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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3A2.6%2FManual%2FWorld</id>
	<title>Doc:2.6/Manual/World - 版の履歴</title>
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	<updated>2026-04-25T16:34:19Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/World&amp;diff=104431&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/World&amp;diff=104430&amp;oldid=prev</id>
		<title>2014年9月4日 (木) 20:23にwiki&gt;Urkokulによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/World&amp;diff=104430&amp;oldid=prev"/>
		<updated>2014-09-04T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Textures/UV/Painting the Texture|Doc:2.5/Manual/World/Background}} &lt;br /&gt;
&lt;br /&gt;
{{review|partial=X|text=missing some words on options that are explain in lighting and no explanation about Gather}}&lt;br /&gt;
&lt;br /&gt;
= World =&lt;br /&gt;
[[File:25-Manual-World-WorldPanel.png|thumb|{{Literal|World}} panel]]&lt;br /&gt;
Blender provides a number of very interesting settings to complete your renderings by adding a nice background, and some interesting 'depth' effects. These are accessible via the {{Literal|World}} context. By default a very plain uniform world is present. You can edit it or add a new World.&lt;br /&gt;
&lt;br /&gt;
You have:&lt;br /&gt;
; [[Doc:2.6/Manual/World/Background|Background]]: The color and texture of the world background, with special settings for mapping coordinates.&lt;br /&gt;
; [[Doc:2.6/Manual/World/Mist|Mist]]: Add a mist to your scene to enhance the feeling of depth.&lt;br /&gt;
; [[Doc:2.6/Manual/World/Stars|Stars]]: Randomly covers the background with halo-like dots (support only to Blender version 2.69).&lt;br /&gt;
&lt;br /&gt;
While these world settings offers a simple way of adding effects to a scene, [[Doc:2.6/Manual/Composite Nodes|compositing nodes]] are often preferred, though more complex to master, for the additional control and options they offer.  For example, filtering the Z value (distance from camera) or normals (direction of surfaces) through compositing nodes can further increase the depth and spacial clarity of a scene.&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
 |Note&lt;br /&gt;
 |Some of the settings under the World panel in Blender affect lighting so you find them under the [[Doc:2.6/Manual/Lighting|Lighting]] chapter (see [[Doc:2.6/Manual/Lighting/Ambient_Light|Ambient Light]], [[Doc:2.6/Manual/Lighting/Exposure|Exposure]] and [[Doc:2.6/Manual/Lighting/Ambient_Occlusion|Ambient Occlusion]]).  When using a {{Literal|Sun Lamp}} options for {{Literal|Sky &amp;amp; Atmosphere}} are available in the {{Literal|Lamp}} menu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Textures/UV/Painting the Texture|Doc:2.5/Manual/World/Background}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
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