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	<title>Doc:2.6/Manual/Render/Render Window - 版の履歴</title>
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	<updated>2026-05-24T15:04:07Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Render_Window&amp;diff=109751&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:48:12Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Render/Render_Window&amp;diff=109750&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects; cosmetic changes</title>
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		<updated>2011-12-16T13:13:30Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects; cosmetic changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/Render/Output Options|Doc:2.5/Manual/Render/Animations}}&lt;br /&gt;
&lt;br /&gt;
= Rendering and Saving Images =&lt;br /&gt;
After you have adjusted your render settings, in regards to [[Doc:2.6/Manual/Render/Options|Quality]] and [[Doc:2.6/Manual/Render/Output|Format]], you will need to actually render the image rendering still images is fairly simple. [[Doc:2.6/Manual/Render/Animations|Rendering Animations]] is a bit more complex and is covered in the next sections.&lt;br /&gt;
&lt;br /&gt;
To render an image from the active camera, in the Render Panel, hit the big Image button. By default the 3D view is replaced with the UV/Image Editor and the render appears&lt;br /&gt;
&lt;br /&gt;
= Displaying Renders =&lt;br /&gt;
Renders now are displayed in the Image Editor. You can set the way this is displayed to several different options in the Display drop down menu:&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Keep UI}}&lt;br /&gt;
:The image is rendered to the Image Editor, but the UI remains the same. You will need to open the Image Editor manually to see the render result.&lt;br /&gt;
;{{Literal|New Window}}&lt;br /&gt;
:A new floating window opens up displaying the render&lt;br /&gt;
;{{Literal|Image Editor}}&lt;br /&gt;
:The 3D view is replaced with the Image Editor, showing the render&lt;br /&gt;
;{{Literal|Full Screen}}&lt;br /&gt;
:The Image editor replaces the UI, showing the render&lt;br /&gt;
&lt;br /&gt;
For each of these options, pressing {{Shortcut|esc}} will close the render view and return to the previous view.&lt;br /&gt;
&lt;br /&gt;
== Saving ==&lt;br /&gt;
Rendered images can be saved by clicking on the Image menu and using the save options&lt;br /&gt;
&lt;br /&gt;
= Display Options =&lt;br /&gt;
When a rendered image is displayed in the Image Editor, several new menu items become available.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Slot Menu}}&lt;br /&gt;
:You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots appear as blank grids in the image editor. Use the shortcut {{Shortcut|J}} to cycle through saved renders.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Render Layer}}&lt;br /&gt;
:If you are using [[Doc:2.6/Manual/Render/Post Process/Layers|Render Layers]], use this menu to select which layer is displayed.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Render Pass}}&lt;br /&gt;
:If you are using [[Doc:2.6/Manual/Render/Post Process/Passes|Render Passes]], use this menu to select which pass is displayed.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Image Painting}}&lt;br /&gt;
:This icon enables or disables Image Painting.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|}}Display Mode&lt;br /&gt;
:The last four buttons set how the image is displayed.&lt;br /&gt;
&lt;br /&gt;
;:{{Literal|RGB}}&lt;br /&gt;
:::Draw image as rendered, with out alpha channel.&lt;br /&gt;
;:{{Literal|RGBA}}&lt;br /&gt;
:::Replaces transparent pixels with background checker, denoting the alpha channel.&lt;br /&gt;
;:{{Literal|Alpha Channel}}&lt;br /&gt;
:::Displays a greyscale image. White areas are opaque, Black areas have a an alpha of 0.&lt;br /&gt;
;:{{Literal|Z Depth}}&lt;br /&gt;
:::Display the depth from the camera, from Clip Start to Clip End, as specified in the [[Doc:2.6/Manual/Render/Camera|Camera settings]].&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Curves Panel}}&lt;br /&gt;
:The {{Literal|Curves}} Panel is available in the {{Literal|Properties}} Panel. You can use this to adjust the colors of the image.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Render/Output Options|Doc:2.5/Manual/Render/Animations}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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