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	<title>Doc:2.6/Manual/Textures/Types/Procedural/Stucci - 版の履歴</title>
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	<updated>2026-08-15T04:44:13Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Types/Procedural/Stucci&amp;diff=114717&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:52:20Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/Textures/Types/Procedural/Stucci&amp;diff=114716&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Doc:2.5/Manual/Textures/Types/Procedural/Stucci to Doc:2.6/Manual/Textures/Types/Procedural/Stucci</title>
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		<updated>2011-12-15T02:13:00Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc:2.5/Manual/Textures/Types/Procedural/Stucci&quot; class=&quot;mw-redirect&quot; title=&quot;Doc:2.5/Manual/Textures/Types/Procedural/Stucci&quot;&gt;Doc:2.5/Manual/Textures/Types/Procedural/Stucci&lt;/a&gt; to &lt;a href=&quot;/Doc:2.6/Manual/Textures/Types/Procedural/Stucci&quot; title=&quot;Doc:2.6/Manual/Textures/Types/Procedural/Stucci&quot;&gt;Doc:2.6/Manual/Textures/Types/Procedural/Stucci&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6||}}&lt;br /&gt;
&lt;br /&gt;
= Procedural textures: Stucci =&lt;br /&gt;
&lt;br /&gt;
[[File:25-Manual-Textures-Procedural-Stucci.png|thumb|307px|{{Literal|Stucci}} Texture Panels]]&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Stucci}} texture is based on noise functions.&lt;br /&gt;
&lt;br /&gt;
; '''Often used for''': Stone, Asphalt, Oranges. Normally for Bump-Mapping to create grainy surfaces.&lt;br /&gt;
; '''Result(s)''': Normals and Intensity&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
; {{Literal|Plastic}}/{{Literal|Wall In}}/{{Literal|Wall out}}: Plastic is the standard Stucci, whilst the &amp;quot;walls&amp;quot; is where Stucci gets it name. This is a typical wall structure with holes or bumps.&lt;br /&gt;
; {{Literal|Soft}}/{{Literal|Hard}}: There are two methods available for working with Noise&lt;br /&gt;
; {{Literal|Size}}: Dimension of the Noise table&lt;br /&gt;
; {{Literal|Turbulence}}: Depth of the {{Literal|Stucci}} calculations&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer||}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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