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	<title>Doc:2.6/Manual/Preferences/System - 版の履歴</title>
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	<updated>2026-06-07T05:58:05Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Preferences/System&amp;diff=91907&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Preferences/System&amp;diff=91907&amp;oldid=prev"/>
		<updated>2018-06-28T18:44:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Preferences/System&amp;diff=91906&amp;oldid=prev</id>
		<title>wiki&gt;Greylica: /* Window Draw Method */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Preferences/System&amp;diff=91906&amp;oldid=prev"/>
		<updated>2013-02-22T10:37:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Window Draw Method&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Interface/Configuration/File|&lt;br /&gt;
Doc:2.5/Manual/Vitals/Quick render}}&lt;br /&gt;
&lt;br /&gt;
{{Doc:2.5/Manual/Interface/Configuration/index}}&lt;br /&gt;
&lt;br /&gt;
= System preferences =&lt;br /&gt;
&lt;br /&gt;
This picture shows the {{Literal|System}} tab in the {{Literal|User Preferences}} editor in Blender. Options are explained below.&lt;br /&gt;
[[Image:(Doc_26x_Manual_Preferences_System)_(Screenshot_Full)_(GBV266FN).png|650px|center|link=]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|DPI}}&lt;br /&gt;
:Value of the screen resolution which controls the size of Blender's interface fonts and internal icons shown. &lt;br /&gt;
:Useful for taking screen shots for book printing and use of high resolution monitors, (such as Retina Display and others) matching the screen DPI with Blender DPI.&lt;br /&gt;
:During normal usage, most Blender users might prefer to zoom screen elements pressing {{shortcut|ctrl}} and dragging {{shortcut|mmb}} left and right over a panel to resize its contents, &lt;br /&gt;
:or use the {{shortcut|Numpad|+}} and {{Shortcut|Numpad|-}} to zoom in and out the contents.&lt;br /&gt;
:Pressing {{shortcut|home}} (Show All) will reset the zooming at the screen/panel focused by the mouse pointer.&lt;br /&gt;
: Minimum: '''48''' , Maximum: '''128''' , Default:'''72''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Frame Server Port}}&lt;br /&gt;
:TCP/IP port used in conjunction with the IP Address of the machine for frameserver rendering. Used when working with distributed rendering. &lt;br /&gt;
:Avoid changing this port value unless it is conflicting with already existing service ports used by your Operating System and/or softwares. &lt;br /&gt;
:Always consult your operating system documentation and services or consult your system administrator before changing this value.&lt;br /&gt;
: Minimum: '''0''' , Maximum: '''32727''' , Default: '''8080''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Console Scrollback}}&lt;br /&gt;
:The number of lines, buffered in memory of the console window. &lt;br /&gt;
:Useful for debugging purposes and command line rendering.&lt;br /&gt;
: Minimum: '''32''' , Maximum: '''32768''' , Default:'''256''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Sound}}&lt;br /&gt;
:Set the audio output device or no audio support. There are 3 Options:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|None}}&lt;br /&gt;
::No Audio support (no audio output, audio strips can be loaded normally)&lt;br /&gt;
:;{{Literal|SDL}}&lt;br /&gt;
::Uses Simple Direct Media Layer API from [http://www.libsdl.org libsdl.org] to render sounds directly &lt;br /&gt;
::to the sound device output. Very useful for sequencer strips editing.&lt;br /&gt;
:;{{Literal|OpenAL}}&lt;br /&gt;
::Uses OpenAL soft API for Linux and OpenAL from creative Labs for Windows.&lt;br /&gt;
::This API provides buffered sound rendering with 3D/spatial support. Useful for the BGE Games. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|'Specific sound options'}} (With {{Literal|SDL}} or {{Literal|OpenAL}} enabled)&lt;br /&gt;
:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Channels}}&lt;br /&gt;
::Set the audio channel count. Available options are:&lt;br /&gt;
::''Stereo'' (Default) , {{Literal|4 Channels}} , {{Literal|5.1 Surround}} , {{Literal|7.1 Surround}}&lt;br /&gt;
:;{{Literal|Mixing Buffer}}&lt;br /&gt;
::Set the number of samples used by the audio mixing buffer. Available options are:&lt;br /&gt;
