﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FTextures%2FInfluence%2FParticles</id>
	<title>Doc:2.6/Manual/Textures/Influence/Particles - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FTextures%2FInfluence%2FParticles"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Particles&amp;action=history"/>
	<updated>2026-06-28T09:26:01Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Particles&amp;diff=114443&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Particles&amp;diff=114443&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Particles&amp;diff=114442&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: /* Influence */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Influence/Particles&amp;diff=114442&amp;oldid=prev"/>
		<updated>2014-09-04T17:26:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Influence&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Header|2.6x|Doc:UK/2.6/Manual/Textures/Influence/World|Doc:UK/2.6/Manual/World|Introduction}}&lt;br /&gt;
&lt;br /&gt;
=Particles=&lt;br /&gt;
&lt;br /&gt;
Blender allows to mapping textures on a Particles systems after they had been created.&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Materials-Textures-Influence-Particles-Properties.png|thumb|300px|right|Common texture mapping settings for Particles systems]]&lt;br /&gt;
They are used much like the Materials textures, except for a couple of differences.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
===Texture Coordinates===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc-26-Materials-Textures-Influence-Particles-Coordinates.png|thumb|300px|left|Texture coordinates for Particles systems]]&lt;br /&gt;
; {{Literal|Global}}&lt;br /&gt;
: The scene's global 3D coordinates. This is also useful for animations; if you move the object, the texture moves across it. It can be useful for letting objects appear or disappear at a certain position in space.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Object}}&lt;br /&gt;
: Uses an object as source for coordinates.  Often used with an {{Literal|Empty}}, this is an easy way to place a small image at a given point on the object (see the [[#Position a Decal on a Mesh|example below]]). This object can also be animated, to move a texture around or through a surface.&lt;br /&gt;
:; {{Literal|Object}}: Select the name of an object.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Generated}}&lt;br /&gt;
: The original undeformed coordinates of the object.  This is the default option for mapping textures. &lt;br /&gt;
&lt;br /&gt;
; {{Literal|UV}}&lt;br /&gt;
: UV mapping is a very precise way of mapping a 2D texture to a 3D surface. Each vertex of a mesh has its own UV co-ordinates which can be unwrapped and laid flat like a skin. You can almost think of UV coordinates as a mapping that works on a 2D plane with its own local coordinate system to the plane on which it is operating on. This mapping is especially useful when using 2D images as textures, as seen in [[Doc:2.6/Manual/Textures/Mapping/UV|UV Mapping]]. You can use multiple textures with one set of UV coordinates.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Strand/Particle}}&lt;br /&gt;
: Uses normalized 1D strand texture coordinate or particle age(X) and trail position (Y). Use when texture is applied to hair strands or particles.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
&lt;br /&gt;
;{{Literal|General}}&lt;br /&gt;
:;{{Literal|Time}}&lt;br /&gt;
::Affect the emission time of the particles&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Lifetime}}&lt;br /&gt;
::Affect the life time of the particles&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Density}}&lt;br /&gt;
::Affect the density of the particles&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Size}}&lt;br /&gt;
::Affect the particles size&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Physics}}&lt;br /&gt;
:;{{Literal|Velocity}}&lt;br /&gt;
::Affect the particles initial velocity&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Damp}}&lt;br /&gt;
::Affect the particles velocity damping&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Gravity}}&lt;br /&gt;
::Affect the particles gravity&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Force Fiels}}&lt;br /&gt;
::Affect the particles force fields&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Hair}}&lt;br /&gt;
:;{{Literal|Length}}&lt;br /&gt;
::Affect the child hair length&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Clump}}&lt;br /&gt;
::Affect the child clumping&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Kink}}&lt;br /&gt;
::Affect the child kink&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Rough}}&lt;br /&gt;
::Affect the child hough&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
</feed>