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	<title>Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Thickness - 版の履歴</title>
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	<updated>2026-06-13T16:54:04Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Thickness&amp;diff=141269&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Thickness&amp;diff=141269&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Thickness&amp;diff=141268&amp;oldid=prev</id>
		<title>wiki&gt;Mam711: minor edits</title>
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		<updated>2013-08-11T03:18:23Z</updated>

		<summary type="html">&lt;p&gt;minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Thickness=&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness.png|right|thumb|300px|Line Style Thickness UI]]&lt;br /&gt;
&lt;br /&gt;
In this tab you control the thickness of your strokes.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Base Thickness}}&lt;br /&gt;
:The base thickness for this line style.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Thickness Position}}&lt;br /&gt;
:Control the position of stroke thickness from the original (backbone) stroke geometry. There are four choices:&lt;br /&gt;
:;{{Literal|Center}}&lt;br /&gt;
::The thickness is evenly split to the left and right side of the stroke geometry.&lt;br /&gt;
:;{{Literal|Inside}}&lt;br /&gt;
::The strokes are drawn within object boundary.&lt;br /&gt;
:;{{Literal|Outside}}&lt;br /&gt;
::The strokes are drawn outside the object boundary.&lt;br /&gt;
:;{{Literal|Relative}}&lt;br /&gt;
::This allows you to specify the relative position by a number between '''0.0''' (inside) and '''1.0''' (outside), in the {{Literal|Thickness Ratio}} numeric field just below.&lt;br /&gt;
&lt;br /&gt;
The thickness position options are applied only to strokes of edge types {{Literal|Silhouette}} and {{Literal|Border}}, since these are the only edge types defined in terms of the object boundary. Strokes of other edge types are always drawn using the {{Literal|Center}} option.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
There are five thickness modifiers available, which can be mixed with the base thickness using a subset of the usual methods (see for example the [[Doc:2.6/Manual/Composite Nodes/Types/Color#Mix Node|{{Literal|Mix}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Influence}}&lt;br /&gt;
:How much the result of this modifier affects the current thickness.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Along Stroke===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness_Along_Stroke.png|right|thumb|300px|Line Style Thickness's Along Stroke modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Along Stroke}} modifier alters the base thickness with a new one from either a linear progression or a custom curve, mapped along each stroke's length. In other words, it applies the selected progression along each stroke.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Calligraphy===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness_Calligraphy.png|right|thumb|300px|Line Style Thickness's Calligraphy modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Calligraphy}} modifier mimics some broad and flat pens for calligraphy. It generates different thickness based on the orientation of the stroke.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Orientation}}&lt;br /&gt;
:The angle (orientation) of the virtual drawing tool, from the vertical axis of the picture. For example, an angle of '''0.0°''' mimics a pen aligned with the vertical axis, hence the thickest strokes will be the vertical ones, and the thinnest, the horizontal ones.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Min Thickness}} and {{Literal|Max Thickness}}&lt;br /&gt;
:The minimum and maximum generated thickness (as explained above, minimum is used when the stroke’s direction is perpendicular to the main {{Literal|Orientation}}, and maximum, when aligned with it).&lt;br /&gt;
&lt;br /&gt;
[[File:Toycar_Calligraphy.png|center|thumb|400px|Calligraphy modifier demo by T.K. [[File:Toycar_Calligraphy.zip]]]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Distance from Camera===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness_Distance_From_Camera.png|right|thumb|300px|Line Style Thickness's Distance From Camera modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Distance from Camera}} modifier alters the base thickness with a new one from either a linear progression or a custom curve, using the distance to the active camera as the parameter.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Range Min}} and {{Literal|Range Max}}&lt;br /&gt;
:The limits of the mapping from “distance to camera” to “thickness in mapping”. If the current point of the stroke is at {{Literal|Range Min}} or less from the active camera, it will take the start thickness of the mapping, and conversely, if it is at {{Literal|Range Max}} or more from the camera, it will take the end thickness of the mapping. These values are in the current scene’s units, not in pixels!&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Fill Range by Selection}}&lt;br /&gt;
:Set the min/max range values from the distances between the current selected objects and the camera.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Distance from Object===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness_Distance_From_Object.png|right|thumb|300px|Line Style Thickness's Distance from Object modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Distance from Object}} modifier alters the base thickness with a new one from either a linear progression or a custom curve, using the distance to a given object as parameter.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Target}}&lt;br /&gt;
:The object to measure distance from.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Range Min}} and {{Literal|Range Max}}&lt;br /&gt;
:The limits of the mapping from “distance to object” to “alpha in mapping”. If the current point of the stroke is at {{Literal|Range Min}} or less from the target, it will take the start thickness of the mapping, and conversely, if it is at {{Literal|Range Max}} or more from the target, it will take the end thickness of the mapping. These values are in the current scene’s units, not in pixels!&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Fill Range by Selection}}&lt;br /&gt;
:Set the min/max range values from the distances between the current selected objects and the target.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-2.6-Render-Freestyle-Line_Style_Thickness_Material.png|right|thumb|300px|Line Style Thickness's Material modifier]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Material}} modifier alters the base thickness with a new one taken from the current material under the stroke.&lt;br /&gt;
&lt;br /&gt;
You can use various properties of the materials, among which some are multi-components (i.e. give RGB results). In that case, the mean value will be used.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Mapping}}&lt;br /&gt;
:Either a linear progression (from '''0.0''' to '''1.0''', which may be inverted with the {{Literal|Invert}} option), or a custom mapping curve. Note the linear non-inverted option is equivalent to “do nothing”, as original values from materials are already in the [0.0, 1.0] range…&lt;br /&gt;
&lt;br /&gt;
If used with the {{Literal|Split by Material}} option in the {{Literal|Stroke}} tab, the result will not be blurred between materials along the strokes.&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mam711</name></author>
		
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