::{{Literal| 512}} , {{Literal|1024}} , ''2048'' (Default), {{Literal|4096}} , {{Literal|8192}}, {{Literal|16384}}, and {{Literal|32768}}&lt;br /&gt;
:;{{Literal|Sample Rate}}&lt;br /&gt;
::Set the audio sample rate. Available options are:&lt;br /&gt;
::''44.1 Khz'' (Default), {{Literal|48 Khs}} , {{Literal|96 Khz}} and {{Literal|192Khz}} &lt;br /&gt;
:;{{Literal|Sample Format}}&lt;br /&gt;
::Set the audio sample format. Available options are:&lt;br /&gt;
::''32 bit float'' (Default), {{Literal| 8 bit Unsigned}} , {{Literal|16 Bits Signed}} , {{Literal|24 Bits Signed}} , {{Literal|32 Bits Signed}} , {{Literal|32 Bits Float}} and {{Literal|64 Bits Float}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Screencast ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|FPS}}&lt;br /&gt;
:Framerate for the recorded screencast to be played back.&lt;br /&gt;
:Minimum: '''10''' , Maximum: '''50''' , Default: '''10 '''&lt;br /&gt;
;{{Literal|Wait Timer}}&lt;br /&gt;
:Time in milliseconds between each frame recorded for screencasts. &lt;br /&gt;
:The default value is '''50''' milliseconds. Assuming 1 Second = 1000 milliseconds, a fraction of  '''1/50''' is equal to '''20''' frames per second.&lt;br /&gt;
:Note that the accuracy of the resulting frames per second for the screencast record will depend on your computer power. &lt;br /&gt;
:For more Information about Screencasts, please visit [[Doc:2.6/Manual/Vitals/Screencasts|''Screencasts'']] page.&lt;br /&gt;
:Minimum: '''10''' , Maximum: '''1000''' , Default: '''50'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compute Device ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|The Options here will set the compute device used by the Cycles Render Engine}}&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|None}}&lt;br /&gt;
::When set to {{Literal|None}} or the only option is {{Literal|None}}: &lt;br /&gt;
::your CPU will be used as a computing device for Cycles Render Engine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;When there are other Options for compute device such as:&lt;br /&gt;
:;{{Literal|CUDA}} / {{Literal|OpenCL&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}.&lt;br /&gt;
::If the system has a compatible CUDA enabled graphics card and appropriate device drivers installed.&lt;br /&gt;
::When one or both of the options are available, the user will be able to choose whether to use CPU or other computing device for Cycles Rendering.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Literal|OpenCL''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}  is unsupported, please refer to the [[Doc:2.6/Manual/Render/Cycles|Cycles]] Render engine page&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Open GL ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Clip Alpha}}&lt;br /&gt;
:Clip alpha below this threshold in the 3D viewport.&lt;br /&gt;
:Minimum: '''0.000''' (No Clip) , Maximum: '''1.000''' , Default '''0.000''' (No Clip)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Mipmaps}}&lt;br /&gt;
:Scale textures for 3D view using mipmap filtering. This increases display quality, but uses more memory.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;{{Literal|GPU MipMap Generation}}&lt;br /&gt;
:Generate MipMaps on the GPU. Offloads the CPU Mimpap generation to the GPU.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;{{Literal|16 Bit Float Textures}}&lt;br /&gt;
:Enables the use of 16 Bit per component Texture Images (Floating point Images).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Anisotropic Filtering}}&lt;br /&gt;
:Set the level of anisotropic filtering. Available Options are:&lt;br /&gt;
:{{Literal|Off'' (No Filtering)}} , 2x (Default) , {{Literal|4x}} , {{Literal|8x}} , {{Literal|16x}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|VBOs}}&lt;br /&gt;
:Use Vertex Buffer Objects, or vertex arrays if unsupported, for viewport rendering. &lt;br /&gt;
:Helps to speed up viewport rendering by allowing vertex array data to be stored in Graphics card memory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Window Draw Method ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Window Draw Method}}&lt;br /&gt;
