﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FPhysics%2FFluid%2FObstacle</id>
	<title>Doc:2.6/Manual/Physics/Fluid/Obstacle - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FPhysics%2FFluid%2FObstacle"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Obstacle&amp;action=history"/>
	<updated>2026-06-07T09:48:20Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Obstacle&amp;diff=134499&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Obstacle&amp;diff=134499&amp;oldid=prev"/>
		<updated>2018-06-28T20:46:38Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Obstacle&amp;diff=134498&amp;oldid=prev</id>
		<title>2012年2月3日 (金) 15:18にwiki&gt;Mindronesによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Fluid/Obstacle&amp;diff=134498&amp;oldid=prev"/>
		<updated>2012-02-03T15:18:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6||}}{{review}}&lt;br /&gt;
= Fluid Obstacle =&lt;br /&gt;
&lt;br /&gt;
This object will be used as an obstacle in the simulation. As with a fluid object, obstacle objects currently should not intersect. As for fluid objects, the actual mesh geometry is used for obstacles. For objects with a volume, make sure that the normals of the obstacle are calculated correctly, and radiating properly (use the {{Literal|Flip Normal}} button, in {{Literal|Edit mode}}, {{Literal|Mesh Tools}} panel, {{Literal|Editing}} context [{{Shortcut|f9}}]), particularly when using a spinned container. Applying the Modifier {{Literal|SubSurf}} before baking the simulation could also be a good idea if the mesh is not animated.&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Physics/Fluid/volume_init}}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Boundary type}}&lt;br /&gt;
:Determines the stickiness of the obstacle surface, called “Surface Adhesion”. Surface Adhesion depends in real-world on the fluid and the graininess or friction/adhesion/absorption qualities of the surface.&lt;br /&gt;
:*{{Literal|Noslip}} causes the fluid to stick to the obstacle (zero velocity).&lt;br /&gt;
:*{{Literal|Free}}(-slip) allows movement along the obstacle (only zero normal velocity).&lt;br /&gt;
:*{{Literal|Part}}(-slip) mixes both types, with 0 being mostly noslip, and 1 being identical to freeslip.&lt;br /&gt;
:Note that if the mesh is moving, it will be treated as noslip automatically.&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-X-bndtcomp.jpg|thumb|610px|right|Example of the different boundary types for a drop falling onto the slanted wall. From left to right: no-slip, part-slip 0.3, part-slip 0.7 and free-slip.]]{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.6/Manual/Physics/Fluid/animated_mesh_export}}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|PartSlip Amount}}&lt;br /&gt;
:Amount of mixing between no- and free-slip, described above.&lt;br /&gt;
&lt;br /&gt;
{{Note|Moving obstacles support|&lt;br /&gt;
Blender supports now moving obstacles.&lt;br /&gt;
&lt;br /&gt;
In the past, a  moving obstacle was automatically treated as no slip (sticky), so if you wanted to splash off of a moving object, you had to put a transparent plane in the spot where the fluid will hit the moving object, exactly aligned and shaped as the object, to fake the splash. This is not needed anymore.}}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Impact Factor}}&lt;br /&gt;
:Amount of fluid volume correction for gain/loss from impacting with moving objects. If this object is not moving, this setting has no effect. However, it if is and the fluid collides with it, a negative value takes volume away from the Domain, and a positive number adds to it. Ranges from -2.0 to 10.0.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer||}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>