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	<title>Doc:2.6/Manual/Textures/Influence/Material - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FTextures%2FInfluence%2FMaterial"/>
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	<updated>2026-04-25T11:13:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Material&amp;diff=103495&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Material&amp;diff=103495&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:50Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Material&amp;diff=103494&amp;oldid=prev</id>
		<title>wiki&gt;Stan Pancakes: Removed incorrect &quot;Blending&quot; section</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Material&amp;diff=103494&amp;oldid=prev"/>
		<updated>2013-05-31T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;Removed incorrect &amp;quot;Blending&amp;quot; section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Textures/Options/Mapping|Doc:2.5/Manual/Textures/Maps/Bump and Normal Maps}}&lt;br /&gt;
&lt;br /&gt;
= Material Textures Influence =&lt;br /&gt;
&lt;br /&gt;
Not only can textures affect the color of a material, they can also affect many of the other properties of a material. The different aspects of a material that a texture influences are controlled in the {{Literal|Influence}} panel.&lt;br /&gt;
{{note|Note|Texture options for {{Literal|Surface}} and {{Literal|Wire}} materials and in some cases also for {{Literal|Volume}} and {{Literal|Halo}} materials.}}&lt;br /&gt;
== Surface and Wire materials ==&lt;br /&gt;
[[File:25-Manual-Textures-Influence-Surface.png|thumb|308px|Texture {{Literal|Influence}} panel for a {{Literal|Surface}} material]]&lt;br /&gt;
&lt;br /&gt;
==== Diffuse ====&lt;br /&gt;
; {{Literal|Intensity}}: Amount texture affects affects diffuse reflectivity&lt;br /&gt;
; {{Literal|Color}}: Amount texture affect the basic color or RGB value of the material&lt;br /&gt;
; {{Literal|Alpha}}: Influences the opacity of the material. See [[Doc:2.5/Tutorials/Textures/Use Alpha for Object Transparency|Use Alpha for Object Transparency]]. Also use {{Literal|Z Transparency}} for light and if combining multiple channels.&lt;br /&gt;
; {{Literal|Translucency}}: Influences the Translucency amount.&lt;br /&gt;
&lt;br /&gt;
==== Specular ====&lt;br /&gt;
; {{Literal|Intensity}}: Amount texture affect specular reflectivity&lt;br /&gt;
; {{Literal|Color}}: Influences the {{Literal|Specular}} color, the color of the reflections created by the lamps on a glossy material.&lt;br /&gt;
; {{Literal|Hardness}}: Influences the specular hardness amount. A DVar of 1 is equivalent to a Hardness of 130, a DVar of 0.5 is equivalent to a Hardness of 65.&lt;br /&gt;
&lt;br /&gt;
==== Shading ====&lt;br /&gt;
; {{Literal|Ambient}}: Influences the amount of Ambient light the material receives.&lt;br /&gt;
; {{Literal|Emit}}: Influences the amount of light Emitted by the material.&lt;br /&gt;
; {{Literal|Mirror}}: Influences the mirror color. This works with environment maps and raytraced reflection.&lt;br /&gt;
; {{Literal|Ray Mirror}}: Influences the strength of raytraced mirror reflection.&lt;br /&gt;
&lt;br /&gt;
==== Geometry ====&lt;br /&gt;
; {{Literal|Normal}}: Commonly called bump mapping, this alters the direction of the surface normal. This is used to fake surface imperfections or unevenness via bump mapping, or to create reliefs.&lt;br /&gt;
; {{Literal|Warp}}: {{Literal|Warp}} allows textures to influence/distort the texture coordinates of a next texture channel. The distortion remains active over all subsequent channels, until a new Warp has been set. Setting the factor at zero cancels out the effect.&lt;br /&gt;
; {{Literal|Displace}}: Influences the Displacement of vertices, for using [[Doc:2.6/Manual/Textures/Influence/Material/Displacement|Displacement Maps]].&lt;br /&gt;
&lt;br /&gt;
=== Other Controls ===&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Blend}}&lt;br /&gt;