:Specifies the Window Draw Method used to display Blender Window(s).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;''Automatic'' (Default) &lt;br /&gt;
::Automatically set based on graphics card and driver.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Triple Buffer}}&lt;br /&gt;
::Use a third buffer for minimal redraws at the cost of more memory.&lt;br /&gt;
::If you have a capable GPU, this is the best and faster method of redraw.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Overlap}}&lt;br /&gt;
::Redraw all overlapping regions. Minimal memory usage, but more redraws.&lt;br /&gt;
::Recommended for some graphics cards and drivers combinations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Overlap Flip}}&lt;br /&gt;
::Redraw all overlapping regions. Minimal memory usage, but more redraws (for graphics drivers that do flipping).&lt;br /&gt;
::Recommended for some graphic cards and drivers combinations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Full}}&lt;br /&gt;
::Do a full redraw each time. Only use for reference, or when all else fails.&lt;br /&gt;
::Useful for certain cards with bad to no OpenGL acceleration at all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Region Overlap}} &lt;br /&gt;
:This checkbox will enable Blender to draw regions overlapping the 3D Window. &lt;br /&gt;
:It means that the Object Tools and Transform Properties Tab, &lt;br /&gt;
:which are opened by using the shortcuts {{Shortcut|t}} and {{Shortcut|n}} will be drawn overlapping the 3D View Window.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:If you have a capable graphics card and drivers with {{Literal|Triple Buffer}} support, &lt;br /&gt;
:clicking the checkbox will enable the overlapping regions to be drawn using the {{Literal|Triple Buffer}} method, &lt;br /&gt;
:which will also enable them to be drawn using Alpha, showing the 3D View contents trough the &lt;br /&gt;
:Object Tools and Transform Properties Tab.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Text Draw Options ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Text Draw Options}}&lt;br /&gt;
:Enable interface text anti-aliasing. &lt;br /&gt;
:When disabled, texts are drawn using text straight render (Filling only absolute Pixels).&lt;br /&gt;
:Default: Enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Limit Size}}&lt;br /&gt;
:Limit the maximum resolution for pictures used in textured display to save memory.&lt;br /&gt;
:The limit options are specified in a square of pixels, (e.g.: the option 256 means a texture of 256x256 pixels)&lt;br /&gt;
:This is useful for game engineers, whereas the texture limit matches paging blocks of the textures in the target graphic card memory .&lt;br /&gt;
:Available Options are:&lt;br /&gt;
: ''Off'' (No limit - Default) , {{Literal|128}} , {{Literal|256}} , {{Literal|512}} , {{Literal|1024}} , {{Literal|2048}} , {{Literal|4096}} , {{Literal|8192}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;{{Literal|Time Out}}&lt;br /&gt;
:Time since last access of a GL texture in seconds, after which it is freed. Set to 0 to keep textures allocated.&lt;br /&gt;
:Minimum: '''0''' , Maximum: '''3600''' , Default: '''120'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;{{Literal|Collection Rate}}&lt;br /&gt;
:Number of seconds between each run of the GL texture garbage collector.&lt;br /&gt;
:Minimum: '''0''' , Maximum: '''3600''' , Default: '''120'''&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Sequencer/Clip Editor ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Prefetch Frames}}&lt;br /&gt;
:Number of frames to render ahead during playback. &lt;br /&gt;
:Useful when the chosen video codec cannot sustain screen frame rates correctly using direct rendering from the disk to video.&lt;br /&gt;
:duting video playbacks or editing operations. &lt;br /&gt;
:Minimum: '''0''' , Maximum: '''500''' , Default: '''0''' (No prefecth)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;{{Literal|Memory Cache Limit}}&lt;br /&gt;
:Upper limit of the sequencer's memory cache (megabytes). &lt;br /&gt;
:For optimum clip editor and sequencer performance, high values are recommended.&lt;br /&gt;
:Minimum: '''0''' (No cache) , Maximum: '''1024''' (1 Gigabyte) , Default: '''128'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solid OpenGL lights ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Solid OpenGL Lights }}&lt;br /&gt;
