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	<title>Doc:2.6/Reference/Textures/UV Image Editor - 版の履歴</title>
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	<updated>2026-09-08T21:16:49Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Reference/Textures/UV_Image_Editor&amp;diff=147315&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Reference/Textures/UV_Image_Editor&amp;diff=147315&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:46Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Reference/Textures/UV_Image_Editor&amp;diff=147314&amp;oldid=prev</id>
		<title>wiki&gt;Urkokul: Created page with &quot;= The UV/Image Editor for texturing=  UV/Image Editor window for texturing The UV/Image Editor is w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Reference/Textures/UV_Image_Editor&amp;diff=147314&amp;oldid=prev"/>
		<updated>2014-06-17T01:46:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= The UV/Image Editor for texturing=  &lt;a href=&quot;/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB:Doc-26-Textures-UV-Image-Editor-Texturing-Main.png&quot; title=&quot;ファイル:Doc-26-Textures-UV-Image-Editor-Texturing-Main.png&quot;&gt;thumb|right|600px|UV/Image Editor window for texturing&lt;/a&gt; The UV/Image Editor is w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= The UV/Image Editor for texturing=&lt;br /&gt;
&lt;br /&gt;
[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Main.png|thumb|right|600px|UV/Image Editor window for texturing]]&lt;br /&gt;
The UV/Image Editor is where you will be editing the UVs. This is an overview of the tools found there. Using the UV editor is explained more in depth in the next sections.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Header Bar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Header.png|thumb|center|900px|UV/Image Editor Header]]&lt;br /&gt;
The header bar contains several menus and options for working with UVs&lt;br /&gt;
&lt;br /&gt;
;'''View''' menu&lt;br /&gt;
:Tools for [[Doc:2.6/Manual/Textures/Mapping/UV_Image_Editor#Navigating_in_UV_Space|Navigating]], working with the editor and controlling how things are displayed. The properties panel has display options and manipulation tools. When an image is being used, image properties are displayed. The Scopes panel is used when working with Images. It contains different image visualizers&lt;br /&gt;
;'''Select''' menu&lt;br /&gt;
:Tools for [[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Selecting|Selecting UVs]].&lt;br /&gt;
;'''Image''' menu&lt;br /&gt;
:This contains options for when [[Doc:2.6/Manual/Textures/Mapping/UV/Applying Image|Working with Images]] and [[Doc:2.6/Manual/Textures/Painting|Painting Textures]].&lt;br /&gt;
;'''UVs''' menu&lt;br /&gt;
:Contains tools for [[Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping|Unwrapping Meshes]] and [[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing|Editing Uvs]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Image-Selector-Btn.png]] ''Image Selector Menu''&lt;br /&gt;
:Select the image to apply when [[Doc:2.6/Manual/Textures/Mapping/UV/Applying Image|Working with Images]].&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Pin-Btn.png]] [[Doc:2.6/Manual/Textures/Mapping/UV/Applying Image|Pin Image]]&lt;br /&gt;
:Displays current image regardless of selected object.&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Pivot-Btn.png]] [[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Pivot Points|Pivot Point Selector]]&lt;br /&gt;
:Similar to working with Pivot Points in the 3D view.&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Syncsel-Btn.png]] [[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Selecting Uvs|Sync Selection]]&lt;br /&gt;
:Keeps UV and Mesh component selections in sync.&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Selmodes-Btn.png]] [[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Selecting Uvs|Selection Modes]]:&lt;br /&gt;
*Vertex&lt;br /&gt;
*Edge&lt;br /&gt;
*Face&lt;br /&gt;
*Island&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Stickyselmodes-Btn.png]] '''[[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Selecting Uvs|Sticky Selection Mode]]'''&lt;br /&gt;
