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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FPhysics%2FSmoke</id>
	<title>Doc:2.6/Manual/Physics/Smoke - 版の履歴</title>
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	<updated>2026-04-25T15:59:20Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Smoke&amp;diff=91939&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Smoke&amp;diff=91939&amp;oldid=prev"/>
		<updated>2018-06-28T18:44:30Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Smoke&amp;diff=91938&amp;oldid=prev</id>
		<title>wiki&gt;Acanterelle: /* User workflow */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Physics/Smoke&amp;diff=91938&amp;oldid=prev"/>
		<updated>2014-02-16T21:32:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;User workflow&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6||}}{{review}}&lt;br /&gt;
&lt;br /&gt;
= Smoke Simulation =&lt;br /&gt;
&lt;br /&gt;
== Development notes ==&lt;br /&gt;
&lt;br /&gt;
Blender's new smoke simulation is based on the paper '[http://www.cs.cornell.edu/~tedkim/wturb Wavelet Turbulence for Fluid Simulation]' and associated sample code.&lt;br /&gt;
&lt;br /&gt;
It has been implemented in Blender by Daniel Genrich and Miika Hamalainen.&lt;br /&gt;
&lt;br /&gt;
== Inner working ==&lt;br /&gt;
&lt;br /&gt;
The simulator uses a volumetric fluid-based model, with the end results output as voxel grids. This voxel data is visualized interactively in Blender's 3D view using custom OpenGL shading, and can be rendered using the Voxel Data texture. Blender's '''smoke simulation''' wraps Voxels around existing [[Doc:2.6/Manual/Physics/Particles|Particles]]. It requires a particle-emitting object and a 'domain' object within which smoke is rendered.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|This Part of the Documentation uses the 2.58 Release}}&lt;br /&gt;
&lt;br /&gt;
== User workflow ==&lt;br /&gt;
&lt;br /&gt;
The smoke simulation is similar to the Fluid simulation: a Domain and Flow object is required to do a smoke simulation:&lt;br /&gt;
&lt;br /&gt;
* set as the simulation [[Doc:2.6/Manual/Physics/Smoke/Domain|Domain]] an object that defines the bounds of the simulation volume,&lt;br /&gt;
* set as the [[Doc:2.6/Manual/Physics/Smoke/Flow_object|Flow object]] an object which determines where the smoke will be produced from,&lt;br /&gt;
* set [[Doc:2.6/Manual/Physics/Smoke/Collisions |Collision objects]], to make the smoke interact with objects in the scene.&lt;br /&gt;
* assign a [[Doc:2.6/Manual/Physics/Smoke/Material|Material]] to the smoke&lt;br /&gt;
* save the project&lt;br /&gt;
* [[Doc:2.6/Manual/Physics/Smoke/Baking|bake]] the simulation&lt;br /&gt;
&lt;br /&gt;
In case you are having troubles, please consult the [[Doc:2.6/Manual/Physics/Smoke/Appendix|Appendix]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer||}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Acanterelle</name></author>
		
	</entry>
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