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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FRigging%2FArmatures</id>
	<title>Doc:2.6/Manual/Rigging/Armatures - 版の履歴</title>
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	<updated>2026-05-11T22:44:31Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Rigging/Armatures&amp;diff=112795&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Rigging/Armatures&amp;diff=112795&amp;oldid=prev"/>
		<updated>2018-06-28T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Rigging/Armatures&amp;diff=112794&amp;oldid=prev</id>
		<title>wiki&gt;Cenda: /* Your first armature */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Rigging/Armatures&amp;diff=112794&amp;oldid=prev"/>
		<updated>2013-07-14T09:14:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Your first armature&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{review&lt;br /&gt;
|text=This page is not in good shape. Redundant to the introduction page and the how to's should be in the tutorial section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Armatures =&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;armature&amp;quot; is a type of object used for [[Doc:2.6/Manual/Rigging|rigging]]. Armature object borrows many ideas from real life skeletons.&lt;br /&gt;
&lt;br /&gt;
== Your first armature ==&lt;br /&gt;
&lt;br /&gt;
In order to see what we're talking about, let's try to add the default armature in Blender.&lt;br /&gt;
&lt;br /&gt;
(Note that armature editing details are explained in the [[Doc:2.6/Manual/Rigging/Armatures/Editing|armatures editing section]]).&lt;br /&gt;
&lt;br /&gt;
Open a default scene, then:&lt;br /&gt;
* delete all objects in the scene&lt;br /&gt;
* make sure the cursor is in the world origin with {{shortcut|shift|C}}&lt;br /&gt;
* press {{shortcut|pad1}} to see the world in Front view&lt;br /&gt;
* then, either:&lt;br /&gt;
** in the Main Menu, Go to Add &amp;gt; Armature &amp;gt; Single Bone&lt;br /&gt;
** -or- in the 3D view, add an armature with {{shortcut|shift|A}} {{Menu|type=popup|Armature|Single Bone}}&lt;br /&gt;
* press {{shortcut|Del NumPad}} to see the armature at maximum zoom&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[File:ManRiggingAddArmature2.5|thumb|left|500px|Toolbox: Add » Armature » Single Bone]]&lt;br /&gt;
|-&lt;br /&gt;
[[File:ManRiggingDefaultArmature2.5.png|thumb|right|500px|The default armature]]&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== The armature object ==&lt;br /&gt;
&lt;br /&gt;
As you can see, an armature is like any other object type in Blender:&lt;br /&gt;
* It has a center, a position, a rotation and a scale factor.&lt;br /&gt;
* It has an ObData datablock, that can be edited in {{Literal|Edit mode}}.&lt;br /&gt;
* It can be linked to other scenes, and the same armature data can be reused on multiple objects.&lt;br /&gt;
* All animation you do in {{Literal|Object mode}} is only working on the whole object, not the armature’s bones (use the {{Literal|Pose mode}} to do this).&lt;br /&gt;
&lt;br /&gt;
As armatures are designed to be posed, either for a static or animated scene, they have a specific state, called “rest position”. This is the armature’s default “shape”, the default position/rotation/scale of its bones, as set in {{Literal|Edit mode}}.&lt;br /&gt;
&lt;br /&gt;
In {{Literal|Edit mode}}, you will always see your armature in rest position, whereas in {{Literal|Object}} and {{Literal|Pose mode}}, you usually get the current “pose” of the armature (unless you enable the {{Literal|Rest Position}} button of the {{Literal|Armature}} panel).&lt;br /&gt;
&lt;br /&gt;
== Armature chapter overview ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Armatures&amp;quot; section, we will only talk about armatures themselves, and specifically we will talk about:&lt;br /&gt;
* the armature object [[Doc:2.6/Manual/Rigging/Armatures/Panels|panels]]&lt;br /&gt;
* the basics of [[Doc:2.6/Manual/Rigging/Armatures/Bones|bones]]&lt;br /&gt;
* the different [[Doc:2.6/Manual/Rigging/Armatures/Visualization|armature visualizations]]&lt;br /&gt;
* the armature [[Doc:2.6/Manual/Rigging/Armatures/Structure|structure types]]&lt;br /&gt;
* how to [[Doc:2.6/Manual/Rigging/Armatures/Selecting|select]] its parts,&lt;br /&gt;
* how to [[Doc:2.6/Manual/Rigging/Armatures/Editing|edit an armature]]&lt;br /&gt;
* how to [[Doc:2.6/Manual/Rigging/Armatures/Editing/Bones|Edit Bones]]&lt;br /&gt;
* how to [[Doc:2.6/Manual/Rigging/Armatures/Editing/Properties|edit bones properties]]&lt;br /&gt;
* how to sketch armatures with the [[Doc:2.6/Manual/Rigging/Armatures/Editing/Sketching|Etch-a-Ton tool]]&lt;br /&gt;
* how to use [[Doc:2.6/Manual/Rigging/Armatures/Editing/Templating|templates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rigging]]&lt;br /&gt;
[[Category:Armatures]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Cenda</name></author>
		
	</entry>
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