:When Sync Selection is disabled, these options control how UVs are selected.&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Proportedit-Btn.png]] '''[[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing|Proportional Editing]]'''&lt;br /&gt;
:Works like [[Doc:2.6/Manual/3D interaction/Transform Control/Proportional Edit|Proportional Editing in the 3d view]]&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Uvsnap-Btn.png]] '''[[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing#Snapping|UV Snapping]]'''&lt;br /&gt;
:Similar to Snapping in the 3D View&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Active-Uvmap-Btn.png]] '''[[Doc:2.6/Manual/Textures/Mapping/UV/Layout Management|Active UV Texture Map Selector]]'''&lt;br /&gt;
:Select which UV texture to use&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Image-Channels-Btn.png]] '''Image Channels to Draw'''&lt;br /&gt;
:Set the image to be displayed with {{Literal|Color}}, {{Literal|Color and Alpha}}, or just {{Literal|Alpha}}.&lt;br /&gt;
;[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Autoupdate-Btn.png]] '''Auto Update Other Affected Windows'''&lt;br /&gt;
: Update other affected windows space automatically to reflect changes during interactive operations such as transfom.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Properties Panel ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Doc-26-Textures-UV-Image-Editor-Texturing-Properties-panel.png|thumb|right|400px|UV/Image Editor Properties panel]]&lt;br /&gt;
;'''UV Vertex'''&lt;br /&gt;
:[[Doc:2.6/Manual/Textures/Mapping/UV/Layout Editing|Transform Properties]] for select UVs&lt;br /&gt;
;'''Grease Pencil'''&lt;br /&gt;
:Similar to [[Doc:2.6/Manual/3D interaction/Sketching|Grease Pencil]] in the 3d view.&lt;br /&gt;
;'''Image'''&lt;br /&gt;
:Contains the properties of the current [[Doc:2.6/Manual/Textures/Mapping/UV/Applying Image|Image]]&lt;br /&gt;
;'''Display'''&lt;br /&gt;
:Controls display options for UVs and additional settings for when [[Doc:2.6/Manual/Textures/Mapping/UV/Applying Image|Working with Images]].&lt;br /&gt;
&lt;br /&gt;
=== Display Options ===&lt;br /&gt;
&lt;br /&gt;
You can set how UVs are displayed in the {{Literal|Display Panel}}:&lt;br /&gt;
;''Aspect Ratio''&lt;br /&gt;
:Display Aspect for this image. Does not affect rendering.&lt;br /&gt;
&lt;br /&gt;
;''Coordinates''&lt;br /&gt;
:Display UV coordinates&lt;br /&gt;
:;''Repeat''&lt;br /&gt;
::Draw the image repeated outside of the main view.&lt;br /&gt;
:;''Normalized''&lt;br /&gt;
::Display UV coordinates from 0.0 to 1.0 rather then in pixels&lt;br /&gt;
&lt;br /&gt;
;''Cursor Location''&lt;br /&gt;
:2D cursor location for this view&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Outline}}/{{Literal|Dash}}/{{Literal|Black}}/{{Literal|White}}&lt;br /&gt;
:Sets how UV edges are displayed&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Draw Faces}}&lt;br /&gt;
:Draw faces over the image&lt;br /&gt;
;{{Literal|Smooth}}&lt;br /&gt;
:Makes edges appeared Antialiased&lt;br /&gt;
;{{Literal|Modified}}&lt;br /&gt;
:Show results of modifiers in the UV display&lt;br /&gt;
;{{Literal|Stretch}}&lt;br /&gt;
:Shows how much of a difference there is between UV coordinates and 3D coordinates. Blue means low distortion, while Red means high distortion. Choose to display the distortion of {{Literal|Angles}} or the {{Literal|Area}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigating in UV Space ==&lt;br /&gt;
Panning can be done by clicking the {{Shortcut|mmb}} and dragging.&lt;br /&gt;
&lt;br /&gt;
Zooming can be done by scrolling {{Shortcut|mmb}} up or down. Also, as in the 3D view, you can use {{Shortcut|pad+}} or {{Shortcut|pad-}} to zoom.&lt;br /&gt;
&lt;br /&gt;
The following shortcuts are available, and through the {{Literal|View Menu}}:&lt;br /&gt;
*Zoom 1:8 {{Shortcut|pad8}}&lt;br /&gt;
*Zoom 1:4 {{Shortcut|pad4}}&lt;br /&gt;
*Zoom 1:2 {{Shortcut|pad2}}&lt;br /&gt;
*Zoom 1:1 {{Shortcut|pad1}}&lt;br /&gt;
*Zoom 2:1 {{Shortcut|Shift|pad2}}&lt;br /&gt;
*Zoom 4:1 {{Shortcut|Shift|pad4}}&lt;br /&gt;
*Zoom 8:1 {{Shortcut|shift|pad8}}&lt;br /&gt;
&lt;br /&gt;
*View All {{Shortcut|home}}&lt;br /&gt;
*View Center {{Shortcut|pad.}}&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Urkokul</name></author>
		
	</entry>
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