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	<title>Doc:2.6/Manual/Physics/Performances - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Performances&amp;diff=108787&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:47:22Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:47時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Performances&amp;diff=108786&amp;oldid=prev</id>
		<title>2011年12月15日 (木) 00:23にwiki&gt;Mindronesによる</title>
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		<updated>2011-12-15T00:23:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
= Simulation performance adjustments =&lt;br /&gt;
&lt;br /&gt;
== OpenMP (Mac OSX) ==&lt;br /&gt;
&lt;br /&gt;
How to use the distributed applescript to optimize simulation performance on OSX&lt;br /&gt;
&lt;br /&gt;
=== Suboptimal baking performance ===&lt;br /&gt;
&lt;br /&gt;
Often you will encounter suboptimal baking performance with openMP (OMP)&lt;br /&gt;
multithreaded simulations, especially fluids.&lt;br /&gt;
&lt;br /&gt;
This is due how the domain splitting distributes threads to cells which are sometimes&lt;br /&gt;
not &amp;quot;filled&amp;quot; whereas calculations, resulting in lot of threads not giving any speedboost.&lt;br /&gt;
This is almost dependent on the resolution the simulation and object density.&lt;br /&gt;
&lt;br /&gt;
If you have such an &amp;quot;undersaturated&amp;quot; simulation, it helps a lot to just reduce the OMP threads to a low number instead of letting OMP just use all available cores.&lt;br /&gt;
&lt;br /&gt;
=== Solution ===&lt;br /&gt;
&lt;br /&gt;
For OSX openMP-enabled Blender you can now use a delivered applescript to tune the &lt;br /&gt;
OMP-threads used. This makes usage of the terminal obsolete.&lt;br /&gt;
&lt;br /&gt;
The default is for now set to 4 cores.&lt;br /&gt;
&lt;br /&gt;
If you leave the input field empty, the script gets the corecount of your logical cpu-cores (including HyperTrading)&lt;br /&gt;
This is the same what openMP would pull without the environment variable set.&lt;br /&gt;
&lt;br /&gt;
=== Steps to use the applescript ===&lt;br /&gt;
&lt;br /&gt;
# In your Blenderfolder open the &amp;quot;set_simulation_threads&amp;quot; applescript [[File:Thread_Applescript.jpg]]&lt;br /&gt;
# Set the threadcount you want to use (leave empty to let OMP get all available cores) [[File:Thread_Setting.jpg]]&lt;br /&gt;
# Press o.k. to set the new value, a messagebox will show you the new setting accepted. [[File:Thread_Information.jpg]]&lt;br /&gt;
# Close and reopen Blender to take over the setting.&lt;br /&gt;
# Watch your baking progress or simulation framerates and perhaps repeat steps 1- 4 to get the optimal value.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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