:Blending operation to perform. See [[Doc:2.6/Manual/Textures/Influence/Material/Blending_Modes|Texture Blending Modes]] for details.&lt;br /&gt;
;{{Literal|RGB to intensity}}&lt;br /&gt;
:With this option enabled, an RGB texture (affects color) is used as an intensity texture (affects a value).&lt;br /&gt;
;{{Literal|Blend Color}}&lt;br /&gt;
:If the texture is mapped to Col, what color is blended in according to the intensity of the texture? Click on the swatch or set the RGB sliders.&lt;br /&gt;
;{{Literal|Negative}}&lt;br /&gt;
:The effect of the Texture is negated. Normally white means on, black means off, {{Literal|Negative}} reverses that.&lt;br /&gt;
;{{Literal|Stencil}}&lt;br /&gt;
:The active texture is used as a mask for all following textures. This is useful for semitransparent textures and &amp;quot;Dirt Maps&amp;quot;. Black sets the pixel to &amp;quot;untexturable&amp;quot;.  The {{Literal|Stencil}} mode works similar to a layer mask in a 2D program. The effect of a stencil texture can not be overridden, only extended. You need an intensity map as input.&lt;br /&gt;
;{{Literal|DVar}}&lt;br /&gt;
:Destination Value (not for RGB). The value with which the Intensity texture blends with the current value. Two examples:&lt;br /&gt;
&lt;br /&gt;
*The {{Literal|Emit}} value is normally 0. With a texture mapped to {{Literal|Emit}} you will get maximal effect, because {{Literal|DVar}} is 1 by default. If you set {{Literal|DVar}} to 0 no texture will have any effect.&lt;br /&gt;
&lt;br /&gt;
*If you want transparent material, and use a texture mapped to {{Literal|Alpha}}, nothing happens with the default settings, because the {{Literal|Alpha}} value in the {{Literal|Material}} panel is 1. So you have to set {{Literal|DVar}} to 0 to get transparent material (and of course {{Literal|Z Transparency}} also). This is a common problem for beginners. Or do it the other way round - set {{Literal|Alpha}} to 0 and leave {{Literal|Dvar}} on 1. Of course the texture is used inverted then.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Bump Mapping}}: Settings for bump mapping.&lt;br /&gt;
:;{{Literal|Method}}&lt;br /&gt;
:{{Literal|Best Quality}}, {{Literal|Default}}, {{Literal|Compatible}}, {{Literal|Original}}&lt;br /&gt;
:;{{Literal|Space}}: {{Literal|Texture Space}}, {{Literal|Object Space}}, {{Literal|View Space}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Volume materials ==&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Textures-Influence-Volume.png|thumb|308px|Texture {{Literal|Influence}} panel for {{Literal|Volume}} material]]&lt;br /&gt;
&lt;br /&gt;
Special texture options for {{Literal|Volume}} materials&lt;br /&gt;
; {{Literal|Density}}: Causes the texture to affect the volume's density.&lt;br /&gt;
; {{Literal|Emission}}: Causes the texture to affect the volume's emission. &lt;br /&gt;
; {{Literal|Scattering}}: Amount the texture affects scattering.&lt;br /&gt;
; {{Literal|Reflection}}: Amount the texture affects brightness of out-scattered light&lt;br /&gt;
; {{Literal|Emission Color}}: Amount the texture affects emission color.&lt;br /&gt;
; {{Literal|Transmission}}: Amount the texture affects result color after light has been scattered/absorbed.&lt;br /&gt;
; {{Literal|Reflection Color}}: Amount the texture affects color of out-scattered light.&lt;br /&gt;
&lt;br /&gt;
== Halo materials ==&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Textures-Influence-Halo.png|thumb|308px|Texture {{Literal|Influence}} panel for a {{Literal|Halo}} material]]&lt;br /&gt;
Special texture options for {{Literal|Halo}} materials&lt;br /&gt;
; {{Literal|Size}}: Amount the texture affects ray mirror.&lt;br /&gt;
; {{Literal|Hardness}}: Amount the texture affects hardness.&lt;br /&gt;
; {{Literal|Add}}: Amount the texture affects translucency.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2-5/Manual/Textures/Options/Mapping|Doc:2.5/Manual/Textures/Maps/Bump and Normal Maps}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Stan Pancakes</name></author>
		
	</entry>
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