluid is controlled using particles which define local force fields and are generated automatically from either a physical simulation or a sequence of target shapes. At the same time, as much as possible of the natural fluid motion is preserved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;WruTNnF6Ztg&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
In this examples, we use the Fluid Control option to control part of the fluid so that it has a certain shape (the sphere drop or the teapot drop) before it falls in the rest of the fluid:&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-X-fluidsim-example2.jpg|thumb|center|640px|Falling drop (rendered in Yafray)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fluidcontrol-banner.png|thumb|center|640px|&amp;quot;Magic Fluid Control&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fluid_controloptions.png|frame|right|Fluid control options.]]&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Quality}}&lt;br /&gt;
:Higher quality result in more control particles for the fluid control object.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Reverse Frames}}&lt;br /&gt;
:The control particle movement gets reversed.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Time}}&lt;br /&gt;
:You specify the start and end time during which time the fluid control object is active.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Attraction force}}&lt;br /&gt;
:The attraction force specifies the force which gets emitted by the fluid control object. Positive force results in attraction of the fluid, negative force in avoidance.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Velocity force}}&lt;br /&gt;
:If the fluid control object moves, the resulting velocity can also introduce a force to the fluid.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Release notes: [[Template:Release_Notes/2.48/FluidControl]]&lt;br /&gt;
{{Page/Footer||}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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