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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FRender%2FFreestyle%2FParameter_Editor%2FLine_Style%2FAlpha</id>
	<title>Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Alpha - 版の履歴</title>
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	<updated>2026-06-07T07:18:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Alpha&amp;diff=141267&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Alpha&amp;diff=141267&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Alpha&amp;diff=141266&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: minor edits</title>
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		<updated>2013-08-11T03:11:14Z</updated>

		<summary type="html">&lt;p&gt;minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Alpha=&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Alpha.png|right|thumb|300px|Line Style Alpha UI]]&lt;br /&gt;
&lt;br /&gt;
In this tab you control the alpha (transparency) of your strokes.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Base Transparency}}&lt;br /&gt;
:The base alpha for this line style.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
There are four alpha modifiers available, which can be mixed with the base alpha using a subset of the usual methods (see for example the [[Doc:2.6/Manual/Composite Nodes/Types/Color#Mix Node|{{Literal|Mix}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Influence}}&lt;br /&gt;
:How much the result of this modifier affects the current transparency.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Along Stroke===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Alpha_Along_Stroke.png|right|thumb|300px|Line Style Alpha's Along Stroke modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Along Stroke}} modifier alters the base alpha with a new one from either a linear progression or a custom curve, mapped along each stroke's length. In other words, it applies the selected progression along each stroke.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Distance from Camera===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Alpha_Distance_From_Camera.png|right|thumb|300px|Line Style Alpha's Distance From Camera modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Distance from Camera}} modifier alters the base alpha with a new one from either a linear progression or a custom curve, using the distance to the active camera as parameter.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Range Min}} and {{Literal|Range Max}}&lt;br /&gt;
:The limits of the mapping from “distance to camera” to “alpha in mapping”. If the current point of the stroke is at {{Literal|Range Min}} or less from the active camera, it will take the start alpha of the mapping, and conversely, if it is at {{Literal|Range Max}} or more from the camera, it will take the end alpha of the mapping. These values are in the current scene's units, not in pixels!&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Fill Range by Selection}}&lt;br /&gt;
:Set the min/max range values from the distances between the current selected objects and the camera.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Distance from Object===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Alpha_Distance_From_Object.png|right|thumb|300px|Line Style Alpha's Distance From Object modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Distance from Object}} modifier alters the base alpha with a new one from either a linear progression or a custom curve, using the distance to a given object as parameter.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Target}}&lt;br /&gt;
:The object to measure distance from.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Range Min}} and {{Literal|Range Max}}&lt;br /&gt;
:The limits of the mapping from “distance to object” to “alpha in mapping”. If the current point of the stroke is at {{Literal|Range Min}} or less from the target, it will take the start alpha of the mapping, and conversely, if it is at {{Literal|Range Max}} or more from the target, it will take the end alpha of the mapping. These values are in the current scene’s units, not in pixels!&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Fill Range by Selection}}&lt;br /&gt;
:Set the min/max range values from the distances between the current selected objects and the target.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Alpha_Material.png|right|thumb|300px|Line Style Alpha's Material modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Material}} modifier alters the base alpha with a new one taken from the current material under the stroke.&lt;br /&gt;
&lt;br /&gt;
You can use various properties of the materials, among which some are multi-components (i.e. give RGB results). In that case, the mean value will be used.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve. Note the linear non-inverted option is equivalent to “do nothing”, as original values from materials are already in the [0.0, 1.0] range…&lt;br /&gt;
&lt;br /&gt;
If used with the {{Literal|Split by Material}} option in the {{Literal|Stroke}} tab, the result will not be blurred between materials along the strokes.&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
	</entry>
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