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	<title>Doc:2.6/Tutorials/Modifiers/Lattice/Shaping a Fork - 版の履歴</title>
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	<updated>2026-11-01T03:13:28Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Tutorials/Modifiers/Lattice/Shaping_a_Fork&amp;diff=102297&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Tutorials/Modifiers/Lattice/Shaping_a_Fork&amp;diff=102297&amp;oldid=prev"/>
		<updated>2018-06-28T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:40時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Tutorials/Modifiers/Lattice/Shaping_a_Fork&amp;diff=102296&amp;oldid=prev</id>
		<title>wiki&gt;Almut Brunswick: /* Shaping a Fork (Lattice Modifier) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:2.6/Tutorials/Modifiers/Lattice/Shaping_a_Fork&amp;diff=102296&amp;oldid=prev"/>
		<updated>2013-05-09T07:53:28Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shaping a Fork (Lattice Modifier)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Shaping a Fork (Lattice Modifier)=&lt;br /&gt;
&lt;br /&gt;
A Lattice always begins as a 2 x 2 x 2 grid of vertices (which looks like a simple cube). You can scale it up and down in Object Mode and change its resolution through the {{Literal|Lattice}}&lt;br /&gt;
Panel in the Object Data Context in the {{Literal|Properties Window}} {{Literal|U, V, W}}. After this initial step you can deform the Lattice in Edit Mode. If there is a Child Object or an object using the lattice as a reference object in a {{Literal|Lattice Modifier}}, the deformation is continually displayed and modified. &lt;br /&gt;
&lt;br /&gt;
Now we are going to see a very simple case in which having a lattice will simplify and speed up our modeling job. I have modeled a very simple fork using a plane subdivided a couple of times and extruded to a certain thickness. It looks really ugly but it&amp;#039;s all I need. Of course it is completely flat from a Side View. Wow, it is&lt;br /&gt;
&amp;#039;&amp;#039;really&amp;#039;&amp;#039; ugly (&amp;#039;&amp;#039;An ugly fork.&amp;#039;&amp;#039;). The only important detail is that it has been subdivided enough to ensure a nice deformation in the Lattice step. You cannot bend a two vertices segment!&lt;br /&gt;
[[File:Manual-Part-XIII-uglyfork-2.56.png|frame|center|An ugly fork.]]&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;Front&amp;#039;&amp;#039; View, add a Lattice via &amp;#039;&amp;#039;Add -&amp;gt; Lattice&amp;#039;&amp;#039;. Before changing its resolution, scale it up so it completely envelopes the fork&amp;#039;s width (&amp;#039;&amp;#039;A 2x2x2 Lattice.&amp;#039;&amp;#039;). This is very important. Since I want to keep the lattice vertices count low (it doesn&amp;#039;t make sense it has the same number of vertices than the&lt;br /&gt;
mesh, right?) I need to keep resolution low but still set the lattice to convenient size.&lt;br /&gt;
[[File:Manual-Part-XIII-lattice2x2x2-2.56.png|frame|center|A 2x2x2 Lattice.]]&lt;br /&gt;
&lt;br /&gt;
Scale the Lattice and adjust the Lattice resolution to complete the fork&amp;#039;s length (&amp;#039;&amp;#039;Use a suitable resolution, but don&amp;#039;t exaggerate.&amp;#039;&amp;#039;).&lt;br /&gt;
[[File:Manual-Part-XIII-lattice2x2x7-2.56.png|frame|center|Use a suitable resolution, but don&amp;#039;t exaggerate.]]&lt;br /&gt;
&lt;br /&gt;
Now, we are ready for the fun part: Select in Object Mode the fork mesh. Go to the Modifier panel and add &lt;br /&gt;
*a {{Literal|Lattice}} modifier and&lt;br /&gt;
*a {{Literal|Subdivision Surface}} modifier.&lt;br /&gt;
On the {{Literal|Lattice}} modifier, enter the name of the {{Literal|Lattice}} object in the &amp;quot;Object:&amp;quot; field.&lt;br /&gt;
Finally go to the Tool Shelf of the 3D Viewport and set shading to smooth in order to obtain a smooth looking fork.&lt;br /&gt;
&lt;br /&gt;
Deselect the fork and select the lattice. Toggle to Edit Mode and start selecting and scaling vertices (&amp;#039;&amp;#039;Deforming the lattice is a pleasure!&amp;#039;&amp;#039;). You might want to scale in X or Y axis separately to have more control over the lattice depth in order to avoid making the fork thicker or thinner.&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-XIII-lattice-07-2.56.png|frame|center|Deforming the lattice is a pleasure!]]&lt;br /&gt;
&lt;br /&gt;
Note that if you move the fork up ad down inside the lattice, the deformation will apply in different parts of the mesh. Once you&amp;#039;re done in Front View, switch to Side View. Select and move different vertices sections to give the fork the suitable bends (&amp;#039;&amp;#039;Bending things.&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-XIII-lattice-08-2.56.png|frame|center|Bending things.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reference-Panels-Modifier-Lattice-2.56.png|frame|right|Lattice Modifier]]&lt;br /&gt;
You can get rid of the lattice now if you&amp;#039;re not adding any other child object. But before doing it, you might want to keep your deformations! You can do this by clicking the &amp;quot;&amp;#039;&amp;#039;&amp;#039;Apply&amp;#039;&amp;#039;&amp;#039;&amp;quot; button on the {{Literal|Lattice}} Modifier; see (&amp;#039;&amp;#039;Lattice Modifier&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
{{Note|Mad vertices| On rare occasions, for fairly complex meshes, application of&lt;br /&gt;
the &amp;quot;&amp;#039;&amp;#039;&amp;#039;Apply&amp;#039;&amp;#039;&amp;#039;&amp;quot; button  will &amp;#039;&amp;#039;look like&amp;#039;&amp;#039; it has damaged your mesh completely. This is false. Just step in and out of EditMode ({{shortcut|Tab}}) and the mesh will be back nicely deformed as you expected.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-XIII-lattice-09-2.56.png|frame|center|A nice fork.]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Almut Brunswick</name></author>
		
	</entry>
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