:{{Literal|Solid OpenGL Lights }} are used to light the 3D Window, mostly during {{Literal|Solid view}}. Lighting is constant and position &amp;quot;world&amp;quot; based. &lt;br /&gt;
:There are three virtual light sources, also called OpenGL auxiliary lamps, used to illuminate 3D View scenes, which will not display in renders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:The Lamp Icons allows the user to enable or disable OpenGL Lamps.&lt;br /&gt;
:At least one of the three auxiliary OpenGL Lamps must remain enabled for the 3D View. The lamps are equal, their difference is their positioning and colors.&lt;br /&gt;
:You can control the direction of the lamps, as well as their diffuse and specular colors. Available Options are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Direction:}} &lt;br /&gt;
::Clicking with {{shortcut|lmb}} in the sphere and dragging the mouse cursor let's the user change the direction of the lamp by rotating the sphere.&lt;br /&gt;
::The direction of the lamp will be the same as shown at the sphere surface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Diffuse:}}&lt;br /&gt;
::This is the constant color of the lamp.&lt;br /&gt;
::Clicking on the color widget, opens the color picker mini window and allows the user to change colors using the color picker. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:;{{Literal|Specular:}}&lt;br /&gt;
::This is the highlight color of the lamp&lt;br /&gt;
::Clicking on the color widget, opens the color picker mini window and allows the user to change colors using the color picker. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Color Picker Type ==&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Color Picker Type}}&lt;br /&gt;
:Choose which type of color dialog you prefer - it will show when clicking {{shortcut|lmb}} on any color field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;:There are '''4''' types of color pickers available for Blender:&lt;br /&gt;
::{{Literal|Circle}} (Default), {{Literal|Square (HS + V)}} , {{Literal|Square (SV + H)}} and {{Literal|Square (HV + S)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::The color pickers are detailed at the [[Doc:2.6/Manual/Interface/Buttons_and_Controls|Buttons and Controls]] page.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Weight Paint Range ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|Custom Weight Paint Range}}&lt;br /&gt;
:{{Literal|Mesh skin weighting}} is used to control how much a bone deforms the mesh of a character.&lt;br /&gt;
:To visualize and paint these weights, Blender uses a color ramp (from blue to green, and from yellow to red). &lt;br /&gt;
:Enabling the checkbox will enable an alternate map using a ramp starting with an empty range.&lt;br /&gt;
:Now you can create your custom map using the common color ramp options. &lt;br /&gt;
:For detailed information about how to use color ramps, please, go to the [[Doc:2.6/Manual/Interface/Buttons_and_Controls|Buttons and Controls]] page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== International Fonts ==&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable}}&lt;br /&gt;
 |&lt;br /&gt;
;{{Literal|International Fonts}}&lt;br /&gt;
:Blender supports a wide range of languages, enabling this check box will enable Blender to support International Fonts.&lt;br /&gt;
:International fonts can be loaded for the User Interface and used instead of Blender default bundled font.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:This will also enable options for translating the User Interface through a list of languages and Tips for Blender tools&lt;br /&gt;
:which appears whenever the user hovers a mouse over Blender tools.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Blender supports I18N for internationalization, for more information, please, go to the [[Doc:2.6/Manual/Interface/Internationalization|''Internationalization'']] page. &lt;br /&gt;
:For more Information on how to load International fonts, please, go to the [[Doc:2.6/Manual/Modeling/Texts/Editing|''Editing Texts'']] page.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Greylica</name></author>
		
	</entry>
</feed>